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| * [[#A_true_master_of_all_weapons|<span class="tocnumber">1</span> <span class="toctext">A true master of all weapons</span>]]
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| ** [[#Gameplay_Identity|<span class="tocnumber">1.1</span> <span class="toctext">Gameplay Identity</span>]]
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| ** [[#Core_Gameplay_Loop|<span class="tocnumber">1.2</span> <span class="toctext">Core Gameplay Loop</span>]]
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| * [[#Skills|<span class="tocnumber">2</span> <span class="toctext">Skills</span>]]
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| == <span id="A_true_master_of_all_weapons" class="mw-headline">[[File:Nightraven.gif|25x25px|link=Nightraven]]A true master of all weapons</span> ==
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| The Night Raven is a master of wielding any combination of weapons. It has access to a high variety of situational skills, that can fill any variety of builds and styles.
| | == <span id="Revenant" class="mw-headline">[[File:Revenant.gif|25x25px|Revenant.gif]]Revenant</span> == |
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| | '''Note:''' Revenant is durable comabtant , with high leech power. |
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| It's skills are varied both in weapon bonuses, approach, use cases, mobility and more.
| | '''Best:''' Consistent Dps, High leech power, good AoE, inbuilt Leech -> Barrier. |
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| '''Best:''' Flexible builds, highest mobility in the game, easy to pickup. | | '''Worst:''' Weakness to CC, ranged damage, and lingering AoE skills. |
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| '''Worst:''' No major Combo interactions, relies on older skills for creating a full rotation, hard to master.
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| '''Weapons:''' Dagger, Sword, Katar, Axe
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| | '''Weapons:''' Scythe. |
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| === <span id="Gameplay_Identity" class="mw-headline">Gameplay Identity</span> === | | === <span id="Gameplay_Identity" class="mw-headline">Gameplay Identity</span> === |
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| | The Revenant is a unique DPS class that focuses on a life-steal mechanic combined with a shield generated from excess life force. They are a sustained damage dealer, relying on consistently draining life from their enemies to fuel their own survivability. |
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| The Night Raven has no enforced rotation, this gives players full control of the best rotation they can use to improve their damage power. This makes the Night Raven:
| | Upon job change , Revenants are given pet egg, which can be either: |
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| '''A very mobile DPS with multiple hit and run options using all kinds of weapons according to situation, allowing them to quickly dominate unpredictable fights'''
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| Due to it's nature in wielding multiple weapons, Most of its offensive skills have varied scaling and deal '''Boosted Scaling Damage''' when wielding matching weapons.
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| The use of the Raven (similar to original RO's Falcon) brings alternative concepts, ensuring a night raven will always have ways to deal reliable damage to enemies, if prepared for it.
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| Night Raven can also apply a Night Wound to targets. This red cross-shaped debuff provides minor extra damage with most skills when used on a marked target, making Blitz Beat and Blade Dancer's Southern Cross great openers to any rotation. The bonus is also small enough that it doesn't feel punishing for missing or ignoring its window.
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| Finally, the Night Raven can proc the Raven's attacks automatically when auto-attacking, if the player is wielding specifically a '''dagger + sword''' combination.
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| === <span id="Core_Gameplay_Loop" class="mw-headline">Core Gameplay Loop</span> ===
| | - Hatched for combat pet, who stuns and burns enemies. |
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| Final jobs always have varied core loops. The Night Raven is not a very skill point starved job, meaning it doesn't need to get a ton of skills to become decent... as long as you know what you're looking for:
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| * Double Dagger Builds should always Get '''Definitive Dagger'''.
| | - Changed to Revenant Ebel card which gives crit chance/dmg. |
| * Double Sword Builds should always Get '''Northern Cross'''.
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| * Double Axe Builds should always get '''Bloody Fangs'''.
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| * Dagger+Sword Builds can have impressive auto attack power with '''Blitz Beat''' procs.
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| * All builds should consider '''Typhoon Edge''' for AoE coverage if they need it or the '''Raven Skills''' for more reliability.
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| * '''Final Skill:''' Raven Steps. Requires having a Raven, quickly dashes to any location with a very small cooldown and SP cost.
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| Rest of skill points can be used for buffs, mobility and overall class coverage.
