Illusionist: Difference between revisions

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* [[#Memories_as_weapons|<span class="tocnumber">1</span> <span class="toctext">Memories as weapons</span>]]
** [[#Gameplay_Identity|<span class="tocnumber">1.1</span> <span class="toctext">Gameplay Identity</span>]]
** [[#Kimi:_The_Puppet|<span class="tocnumber">1.2</span> <span class="toctext">Kimi: The Puppet</span>]]
** [[#Condensed_Soul|<span class="tocnumber">1.3</span> <span class="toctext">Condensed Soul</span>]]
* [[#Skills|<span class="tocnumber">2</span> <span class="toctext">Skills</span>]]
** [[#Grand_Summoning|<span class="tocnumber">2.1</span> <span class="toctext">Grand Summoning</span>]]
** [[#Puppet_Skills|<span class="tocnumber">2.2</span> <span class="toctext">Puppet Skills</span>]]
== <span id="Memories_as_weapons" class="mw-headline">[[File:Illusionist.gif|25x25px|link=Illusionist]]Memories as weapons</span> ==
== <span id="Memories_as_weapons" class="mw-headline">[[File:Illusionist.gif|25x25px|link=Illusionist]]Memories as weapons</span> ==
'''Note:''' The Illusionist is an Expert Job. It's not recommended for beginners. The core feature of the Illusionist is '''Playing two characters at once.'''


'''Illusionist Requires Base Level 15 and Job Level 10 to start the quest.'''
'''Illusionist Requires Base Level 15 and Job Level 10 to start the quest.'''
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Condensed Souls can be stored, sold and dropped, but harms any other job who attempts to use it.
Condensed Souls can be stored, sold and dropped, but harms any other job who attempts to use it.
In order to obtain Condensed Souls, please visit the Black Market npcs.


== <span id="Skills" class="mw-headline">Skills</span> ==
== <span id="Skills" class="mw-headline">Skills</span> ==
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The Illusionist has a complete skill tree, where all skills require 49 skill points total. So it'll eventually learn the whole kit.
The Illusionist has a complete skill tree, where all skills require 49 skill points total. So it'll eventually learn the whole kit.


{|class="wikitable" style="font-weight:bold; text-align:center; width: 100%; min-width: 700px;" cellpadding="20"
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
!width="16%"| Skill
!width="16%" style="background: #99d9ea;" | Skill
!width="16%"| Max Level
!width="16%" style="background: #99d9ea;" | Max Level
!width="16%"| Description
!width="16%" style="background: #99d9ea;" | Description
!width="16%"| Skill Type
!width="16%" style="background: #99d9ea;" | Skill Type
!width="16%"| Details
!width="16%" style="background: #99d9ea;" | Details
!width="16%"| Scaling
!width="16%" style="background: #99d9ea;" | Scaling
|-
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| [[File:Puppetmastery.gif|26x26px|link=Puppetmastery]] Advanced Puppet Mastery
| [[File:Puppetmastery.gif|26x26px|link=Puppetmastery]] Advanced Puppet Mastery
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Grand Summoning is always the last skill learned and requires a high amount of job experience to learn each level, being a key skill for later stages.
Grand Summoning is always the last skill learned and requires a high amount of job experience to learn each level, being a key skill for later stages.


{|class="wikitable" style="font-weight:bold; text-align:center; width: 100%; min-width: 700px;" cellpadding="20"
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
!width="25%"| Skill
!width="25%" style="background: #99d9ea;" | Skill
!width="25%"| Lv to Summon
!width="25%" style="background: #99d9ea;" | Lv to Summon
!width="25%"| Description
!width="25%" style="background: #99d9ea;" | Description
!width="25%"| Recommended
!width="25%" style="background: #99d9ea;" | Recommended
|-
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| Steel Metaling
| Steel Metaling
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The Puppets all have the same skill tree. They receive 1 skill point every 3 levels.
The Puppets all have the same skill tree. They receive 1 skill point every 3 levels.


