Legend: Difference between revisions
Created page with "25px|link='''Unmatched warrior''' The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit. It has very limited alternate tools and requires smart play to succeed. '''Greatest changes from Vagabond:''' Dual wielding, access to manageable buffs, safety wall (high-end), ASPD cap increased to 190. '''Weapons:''' Daggers ==New Mechanics== The Legend, like the Vagabond, learns the full skill tree event..." |
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Revision as of 18:27, 5 July 2024
Unmatched warrior
The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit.
It has very limited alternate tools and requires smart play to succeed.
Greatest changes from Vagabond: Dual wielding, access to manageable buffs, safety wall (high-end), ASPD cap increased to 190.
Weapons: Daggers
New Mechanics
The Legend, like the Vagabond, learns the full skill tree eventually. This ensures it always has full access to its kit, as simple as it may be. A good Legend will know how to take the most advantage from its damage buff Harness Magic, as it can convert MATK and INT into more auto attack damage, making even some magic-bonus weapons useful under the right circumstances. As it still relies on auto attacks, its a simple job mechanically, but can be very complex to correctly balance and extract the most both in damage and in survival. Safety Wall comes at the very end of the skill tree, but it's the best short-range protection available for a party due to how flexible it is.
Skills
| Skill | Max Level | Description | Skill Type | Details | Scaling |
|---|---|---|---|---|---|
| Lv 5 | Restore damage penalty from dual wielding and increases it further at higher levels | Passive | Righthand Damage is 55% when dual wielding +10% per level, up to 105% | No | |
| Lv 5 | Restore damage penalty from dual wielding and increases it further at higher levels | Passive | Lefthand Damage is 55% when dual wielding +10% per level, up to 105% | No | |
| Lv 5 | Increases Attack and hit rate with swords and daggers. | Passive | Added as a flat bonus in damage. | No | |
| Lv 10 | Increases potion healing power by 5% per level | Passive | also applies to any potions used with Pitcher skills | No | |
| Lv 10 | Increases attack speed with daggers | Passive | None | No | |
| Lv 10 | Increases dagger weapon damage | Passive | Increase is larger than usual masteries | No | |
| Lv 10 | Converts part of the MATK into ATK and part of INT when casting into STR | Self-Support | Change is not applied to status window, high SP cost | No | |
| Lv 10 | Increases ASPD % bonuses even further, also increases Critical and Hit rates | Self-Support | Has little effect without other ASPD % bonuses | No | |
| Lv 4 | Block a few short-range physical attacks and skills for a duration according to skill level | Support | High damage skills can break all hits at once | No |
