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* [[#Quick_barrage_before_any_reaction|<span class="tocnumber">1</span> <span class="toctext">Quick barrage before any reaction</span>]]
* [[#Identity|<span class="tocnumber">2</span> <span class="toctext">Identity</span>]]
* [[#Weapons|<span class="tocnumber">3</span> <span class="toctext">Weapons</span>]]
** [[#Deck_(or_Suits)_Cards|<span class="tocnumber">3.1</span> <span class="toctext">Deck (or Suits) Cards</span>]]
** [[#Joker_(or_Shuffling_Deck)_Cards|<span class="tocnumber">3.2</span> <span class="toctext">Joker (or Shuffling Deck) Cards</span>]]
* [[#Gameplay|<span class="tocnumber">4</span> <span class="toctext">Gameplay</span>]]
** [[#Offensive_skills|<span class="tocnumber">4.1</span> <span class="toctext">Offensive skills</span>]]
** [[#Defensive_skills|<span class="tocnumber">4.2</span> <span class="toctext">Defensive skills</span>]]
* [[#Skills|<span class="tocnumber">5</span> <span class="toctext">Skills</span>]]
* [[#Notes|<span class="tocnumber">6</span> <span class="toctext">Notes</span>]]
* [[#Quick_barrage_before_any_reaction|<span class="tocnumber">1</span> <span class="toctext">Quick barrage before any reaction</span>]]
* [[#Identity|<span class="tocnumber">2</span> <span class="toctext">Identity</span>]]
* [[#Weapons|<span class="tocnumber">3</span> <span class="toctext">Weapons</span>]]
** [[#Deck_(or_Suits)_Cards|<span class="tocnumber">3.1</span> <span class="toctext">Deck (or Suits) Cards</span>]]
** [[#Joker_(or_Shuffling_Deck)_Cards|<span class="tocnumber">3.2</span> <span class="toctext">Joker (or Shuffling Deck) Cards</span>]]
* [[#Gameplay|<span class="tocnumber">4</span> <span class="toctext">Gameplay</span>]]
** [[#Offensive_skills|<span class="tocnumber">4.1</span> <span class="toctext">Offensive skills</span>]]
** [[#Defensive_skills|<span class="tocnumber">4.2</span> <span class="toctext">Defensive skills</span>]]
* [[#Skills|<span class="tocnumber">5</span> <span class="toctext">Skills</span>]]
* [[#Notes|<span class="tocnumber">6</span> <span class="toctext">Notes</span>]]
== <span id="Quick_barrage_before_any_reaction" class="mw-headline">[[File:Jester.gif|25x25px|link=Jester]]Quick barrage before any reaction</span> ==
== <span id="Quick_barrage_before_any_reaction" class="mw-headline">[[File:Jester.gif|25x25px|link=Jester]]Quick barrage before any reaction</span> ==


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* A two (or more) '''weapon-swap mechanic''', one mainly for recovering SP (the Joker or ''Shuffling-Deck'' cards) and other for dealing damage (the Suits or ''deck'' cards).
* A two (or more) '''weapon-swap mechanic''', one mainly for recovering SP (the Joker or ''Shuffling-Deck'' cards) and other for dealing damage (the Suits or ''deck'' cards).
* ASPD-Based animation for its skills (which have short to zero cast time).
* ASPD-Based animation for its skills (which have short to zero cast time).
* An ASPD limit of 190, the highest alongside [[Legend]].
* A very large SP pool, but with very high SP costs.
* A very large SP pool, but with very high SP costs.
* Magic, Physical or Hybrid build options.
* Magic, Physical or Hybrid build options.
Line 115: Line 92:
== <span id="Skills" class="mw-headline">Skills</span> ==
== <span id="Skills" class="mw-headline">Skills</span> ==


{|
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
! Skill
! style="background: #99d9ea;" | Skill
! Max Level
! style="background: #99d9ea;" |Max Level
! Description
! style="background: #99d9ea;" |Description
! Skill Type
! style="background: #99d9ea;" |Skill Type
! Detailed Information
! style="background: #99d9ea;" |Detailed Information
! Scaling
! style="background: #99d9ea;" |Scaling
|-
|-
| [[File:Cardmastery.gif|26x26px|link=Cardmastery]] Card Mastery
| [[File:Cardmastery.gif|26x26px|link=Cardmastery]] Card Mastery
Line 215: Line 192:
|-
|-
| [[File:Curtaincall.gif|26x26px|link=Curtaincall]] Curtain Call
| [[File:Curtaincall.gif|26x26px|link=Curtaincall]] Curtain Call
| Lv 7
| Sacrifices current HP to deal heavy damage to a single target, reducing HP to 1
| Special Ranged Damage
| Can't be boosted by ranged modifiers. Deals damage based on HP and current SP.
| LUK
|}
== <span id="Notes" class="mw-headline">Notes</span> ==
* Jesters are mentioned in the &quot;Plant Farming&quot; Achievement due to their Job Change Quest.