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| Due to access to Raven Steps to quickly move out of danger, a Night Raven can take bigger risks when fighting strong enemies. This allows them to use longer combo rotations with less risk, mixing Blade Dancer skills like Soul Destroyer and alternating Southern Cross (for it's doubled damage when reused in a short window due to Night Wound) is very recommended to boost the damage potential while rotating the cooldowns quickly.
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| Overall, the Night Raven is a very free-form job, fitting for players who would rather be creative in their progression and experimenting with varied combinations of skills.
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| == <span id="Skills" class="mw-headline">Skills</span> == | | == <span id="Skills" class="mw-headline">Skills</span> == |
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| {| | | {| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" |
| !width="16%"| Skill | | |- |
| !width="16%"| Max Level | | ! style="text-align:center; background-color:#99d9ea;" | Skill |
| !width="16%"| Description | | ! style="text-align:center; background-color:#99d9ea;" | Max Level |
| !width="16%"| Skill Type | | ! style="text-align:center; background-color:#99d9ea;" | Description |
| !width="16%"| Details | | ! style="text-align:center; background-color:#99d9ea;" | Skill Type |
| !width="16%"| Scaling | | ! style="text-align:center; background-color:#99d9ea;" | Details |
| | ! style="text-align:center; background-color:#99d9ea;" | Scaling |
| |- | | |- |
| | [[File_Advblade.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/a/af/Advblade.gif|26x26px|Advblade.gif]]]] Adv. Blade Mastery | | | Advanced Scythe mastery |
| | Lv 5 | | | Lv 10 |
| | Increases Attack and hit rate with swords and daggers.
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| | Passive | | | Passive |
| | Added as a flat bonus in damage. | | | Increases ATK/Crit/Flee while using Scythe |
| | No | | | Sweeping slash activates Combo Ready |
| | | None |
| |- | | |- |
| | [[File_Cloakingexceed.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/3/3f/Cloakingexceed.gif|26x26px|Cloakingexceed.gif]]]] Cloaking Exceed | | | Ominous Pressence |
| | Lv 5 | | | Lv 10 |
| | Quickly consumes SP for perfect cloaking with very quick movement.
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| | Self-Support
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| | Can take a few hits without being revealed
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| | No
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| | [[File_Raven.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/7/7b/Raven.gif|26x26px|Raven.gif]]]] Raven Pact
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| | Lv 1
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| | Allows summoning of a Raven using a Raven Flute.
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| | Passive | | | Passive |
| | Raven Flute can be bought on the Black Market. | | | Increases Critical Chance and Damage with scythe. |
| | No | | |
| | Grants Barrier with overleech. |
| | | None |
| | | Barrier formula: [(20% x Skill lvl) x (2x Str + 5 x Luk + 100 x Base Level + 5 x Leech Power)] |
| |- | | |- |
| | [[File_Northerncross.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/d/d6/Northerncross.gif|26x26px|Northerncross.gif]]]] Northern Cross | | | Reaping Slash |
| | Lv 10 | | | Lv 10 |
| | Deals quick damage to an enemy, damage is boosted when wielding dual swords | | | Active |
| | Offensive Melee
| | | Deals damage to target and its surroundings |
| | Extra damage if enemy is marked with Night Wound
| | | Grants Overslash Stack, when dealing damage, If caster has Combo Ready. |
| | AGI and DEX | | | LUK |
| |- | | |- |
| | [[File_Definitivedagger.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/6/62/Definitivedagger.gif|26x26px|Definitivedagger.gif]]]] Definitive Dagger | | | Roaring Overslash |
| | Lv 10 | | | Lv 10 |
| | Deals instant damage to an enemy, damage is boosted when wielding dual daggers | | | Active |
| | Offensive Melee | | | Deals damage around caster. Repeat for every Overslash Stack. |
| | Extra damage if enemy is marked with Night Wound, extra hit rate | | | Deals 0.2% of target max hp per hit.Dmg is reduced without Combo Ready. |
| | AGI and DEX | | | LUK |
| | |- |
| | | Phantom Slice |
| | | Lv 5 |
| | | Active |
| | | Pulls enemy by using scythe. |
| | | Can be used on Party Member, without dealing damage, range increases with Skill Level |
| | | VIT |
| |- | | |- |
