Random Options: Difference between revisions

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<div style="border: 1px solid #f5c518; background-color: #fff8dc; color: #5c4400; padding: 12px; border-radius: 8px; font-size: 14px; margin-bottom: 15px;">
<span style="font-weight: bold;">🤓☝️ Actually...</span> Remember that <b>random bonuses</b> can be <i>amplified</i> by the new <b>level rarities</b> system.
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= <span id="Weapons" class="mw-headline">Weapons</span> =
= <span id="Weapons" class="mw-headline">Weapons</span> =


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We are introducing two brand new systems made from scratch that allow any piece of equipment, including shadow gear, runes, and manuals, to have a rarity.
We are introducing two brand new systems made from scratch that allow any piece of equipment, including shadow gear, runes, and manuals, to have a rarity.
<div style="float: right; margin: 0 0 15px 15px; text-align: center;">
  https://media.tenor.com/4SP8JrTcZdYAAAAM/despair.gif
  <div style="font-size: 12px; color: #666;">When no Doomed drops... 🤕</div>
</div>


Every equipment that drops from monsters will roll a chance to have a rarity.
Every equipment that drops from monsters will roll a chance to have a rarity.


Each rarity will give a bonus to the value of the equipment options.
Each rarity will give a bonus to the value of the equipment options.


=== Rarity Levels ===
=== Rarity Levels ===
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https://echoesofmorroc.com/cp/data/items/images/1130008.png
https://echoesofmorroc.com/cp/data/items/images/1130008.png
https://echoesofmorroc.com/cp/data/items/images/1130009.png
https://echoesofmorroc.com/cp/data/items/images/1130009.png
https://echoesofmorroc.com/cp/data/items/images/1130010.png+
https://echoesofmorroc.com/cp/data/items/images/1130010.png
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! Icon !! Orb Name !! Effect
! Icon !! Orb Name !! Effect
|-
|-
| https://echoesofmorroc.com/cp/data/items/icons/1130004.png || '''Orb of Growth''' || Alters a random option of an equipment.
| https://echoesofmorroc.com/cp/data/items/icons/1130004.png || '''Orb of Change''' || Alters a random option of an equipment.
|-
|-
| https://echoesofmorroc.com/cp/data/items/icons/1130002.png || '''Orb of Change''' || Alters all random options of an equipment.
| https://echoesofmorroc.com/cp/data/items/icons/1130002.png || '''Orb of Chance''' || Alters all random options of an equipment.
|-
|-
| https://echoesofmorroc.com/cp/data/items/icons/1130003.png || '''Orb of Hope''' || Alters all option values of an equipment.
| https://echoesofmorroc.com/cp/data/items/icons/1130003.png || '''Orb of Hope''' || Alters all option values of an equipment.

Latest revision as of 14:24, 3 April 2025

🤓☝️ Actually... Remember that random bonuses can be amplified by the new level rarities system.


Weapons

Weapon random bonuses generally focus on offensive stats.
All weapons have 4 options, with the exception of Spears (3) and Decks (2)

Weapon Slot 1 Slot 2 Slot 3 Slot 4
Daggers
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • Hit +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Damage Reflect
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Double Attack Rate +10%
  • Critical Damage +10%
Swords
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Ranged Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 3 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Magic Defense Pierce +10%
Bows
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Ranged Damage +1~10%
  • Magic Damage +1~10%
  • Attack Range +1~2
  • SP +1~5%
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 1 HP per Hit
  • Double Attack Rate +10%
  • Critical Damage +10%
  • Attack Range +1
Axes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • After Cast Delay -1~10%
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 4 HP per Hit
  • Splash Attack +2
  • Physical Damage Resist +1~3%
  • Magic Damage Resist +1~3%
Scythes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Ranged Damage +1~10%
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 5 HP per Hit
  • Splash Attack +1
  • Attack Range +1
Katars
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Critical Damage +10%
Spears
  • ATK +1~5
  • MATK +1~5
  • HP +5~10%
  • SP +5~10%
  • Stat +1~3
N/A
Decks
  • ATK +1~7
  • MATK +1~7
  • LUK +1~7
  • ASPD Limit Cap +1~7
N/A
File:Whip.GIF Whips
  • ATK +1~3
  • MATK +1~3
  • HP +1~3%
  • SP +1~3%
  • Melee Damage +1~5%
  • Ranged Damage +1~5%
  • Magic Damage +1~5%
  • Critical Damage +1~5%
  • Base ASPD +1~2
  • After Cast Delay +5~5%
  • Critical Chance +1~5%
None

Armor

Armor random bonuses generally focus on defensive stats and have 3 random bonuses.
Accessories have 1.