== <span id="Identity" class="mw-headline">Identity</span> ==
As defining characteristics, the Jester class has:
* LUK and INT as core status for skill damage scaling.
* A two (or more) '''weapon-swap mechanic''', one mainly for recovering SP (the Joker or ''Shuffling-Deck'' cards) and other for dealing damage (the Suits or ''deck'' cards).
* ASPD-Based animation for its skills (which have short to zero cast time).
* An ASPD limit of 190, the highest alongside [[../../../../../20230816213128/https_/returntomorroc.com/wiki/index.php/Legend.html|Legend]].
* A very large SP pool, but with very high SP costs.
* Magic, Physical or Hybrid build options.
* Combo-based interactions.
This makes the Jester Class a “'''Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.'''”
== <span id="Weapons" class="mw-headline">[https://web.archive.org/web/20230822204609/https://returntomorroc.com/wiki/index.php/Weapons Weapons]</span> ==
The Jester uses Cards ([[File_DeckIcon.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/2/2c/DeckIcon.png|24x24px|DeckIcon.png]]]]), which are divided in two types: the Deck and the Shuffling deck cards. Both types are '''two-handed''' and exclusive to the class.
==== <span id="Deck_.28or_Suits.29_Cards"></span><span id="Deck_(or_Suits)_Cards" class="mw-headline">Deck (or Suits) Cards</span> ====
Allows the use of spells, being the damage dealing card. They have an innate ''sp reduction'' passive, but also '''lock you out of natural SP regeneration'''.
Currently, there are four type of Deck cards:
♠ '''''Spades''''' (Balanced): provides a balanced amount of ATK and MATK, with options to increase damage of magic or physical skills and increased ''sp reduction''.
♣ '''''Clubs''''' (Physical Attack): for physical builds, provides a great amount of ATK and bonus for skills such as ''First Hand'' [[File_Firsthand.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/2/23/Firsthand.gif|26x26px|Firsthand.gif]]]].
♥ '''''Hearts''''' (Magic Attack): for magical builds, provides a great amount of MATK and bonus for skills such as ''Instant Aces'' [[File_Instantaces.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/c/ca/Instantaces.gif|26x26px|Instantaces.gif]]]].
♦ '''''Diamonds''''' (Defensive): a more defensive option, provides bonus to defensive attributes.
==== <span id="Joker_.28or_Shuffling_Deck.29_Cards"></span><span id="Joker_(or_Shuffling_Deck)_Cards" class="mw-headline">Joker (or Shuffling Deck) Cards</span> ====
Joker Cards allow '''natural SP regeneration''' while also improving/creating other means of SP recovery. However, it '''disables the use of most offensive spells'''.
While technically not locking you out of defensive spells, such &quot;Heal&quot; and &quot;Hiding&quot;, using them with a Joker Card equipped '''will consume a large amount of SP'''.
== <span id="Gameplay" class="mw-headline">Gameplay</span> ==
Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on '''combo or ability spam''' playstyles.
Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.
==== <span id="Offensive_skills" class="mw-headline">Offensive skills</span> ====
* Physical combos use as a common opener the '''First Hand''' [[File_Firsthand.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/2/23/Firsthand.gif|26x26px|Firsthand.gif]]]], following up with Double Down [[File_Doubledown.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/4/42/Doubledown.gif|26x26px|Doubledown.gif]]]] or Arcana of Destiny [[File_Arcanaofdestiny.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/08/Arcanaofdestiny.gif|26x26px|Arcanaofdestiny.gif]]]].
* Using '''Joker's Draw''' [[File_Jokerdraw.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/0a/Jokerdraw.gif|26x26px|Jokerdraw.gif]]]] (which require '''Stack Deck''') as it activates combo followup.