| | [[File_Bloodyfangs.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/4/4e/Bloodyfangs.gif|26x26px|Bloodyfangs.gif]]]] Bloody Fangs | | | Haunting Slice |
| | Lv 5 | | | Lv 5 |
| | Deals magic damage to an enemy, damage is boosted when wielding dual axes | | | Active |
| | Magic | | | Dashes to target and deals damage. |
| | Extra damage if enemy is marked with Night Wound, Heals damage dealt | | | None |
| | INT and DEX
| | | ATK , STR |
| |- | | |- |
| | [[File_Typhoonedge.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/a/a8/Typhoonedge.gif|26x26px|Typhoonedge.gif]]]] Typhoon Edge | | | Underworld Rainstorm |
| | Lv 10 | | | Lv 10 |
| | Quickly spins weapons knocking back enemies and dealing heavy damage if the hit a wall | | | Active |
| | Melee AoE | | | Calls upon Underworld rays, that deals damage in wide AoE. |
| | Damage dealt when hitting a wall is 3x base damage from regular hit. Damage boosted by Rolling Counters. | | | Increased damage per Overslash stack. Requires Shadow Orb. |
| | STR | | | INT , LUK. |
| |- | | |- |
| | [[File_Blitzbeat.html|[[File:../../../../../20230816212707im_/https_/returntomorroc.com/wiki/images/5/5a/Blitzbeat.gif|26x26px|Blitzbeat.gif]]]] Blitz Beat | | | Vampire's Mark |
| | Lv 5 | | | Lv 5 |
| | Attacks a small area with perfect accuracy using the Raven and applying Night Wound | | | Active/Buff |
| | Ranged AoE/Automatic | | | Grants Leeching power to caster or ally. |
| | Automatic activation based on LUK. Requires a Dagger+Sword. | | | Increased leech power with level, Decrease duration with level. |
| | LUK | | | None |
| |- | | |- |
| | [[File_Steelwings.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/5/55/Steelwings.gif|26x26px|Steelwings.gif]]]] Steel Wings | | | Darkside Shadow |
| | Lv 10 | | | Lv 10 |
| | Increases damage of raven-based skills | | | Active, Self-Buff |
| | Passive | | | Summons shadow clone, which which repeats caster attacks. |
| | Damage increase is a multiplier per level. Also boosts damage of Counter Slash, modified by player agi. | | | Grants 2% dmg per DEX to skill. Increased Double attack chance with level. |
| | No | | | None |
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| | [[File_Detect.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/f/fb/Detect.gif|26x26px|Detect.gif]]]] Sixth Sense | | | High Jump |
| | Lv 5 | | | Lv 5 |
| | Commands the Raven to find hidden enemies in an area | | | Active |
| | Ranged Support | | | Prepares for high Jump which can Go over some terrain. |
| | Range Increases per level | | | None |
| | No | | | None |
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| | [[File_Risingwings.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/d/db/Risingwings.gif|26x26px|Risingwings.gif]]]] Rising Wings | | | Final Orchestra |
| | Lv 5 | | | Lv 10 |
| | Consumes a large amount of SP to increase weapon attack power | | | Active |
| | Self-Support | | | Summons Healing area on cast, Undead/Demon monsters takes Half of reco very amount as magic damage. |
| | Requires a Raven and damage is based on weapon default ATK | | | Can heal monsters. |
| | No | | | None |
| |- | | |- |
| | [[File_Skyassault.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/b/b6/Skyassault.gif|26x26px|Skyassault.gif]]]] Sky Assault | | | Mirror Break |
| | Lv 5 | | | Lv 5 |
| | Commands Raven to strike a target with full power | | | Active, Debuff |
| | Ranged | | | Dispells Reflect damage buff from target. |
| | Deals fixed damage based on DEX and LUK, boosted by Steel Wings | | | Skill may fail, if target is already under Mirror Break |
| | DEX and LUK | | | None |
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| | [[File_Midnighteye.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/5/54/Midnighteye.gif|26x26px|Midnighteye.gif]]]] Midnight Eye | | | Flaming Wave |
| | Lv 5 | | | Lv 10 |
| | Strikes an enemy with power from the night to remove status changes
| | | Active |
| | Ranged | | | Sends out a wave of flame, that burns enemy and surrounding targets. |
| | Chance increases per level, removes all buffs and debuffs | | | None |
| | INT | | | INT |
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| | [[File_Nighthunt.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/3/3f/Nighthunt.gif|26x26px|Nighthunt.gif]]]] Night Hunt
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| | Lv 10
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| | Consumes HP with up to skill level/hits to deal defense-piercing damage
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| | Self-Support
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| | Cannot proc double attack, damage scales with dex and agi and is unaffected by % mods.
