Innate Fixed Bonus: Difference between revisions

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| Ignores a portion of target's total defense.
| Ignores a portion of target's total defense.
|-
|-
| style="background: #ffffff;" | [[File:Axe.gif|30px]] Axes
| style="background: #ffffff;" | [[File:AxeIcon.gif|30px]] Axes
| Splash Range
| Splash Range
| +1 ~ +5
| +1 ~ +5
| Increases area of auto-attacks by 3x3 per range. Doesn't Stack.
| Increases area of auto-attacks by 3x3 per range. Doesn't Stack.
|-
|-
| style="background: #ffffff;" | [[File:Bow.gif|30px]] Bows
| style="background: #ffffff;" | [[File:BowIcon.gif|30px]] Bows
| Range and SP Cost
| Range and SP Cost
| +0 ~ +10 / 0 ~ 25
| +0 ~ +10 / 0 ~ 25
| Increases range of attacks and most skills. Increases SP cost per auto-attack.
| Increases range of attacks and most skills. Increases SP cost per auto-attack.
|-
|-
| style="background: #ffffff;" | [[File:Katar.gif|30px]] Katars
| style="background: #ffffff;" | [[File:KatarIcon.gif|30px]] Katars
| Critical Damage
| Critical Damage
| 1% ~ 25%
| 1% ~ 25%
| Increases the damage dealt with critical attacks. Also affects skills that can be critical.
| Increases the damage dealt with critical attacks. Also affects skills that can be critical.
|-
|-
| style="background: #ffffff;" | [[File:Scythe.gif|30px]] Scythes
| style="background: #ffffff;" | [[File:ScytheIcon.gif|30px]] Scythes
| Leech Power
| Leech Power
| 1 ~ 100%
| 1 ~ 100%
| Scythes drain HP on physical damage. It's the amount of damage dealt transformed into HP.
| Scythes drain HP on physical damage. It's the amount of damage dealt transformed into HP.
|-
|-
| style="background: #ffffff;" | [[File:Deck.gif|30px]] Decks
| style="background: #ffffff;" | [[File:DeckIcon.png|30px]] Decks
| SP Cost Reduction
| SP Cost Reduction
| 0 ~ 30%
| 0 ~ 30%
| Reduces the SP cost of skills.
| Reduces the SP cost of skills.
|-
|-
| style="background: #ffffff;" | [[File:Spear.gif|30px]] Spears
| style="background: #ffffff;" | [[File:SpearIcon.gif|30px]] Spears
| Dragon Thrust
| Dragon Thrust
| Lv1 ~ Lv9
| Lv1 ~ Lv9
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ Shoes Information
|-
! style="background: #99d9ea;" | Shoes
! style="background: #99d9ea;" | Shoes
! style="background: #99d9ea;" | Bonus
! style="background: #99d9ea;" | Bonus
! style="background: #99d9ea;" | Variation
! style="background: #99d9ea;" | Variation
! style="background: #99d9ea;" | Details
! style="background: #99d9ea;" | Details
|-
! style="background: #ffffff;" | [[File:Lightshoes.png|30px|link=File_Lightshoes.html]]
| Average Movement Speed
| 1% ~ 10%
| Low Weight, usually favors Magic Defense.
|-
! style="background: #ffffff;" | [[File:Mediumshoes.png|30px|link=File_Mediumshoes.html]]
| High Movement Speed
| 5% ~ 15%
| Average Weight, has balanced Defense and Magic Defense.
|-
! style="background: #ffffff;" | [[File:Heavyshoes.png|30px|link=File_Heavyshoes.html]]
| Low Movement Speed
| 1% ~ 5%
| Heavy Weight, usually favors Defense.
|}

Latest revision as of 08:42, 5 July 2024

Quality Equipment

In Return to Morroc, EVERY equipment has what is called "Innate Bonus", these are bonuses that you will always find on these items, regardless of other stats. The value in these items don't always mean an item is better or worse, but it's a good way to know what to expect from them.

The innate bonus of any equipment can be found on the first block of their description window.