Equipment Slot Slot 1 Slot 2 Slot 3
Armor
  • +1~3 Stat
  • HP +3~8%
  • SP +3~8%
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Shoes
  • +1~3 Stat
  • Move Speed +5~10%
  • ASPD +5~10%
  • Variable Cast - 5~15%
  • After Cast Delay -5~15%
  • ASPD Limit Cap +1~2
Garment
  • +1~3 Stat
  • Flee +5~15
  • PDodge +1~5
  • HP Regen +10~20%
  • SP Regen +5~15%
  • Leech Chance +10%/Leech Power +5~10%
  • Fixed Cast Time Reduction -0.2~0.6 sec
Shields
  • +1~3 Stat
  • DEF +5~15
  • MDEF +5~15
  • PDodge +1~3
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Accessories
  • +1~2 Stat
  • ATK +1~2%
  • MATK +1~2%
  • ASPD +1~2
N/A N/A
File:Seer offhand.png Shadowseer Offhand Daggers
  • +1~2 Stat
N/A N/A

Other

  • Shadow sets give a bonus to a random skill from any class or specialization.
  • Some unique items may have different random options, such as Dragon Orbs or Job Sets.
Item Slot Slot 1 Slot 2
Shadow Set
  • +1~3 Stat
  • +5% Random Skill Damage
Manual
  • +1~2 Stat
N/A
Special Items
  • Varies
  • Varies

Rarity System & Rerolling

We are introducing two brand new systems made from scratch that allow any piece of equipment, including shadow gear, runes, and manuals, to have a rarity.

 despair.gif
When no Doomed drops... 🤕

Every equipment that drops from monsters will roll a chance to have a rarity.

Each rarity will give a bonus to the value of the equipment options.


Rarity Levels

Equipment items can drop with different rarity levels, each with their own drop rates:

Rank Visual Name Drop Rate Bonus Range
No Rank - Common - No changes
Rank D Forsaken 40% 20% - 120% of base max
Rank C Haunted 25% 50% - 150% of base max
Rank B Cursed 8% 80% - 180% of base max
Rank A Doomed 0.2% 110% - 200% of base max

Important Notes

  • These rarity levels only apply to equipment items
  • Ammunition and costume items are excluded from the rarity system
  • The interaction with rarity is based on the max possible random bonus of the item
  • Higher grades allow for exceeding normal random bonus limitations

For instance, if you have a Haunted Knife, the All Magical DMG bonus could exceed the usual 10% max value.

Reroll System

On top of the rarity system, which increases the RNG elements of an item, we introduce the reroll system to improve the quality of life.

We will have ten types of Orbs, each granting a form of item modification (and inventory).


Every monster has a chance to drop an orb, but some orbs drop only from MVPs or can be obtained from the World Boss Shop.

The drop chance increases depending on the mob tier: 30, 75, 100, 130

Types of Orbs

1130002.png 1130003.png 1130004.png 1130005.png 1130008.png 1130009.png 1130010.png

Normal Monster Orbs

Drop Rates by Monster Level

Monster Level Drop Rate
1–29 0.5%
30–74 1.2%
75–99 2%
100–129 3.5%
130+ 5%

Orb Types

Icon Orb Name Effect
1130004.png Orb of Change Alters a random option of an equipment.
1130002.png Orb of Chance Alters all random options of an equipment.
1130003.png Orb of Hope Alters all option values of an equipment.

MVP Orbs

Drop Rates by MVP Level (10x higher than normal monsters)

MVP Level Drop Rate
1–29 5%
30–74 12%
75–99 20%
100–129 35%
130+ 50%

Harder MVP Orb Drop Rates (Level 100+)

MVP Level Drop Rate
100–129 3%
130+ 10%

Extra Hard MVP Orb Drop Rates (Level 100+)

MVP Level Drop Rate
100+ 0.3%

MVP Orbs

Icon Orb Name Effect
1130004.png Orb of Growth Adds an extra option to an item (if below 5 options).
1130005.png Orb of Divinity Alters the rarity and all random options of an equipment.

Harder MVP Orbs

Icon Orb Name Effect
1130008.png Orb of Abyss Chance to upgrade equipment rarity (no downgrade).
1130009.png Orb of Offering Select an option to reroll (cost depends on chosen slot).

Extra Hard MVP Orbs

Icon Orb Name Effect
1130010.png Orb of Abundance Unlocks +10 extra inventory slots (max 5 times).

Note: World Boss orbs (Orb of Crimson and Orb of Darkness) are not found in this drop system and might be obtained through different mechanics.