Runes: Difference between revisions
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| Stronger Colors | | Stronger Colors | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |||
! style="background: #99d9ea;" | Rune | |||
! style="background: #99d9ea;" | Name | |||
! style="background: #99d9ea;" | Effect | |||
! style="background: #99d9ea;" | Bonus Effect | |||
! style="background: #99d9ea;" | Clothes Color | |||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Berkano Rune of Birth | | Berkano Rune of Birth | ||
| EXP+1% per Refine. | | EXP+1% per Refine. | ||
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| Red and Gold | | Red and Gold | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Anima Rune of Restoration | | Anima Rune of Restoration | ||
| HP/SP Regen +10% | | HP/SP Regen +10% | ||
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| Red, Gold and Black | | Red, Gold and Black | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Berkano Rune of Beginning | | Berkano Rune of Beginning | ||
| EXP+3% per Refine. | | EXP+3% per Refine. | ||
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| Gold and Red | | Gold and Red | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Fehu Rune of Wealth | | Fehu Rune of Wealth | ||
| Zeny per kill limit +5 per Refine. | | Zeny per kill limit +5 per Refine. | ||
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| Gold Accents | | Gold Accents | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Fehu Rune of Farming | | Fehu Rune of Farming | ||
| Drop Rate+1%/Refine, EXP Rate-2%/Refine | | Drop Rate+1%/Refine, EXP Rate-2%/Refine | ||
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| Gold Base | | Gold Base | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Nauthiz Rune of Desires | | Nauthiz Rune of Desires | ||
| SP Regen +10% | | SP Regen +10% | ||
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| White and Purple | | White and Purple | ||
|- | |- | ||
| [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Raidho Rune of Chariot | | Raidho Rune of Chariot | ||
| Weight Limit +500 per Refine. | | Weight Limit +500 per Refine. | ||
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |- | ||
! Rune | ! style="background: #99d9ea;" | Rune | ||
! Name | ! style="background: #99d9ea;" | Name | ||
! Effect | ! style="background: #99d9ea;" | Effect | ||
! Bonus Effect | ! style="background: #99d9ea;" | Bonus Effect | ||
! Clothes Color | ! style="background: #99d9ea;" | Clothes Color | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Kenaz Rune of Torch | | Kenaz Rune of Torch | ||
| Reflect single target magic back chance +2% per Refine. | | Reflect single target magic back chance +2% per Refine. | ||
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| White and Red | | White and Red | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Dagaz Rune of Hope | | Dagaz Rune of Hope | ||
| Reflect ranged attacks damage received +2% per Refine. | | Reflect ranged attacks damage received +2% per Refine. | ||
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| White and Yellow | | White and Yellow | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Hagalaz Rune of Transformation | | Hagalaz Rune of Transformation | ||
| Reflect melee attacks damage received +2% per Refine. | | Reflect melee attacks damage received +2% per Refine. | ||
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| White and Green | | White and Green | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Uruz Rune of Freedom | | Uruz Rune of Freedom | ||
| Perfect Dodge +1. | | Perfect Dodge +1. | ||
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| Red and Blue | | Red and Blue | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Algiz Rune of Shield | | Algiz Rune of Shield | ||
| DEF+7 per Refine. ATK/MATK -5 per Refine. | | DEF+7 per Refine. ATK/MATK -5 per Refine. | ||
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| Sharp Colors | | Sharp Colors | ||
|- | |- | ||
| [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Algiz Rune of Ward | | Algiz Rune of Ward | ||
| MDEF+2 per Refine. ATK/MATK -5 per Refine. | | MDEF+2 per Refine. ATK/MATK -5 per Refine. | ||
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |- | ||
! Rune | ! style="background: #99d9ea;" | Rune | ||
! Name | ! style="background: #99d9ea;" | Name | ||
! Effect | ! style="background: #99d9ea;" | Effect | ||
! Bonus Effect | ! style="background: #99d9ea;" | Bonus Effect | ||
! Clothes Color | ! style="background: #99d9ea;" | Clothes Color | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Kenaz Rune of Flames | | Kenaz Rune of Flames | ||
| Fire DMG Received -2% per Refine. | | Fire DMG Received -2% per Refine. | ||
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| Red and White | | Red and White | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Hagalaz Rune of Skies | | Hagalaz Rune of Skies | ||
| Wind DMG Received -2% per Refine. | | Wind DMG Received -2% per Refine. | ||
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| Green and White | | Green and White | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Jera Rune of Land | | Jera Rune of Land | ||
| Earth DMG Received -2% per Refine. | | Earth DMG Received -2% per Refine. | ||
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| Brown and White | | Brown and White | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Laguz Rune of Seas | | Laguz Rune of Seas | ||
| Water DMG Received -2% per Refine. | | Water DMG Received -2% per Refine. | ||
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| Blue and White | | Blue and White | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Nauthiz Rune of Shadows | | Nauthiz Rune of Shadows | ||
| Dark DMG Received -2% per Refine. | | Dark DMG Received -2% per Refine. | ||
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| Purple and White | | Purple and White | ||
|- | |- | ||
| [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Dagaz Rune of Light | | Dagaz Rune of Light | ||
| Holy DMG Received -2% per Refine. | | Holy DMG Received -2% per Refine. | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
! Rune | ! style="background: #99d9ea;" | Rune | ||
! Name | ! style="background: #99d9ea;" | Name | ||
! Effect | ! style="background: #99d9ea;" | Effect | ||
! Bonus Effect | ! style="background: #99d9ea;" | Bonus Effect | ||
! Clothes Color | ! style="background: #99d9ea;" | Clothes Color | ||
|- | |- | ||
| [[File:Specialrune.png|21x23px|link=File_Specialrune.html]] | |||
| Isaz Rune of Challenge | | Isaz Rune of Challenge | ||
| Drop Rate +3% per Refine. | | Drop Rate +3% per Refine. |
Latest revision as of 23:19, 4 July 2024
The Rune System is a unique system for Return to Morroc.
Runes have powerful bonuses. These bonuses can be improved by refining the runes. A rune is harder to refine than a common equipment.
The runes also change the color of your character when equipped. So it's also a strategic element, as for example, Wearing a fire damage boosting rune, will change one's color to red.
Runes can be obtained in a variety of ways.
Rune Types
Neutral Rune: Simple runes that can't be refined, can be used at any level and provide minor bonuses, perfect for beginners.
White Rune: Runes with unique variations that change the way you can engage content.
Dark Rune: Job Runes. They improve specific skills and stats of the job they belong to. Only one per job is available.
Purple Rune: Power Runes. Improve overall mechanical performance of the wearer.
Orange Rune: Growth Runes. Helps the wearer grow and evolve faster in a variety of ways.
Green Rune: Guard Runes. improves general defensive powers of the wearer.
Blue Rune: Elemental Runes. Boost power and resistances to certain elements.
Special Rune: Unique Runes. provide unique properties that can't be obtained anywhere else.
Full Rune List
Rune | Name | Effect | Bonus Effect | Clothes Color |
---|---|---|---|---|
Isaz Rune of Challenge | Drop Rate +3% per Refine. | HP/SP-5% per Refine. | Full Black |