Some special items might break the average innate of its type according to its theme.

Accessories and headgears have no innate bonuses, but they may have random options.

Weapons

You can check which weapon each job can use by checking their fixed passive in each skill tree. Or their respective wiki page.

  • Note: Katars in Return to Morroc have 1.5x bonus critical rate, for balancing reasons.
Weapon Bonus Variation Details
Daggers Double Attack Lv1 ~ Lv10 Chance to attack twice with auto-attacks. 10% per level.
Swords Defense Pierce 1% ~ 25% Ignores a portion of target's total defense.
Axes Splash Range +1 ~ +5 Increases area of auto-attacks by 3x3 per range. Doesn't Stack.
Bows Range and SP Cost +0 ~ +10 / 0 ~ 25 Increases range of attacks and most skills. Increases SP cost per auto-attack.
Katars Critical Damage 1% ~ 25% Increases the damage dealt with critical attacks. Also affects skills that can be critical.
Scythes Leech Power 1 ~ 100% Scythes drain HP on physical damage. It's the amount of damage dealt transformed into HP.
Decks SP Cost Reduction 0 ~ 30% Reduces the SP cost of skills.
Spears Dragon Thrust Lv1 ~ Lv9 Enables use of Dragon Thrust Skill. 2 cells range.
File:Wspear.gif Wyrm Spears Dragon Thrust Lv2 ~ Lv10 Enables use of Dragon Thrust Skill. 3 cells range.
File:Illuglove.gif Illusion Gloves Autospell Chance Varies Chance to autocast various magic, chance and power varies.
File:Revolver.gif Revolvers Varies Varies Varies by weapon crafted. Check Judge Headquarters for details.
File:Bonesword.gif Bone Swords Dragon Skill 1 ~ 25% Autocast chance of various dragon skills.
File:Codex.gif Codex Abracadabra Cooldown Reduction 1 ~ 5 seconds Abracadabra autocasts random skills, unique to Mimic.

Shields

Shields come in 3 varieties. Round shields can also be called Square Shields. All of them allow the use of shield-only skills.

Note: Prowler Armguards have a random +1 to a single attribute and no slots.

Shield Bonus Variation Details
File:Armguard.gif Arm Guard Auto Guard Lv1 ~ Lv5 Lighter, Lower Auto Guard levels, Might include offensive/flee bonuses.
File:Roundshield.gif Round Shield Auto Guard Lv5 ~ Lv10 Balanced, Stronger Auto Guard levels, Focuses on utility bonuses.
File:Heavyshield.gif Heavy Shield Auto Guard Lv1 ~ Lv10 Heavier, Balanced Auto Guard levels, Focuses on defensive power.

Armors

Return to Morroc armors come in a variety of 3. Light, Medium or Heavy.

Armor Bonus Variation Details
File:Lightarmor.gif Light Armor Small HP %, Large SP % 1% ~ 25% Low Weight, usually favors Magic Defense.
File:Mediumarmor.gif Medium Armor Medium HP %, Medium SP % 1% ~ 25% Average Weight, has balanced Defense and Magic Defense.
File:Heavyarmor.gif Heavy Armor Large HP %, Small SP % 1% ~ 25% Heavy Weight, usually favors Defense.
Garment Bonus Variation Details
File:Lightgarment.gif Light Garment Average Perfect Dodge 1 ~ 10 Low Weight, usually favors Magic Defense.
File:Mediumgarment.gif Medium Garment High Perfect Dodge 1 ~ 15 Average Weight, has balanced Defense and Magic Defense.
File:Heavygarment.gif Heavy Garment Low Perfect Dodge 1 ~ 5 Heavy Weight, usually favors Defense.
Shoes Information
Shoes Bonus Variation Details
File:Lightshoes.png Average Movement Speed 1% ~ 10% Low Weight, usually favors Magic Defense.
File:Mediumshoes.png High Movement Speed 5% ~ 15% Average Weight, has balanced Defense and Magic Defense.
File:Heavyshoes.png Low Movement Speed 1% ~ 5% Heavy Weight, usually favors Defense.