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| | DEX/AGI
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| | [[File_Ravensteps.html|[[File:../../../../../20230816212708im_/https_/returntomorroc.com/wiki/images/3/3f/Ravensteps.gif|26x26px|Ravensteps.gif]]]] Raven Steps
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| | Lv 5
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| | Instantly moves to a line-of-sight cell, requires a Raven.
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| | Self-Support
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| | Range increases per level.
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| | No
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| |}
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Revenant
Note: Revenant is durable comabtant , with high leech power.
Best: Consistent Dps, High leech power, good AoE, inbuilt Leech -> Barrier.
Worst: Weakness to CC, ranged damage, and lingering AoE skills.
Weapons: Scythe.
Gameplay Identity
The Revenant is a unique DPS class that focuses on a life-steal mechanic combined with a shield generated from excess life force. They are a sustained damage dealer, relying on consistently draining life from their enemies to fuel their own survivability.
Upon job change , Revenants are given pet egg, which can be either:
- Hatched for combat pet, who stuns and burns enemies.
or
- Changed to Revenant Ebel card which gives crit chance/dmg.
Skills
| Skill
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Max Level
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Description
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Skill Type
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Details
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Scaling
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| Advanced Scythe mastery
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Lv 10
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Passive
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Increases ATK/Crit/Flee while using Scythe
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Sweeping slash activates Combo Ready
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None
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| Ominous Pressence
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Lv 10
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Passive
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Increases Critical Chance and Damage with scythe.
Grants Barrier with overleech.
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None
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Barrier formula: [(20% x Skill lvl) x (2x Str + 5 x Luk + 100 x Base Level + 5 x Leech Power)]
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| Reaping Slash
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Lv 10
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Active
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Deals damage to target and its surroundings
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Grants Overslash Stack, when dealing damage, If caster has Combo Ready.
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LUK
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| Roaring Overslash
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Lv 10
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Active
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Deals damage around caster. Repeat for every Overslash Stack.
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Deals 0.2% of target max hp per hit.Dmg is reduced without Combo Ready.
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LUK
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| Phantom Slice
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Lv 5
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Active
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Pulls enemy by using scythe.
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Can be used on Party Member, without dealing damage, range increases with Skill Level
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VIT
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| Haunting Slice
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Lv 5
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Active
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Dashes to target and deals damage.
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None
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ATK , STR
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| Underworld Rainstorm
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Lv 10
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Active
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Calls upon Underworld rays, that deals damage in wide AoE.
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Increased damage per Overslash stack. Requires Shadow Orb.
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INT , LUK.
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| Vampire's Mark
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Lv 5
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Active/Buff
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Grants Leeching power to caster or ally.
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Increased leech power with level, Decrease duration with level.
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None
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| Darkside Shadow
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Lv 10
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Active, Self-Buff
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Summons shadow clone, which which repeats caster attacks.
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Grants 2% dmg per DEX to skill. Increased Double attack chance with level.
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None
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| High Jump
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Lv 5
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Active
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Prepares for high Jump which can Go over some terrain.
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None
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None
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| Final Orchestra
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Lv 10
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Active
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Summons Healing area on cast, Undead/Demon monsters takes Half of reco very amount as magic damage.
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Can heal monsters.
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None
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| Mirror Break
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Lv 5
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Active, Debuff
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Dispells Reflect damage buff from target.
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Skill may fail, if target is already under Mirror Break
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None
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| Flaming Wave
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Lv 10
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Active
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Sends out a wave of flame, that burns enemy and surrounding targets.
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None
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INT
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