{|class="wikitable" style="font-weight:bold; text-align:center; width: 100%; min-width: 700px;" cellpadding="20"
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
!width="16%"| Skill
!width="16%" style="background: #99d9ea;" | Skill
!width="16%"| Max Level
!width="16%" style="background: #99d9ea;" | Max Level
!width="16%"| Description
!width="16%" style="background: #99d9ea;" | Description
!width="16%"| Skill Type
!width="16%" style="background: #99d9ea;" | Skill Type
!width="16%"| Details
!width="16%" style="background: #99d9ea;" | Details
!width="16%"| Scaling
!width="16%" style="background: #99d9ea;" | Scaling
|-
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| Master Swap
| Master Swap

Latest revision as of 13:07, 29 October 2024

Memories as weapons

Illusionist Requires Base Level 15 and Job Level 10 to start the quest.

The Illusionist is a unique combat where it has control of the Puppet, Kimi. The puppet can fight directly against enemies while the Illusionist stays on the sidelines providing support.

It's skills are focused in management of the Puppet, support damage, control and misdirection.

Best: High potential, low gear requirements, unique gameplay.

Worst: Lowest base HP by far, very vulnerable when alone, few weapon choices.

Weapons: Illusion Gloves

Gameplay Identity

The Illusionist is played mostly as a support for the puppet, both with healing and control, along with direct damage, when playing:


Feels like controlling 2 characters at once, one with the focus on direct combat and another being supportive on the sides, require excelent micro-management.

The Illusionist can acquire a secondary weapon for free in Lutie. This weapon allows improved potential of support for Kimi and other players by improving healing power and pitching of items.

The Illusionist however will need to also fight and sometimes, deal most damage to generate Condensed Souls, essential for the growth of the Puppet and further on, for Grand Summoning.

Most of the Illusionist's offensive capabilities revolve around its core offensive skill, Real Magic Attack, a Good illusionist will mix both hardcasting the skill from a safe distance, or using the powers from the illusion glove along with a very high autospell chance to ensure it's applied constantly to enemies when safe.

A good Illusionist will know when to use its support skills, either by changing places with the Puppet or enemies using Master Swap and Illusion of Exchange, applying debuffs or covering an area with minor AoE skills to control any mobs that may show up.

The first priority should be to always keep the Kimi, the Puppet safe, as not having a Puppet in most cases and builds, may mean instant death. It's important to keep an eye on while reviving the puppet as even with no intimacy penalties, the SP cost can be a problem.

Kimi: The Puppet

The Puppet behaves mostly the same as the Homunculus, but with its own, hassle-free way.

There are 4 types of Puppets, each with their own balance. A player can reroll their kimi by deleting the previous one(on the stats window) and summoning it again, keep in mind this will reset the level of the Puppet back to 1:

Agile Kimi Aggressive by default, has low defenses and sp growth, but high flee and attack speed. Excelent for low-management builds and focus.

Raging Kimi Aggressive by default, has balanced status overall with a focus on offenses. Very good for physical skill use and barrage of offensive skills.

Occult Kimi Passive by default, has high SP and magic growth, being very good for healing and magic casting. Better choice for players confortable with it.

Ward Kimi Passive by default, has high defenses and HP, an ideal choice for beginners or Illusionists who focus on support a pure damage while kimi tanks hits.

Core Differences between the Puppet and the Homunculus

  • Extremely reduced needs to be fed, won't abandon the player unless it's blatantly ignored.
  • Intimacy loss is extremely reduced and slower.
  • Does not have randomized status growth, the values are fixed according to the Puppet type.
  • Doesn't require anything to be created.
  • Is the main source of combat and power of the Illusionist.

Condensed Soul

Condensed Souls are the unique item drop of the Illusionist class. The drop rate of this consumable increases according to Illusion Glove refine level.

Uses for Condensed Souls

  • Can be fed to Kimi to increase her intimacy.
  • Required to use the skill Grand Summoning.
  • Can be consumed to generate illusions that will auto attack enemies for a few seconds and can activate autospells from the Illusionist. Amount increases per job level.

Condensed Souls can be stored, sold and dropped, but harms any other job who attempts to use it. In order to obtain Condensed Souls, please visit the Black Market npcs.

Skills

The Illusionist has a complete skill tree, where all skills require 49 skill points total. So it'll eventually learn the whole kit.

