Ronin: Difference between revisions
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'''Note:''' Ronin is a special job focused on perfect play. Core Feature of class is high crit rate. All of the Ronin skill can crit. | '''Note:''' Ronin is a special job focused on perfect play. Core Feature of class is high crit rate. All of the Ronin skill can crit. | ||
'''Best:''' High damage potential. High Mobility. High flee and perfect dodge. Defensive options are buff that | '''Best:''' High damage potential. High Mobility. High flee and perfect dodge. Defensive options are buff that evades any physical attack. | ||
'''Worst:'''Squishy. Taking any damage removes Damage buffs. High Skill celling. | '''Worst:''' Squishy. Taking any damage removes Damage buffs. High Skill celling. | ||
'''Weapons:''' Swords. Unqiue Scabbard. | '''Weapons:''' Swords. Unqiue Scabbard. | ||
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=== <span id="Gameplay_Identity" class="mw-headline">Gameplay Identity</span> === | === <span id="Gameplay_Identity" class="mw-headline">Gameplay Identity</span> === | ||
Ronin has high damage potential as long as you keep up buffs and Combo | Ronin has high damage potential as long as you keep up buffs and Combo/Finisher Ready status. | ||
Great movement speed and mobility via offensive skills and passives. High flee rate making Ronin unkillable with good preparation. | Great movement speed and mobility via offensive skills and passives. High flee rate making Ronin unkillable with good preparation. | ||
Highest Perfect dodge among all classes. | Highest Perfect dodge among all classes. | ||
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| [[File:Running.GIF|26x26px|File:Running.GIF]] Sprint | | [[File:Running.GIF|26x26px|File:Running.GIF]] Sprint | ||
| Lv 5 | | Lv 5 | ||
| Quickly runs forward | | Quickly runs forward preparing for attacks. | ||
| Active | | Active | ||
| Enters Finisher Ready on cast. | | Enters Finisher Ready on cast. | ||
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| Removed on taking damage. | | Removed on taking damage. | ||
| None | | None | ||
|- | |||
| [[File:Way of the blade.GIF|26x26px|File:Way of the blade.GIF]] Way of the Blade | |||
| Lv 5 | |||
| Channels power into the blade, granting additional scaling for skills | |||
| Self-buff | |||
| Gives Buff that evades physical attack/skills. Lost on taking damage | |||
| DEX | |||
|- | |- | ||
| [[File:Ascending.GIF|26x26px|File:Ascending.GIF]] Ascending Steel | | [[File:Ascending.GIF|26x26px|File:Ascending.GIF]] Ascending Steel |
Latest revision as of 16:15, 2 October 2024
Perfect Blade
Note: Ronin is a special job focused on perfect play. Core Feature of class is high crit rate. All of the Ronin skill can crit.
Best: High damage potential. High Mobility. High flee and perfect dodge. Defensive options are buff that evades any physical attack.
Worst: Squishy. Taking any damage removes Damage buffs. High Skill celling.
Weapons: Swords. Unqiue Scabbard.
Gameplay Identity
Ronin has high damage potential as long as you keep up buffs and Combo/Finisher Ready status. Great movement speed and mobility via offensive skills and passives. High flee rate making Ronin unkillable with good preparation. Highest Perfect dodge among all classes.
Tranquil battlefield
An open, flowing cut breeze
At the Perfect Blade
Core Gameplay
Ronin excells at dealing critical damage. Main passive skill grants huge critical strike chance for hit penalty. All of the ronin skills can crit.
Way of the blade skill grants buff that increases damage of every skill, and also gives ability to "evade" any physical attack or skill.
Instant Draw is heavy combo skill that increases in hits depending on Ready status you have active.
Void dash is unqiue ranged skill that scales on movement speed, dashing across target and dealing delayed damage.
Ronis Also has unique off-hand scabbard that is given on job change.