Skill Max Level Description Skill Type Details Scaling
Advanced Puppet Mastery Lv 1 learns about summoning a puppet to fight Passive The Puppet levels up, grows and fights along the master None
Summon Puppet Lv 1 Summons a puppet to fight, it must not be dead to be summoned Active If the player has no puppet, it'll create a random one, this can be rerolled by deleting the puppet None
Dismiss Puppet Lv 1 Dismisses a summoned puppet Active Dismissing a puppet won't delete it, just remove it from the field temporarily None
Resurrect Puppet Lv 5 Revives a dead puppet by consuming a large amount of SP Support Amount of HP regenerated increases per level, along with SP cost None
Real Magic Attack Lv 10 Strikes an enemy with quick magic, amount of hits increases per level Magic Can be autocast with the Illusion Glove, element changes according to weapon INT
Life Strings Lv 5 Transfers a portion of the player's stats to the Puppet. Active All skills except hiding may be used for the duration, the Puppet's stats can be boosted past 99 None
Illusion of Vermillion Lv 3 Deals light damage over a large area with a chance to cause blind status Magic AoE Damage is lower than average, can be increased with Illusion of Mist INT
Illusion of Mist Lv 3 Deals moderate damage over a small area, while applying crystallize to enemies Magic AoE Crystallize improves damage of other Illusionist skills INT
Illusion of Healing Lv 5 Reverses any healing effects on target for a short duration Debuff Also affects heal over time None
Illusion of Exchange Lv 5 Has a high chance to swap places with a targeted enemy, while causing confusion status Debuff Confused enemies may randomly become passive None
Illusion of Silence Lv 2 Has a high chance to cause silence status to an enemy Debuff Chance decreases according to target's INT None
Illusion of Shadows Lv 3 Jumps away from hiding to a safe distance Self-Support Movement is instant and can go over select barriers None
Grand Summoning Lv 5 Summons a powerful monster to fight for the Illusionist for a short duration Self-Support Cooldown is long but can be reduced with specific bonuses None

Grand Summoning

The Summoned monsters cannot be attacked by enemies, which makes them pure offensive or supportive powers. Their attacks also activate Real Magic Attack and other autospells.


Grand Summoning is always the last skill learned and requires a high amount of job experience to learn each level, being a key skill for later stages.

Skill Lv to Summon Description Recommended
Steel Metaling Lv 1 Deals light damage to enemies, activates shields on the master. When more physical protection is required
Sea Spirit Lv 2 Heals when damage is taken, deals light damage When under heavy stress and constant risk
Burning Fang Lv 3 Attacks enemies dealing high damage at high speed Good match for autospell activations
Autumn Blood Lv 4 Casts powerful AoE magic and deals ranged attacks at intervals Good for a focus on extra magic damage and AoE management
Chaos Dragon Lv 5 Attacks enemies for high damage and becomes more aggressive when master's HP is lower Good for overall offensive use, high damage potential with moderate speed

Puppet Skills

The Puppets all have the same skill tree. They receive 1 skill point every 3 levels.

Skill Max Level Description Skill Type Details Scaling
Master Swap Lv 5 Swaps places with the master Ally-Support Success chance improves with level None
Blood Lust Lv 5 Increases attack and allows leeching part of damage dealt Self-Support Consumes high amounts of SP None
Warm Defense Lv 5 Increases the defenses for both the Puppet and the player for a limited time. Support Allows the Puppet to hide for 3 seconds None
Chaotic Heal Lv 5 Heals randomly between puppet and master, increasing power per level Support Increased chance of affecting Puppet on higher levels None
Illusion of Claws Lv 5 Attacks an enemy with its claws, dealing quick damage Physical ASPD-based spam rate None
Illusion of Breath Lv 10 Inflicts magical damage, piercing part of the enemy's MDEF Magic Good Range, single target, reliable None
Illusion Crusher Lv 5 Dashes to an enemy and deals heavy damage with a chance to stun target Ranged Physical Requires Cordial Intimacy None
Illusion of Light Lv 10 Deals holy elemental magic damage to all enemies over a small area Magic AoE Requires Cordial Intimacy None
Body Double Lv 5 If the master is about to die while this effect is active, the Puppets dies instead Support Requires Loyal Intimacy None