* As a desperation act, jesters can call the '''Curtain Call''' [[File_Curtaincall.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/8/8e/Curtaincall.gif|26x26px|Curtaincall.gif]]]] to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
* '''Instant Aces''' [[File_Instantaces.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/c/ca/Instantaces.gif|26x26px|Instantaces.gif]]]] is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
* '''Royal Flush''' [[File_Royalflush.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/9/94/Royalflush.gif|26x26px|Royalflush.gif]]]] can be used as a final combo skill for a heavy magic AoE against enemies.
==== <span id="Defensive_skills" class="mw-headline">Defensive skills</span> ====
* '''Deflect Blades'''[[File_Deflectblades.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/e/e7/Deflectblades.gif|26x26px|Deflectblades.gif]]]] provides a damage reduction and retaliation against some enemy attacks. However, there are some ''risks'' to it due to the skill animation.
* '''Lady Luck's Kiss''' [[File_Ladyluckkiss.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/05/Ladyluckkiss.gif|26x26px|Ladyluckkiss.gif]]]] is the only supportive spell available for Jesters, removing most ''Abnormal Status'', even on yourself.
== <span id="Skills" class="mw-headline">Skills</span> ==
{|
! Skill
! Max Level
! Description
! Skill Type
! Detailed Information
! Scaling
|-
| [[File_Cardmastery.html|[[File:../../../../../20230816215805im_/https_/returntomorroc.com/wiki/images/a/a9/Cardmastery.gif|26x26px|Cardmastery.gif]]]] Card Mastery
| Lv 7
| Increases attack and attack speed with decks
| Passive
| N/A
| None
|-
| [[File_Sleightmastery.html|[[File:../../../../../20230816215805im_/https_/returntomorroc.com/wiki/images/1/19/Sleightmastery.gif|26x26px|Sleightmastery.gif]]]] Sleight Mastery
| Lv 7
| Increases flee and grants a chance of dodging magical damage
| Passive
| N/A
| None
|-
| [[File_Firsthand.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/2/23/Firsthand.gif|26x26px|Firsthand.gif]]]] First Hand
| Lv 7
| Deals light damage and causes a random short duration debuff. Combo opener.
| Ranged Physical
| Can reduce defense, reduce speed, reduce attack or deal double damage.<br />
Does activate Combo Ready.
| LUK
|-
| [[File_Doubledown.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/4/42/Doubledown.gif|26x26px|Doubledown.gif]]]] Double Down
| Lv 7
| Deals 2 hits to an enemy with a small chance to cause bleeding
| Ranged Physical
| Increased damage if Combo Ready is active<br />
Can land critical hits.
| LUK
|-
| [[File_Instantaces.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/c/ca/Instantaces.gif|26x26px|Instantaces.gif]]]] Instant Aces
| Lv 7
| Deals quick damage to an enemy and anyone around in a small area
| Magic Targeted-AoE
| Splits damage amongst all targets.<br />
Deals Small Knockback.
| INT/LUK
|-
| [[File_Arcanaofdestiny.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/08/Arcanaofdestiny.gif|26x26px|Arcanaofdestiny.gif]]]] Arcana of Destiny
| Lv 7
| Deals magic damage to an single enemy
| Magic Targeted
| Increased damage if Combo Ready is active.
| INT/LUK
|-
| [[File_Giftcard.html|[[File:../../../../../20230816215805im_/https_/returntomorroc.com/wiki/images/6/6f/Giftcard.gif|26x26px|Giftcard.gif]]]] Gift Card
| Lv 7
| Deals heavy area damage to all enemies around a target
| Physical Ranged Targeted-AoE
| Increased damage if Combo Ready is active.<br />
Has 100% Perfect Hit Rate.
| LUK
|-
| [[File_Royalflush.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/9/94/Royalflush.gif|26x26px|Royalflush.gif]]]] Royal Flush
| Lv 7
| Summons pure energy against a small area of enemies
| Magic Targeted-AoE
| Increased damage if Combo Ready is active.
| LUK/INT
|-
| [[File_Stackdeck.html|[[File:../../../../../20230816215805im_/https_/returntomorroc.com/wiki/images/f/f4/Stackdeck.gif|24x24px|Stackdeck.gif]]]] Stack Deck
| Lv 1
| Enables drawing Jokers when attacking the enemy with basic attacks
| Stance
| When it activates, Joker's Draw can be quickly activated for a follow-up hit.
| None
|-
| [[File_Jokerdraw.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/0a/Jokerdraw.gif|26x26px|Jokerdraw.gif]]]] Joker's Draw
| Lv 7
| Deals heavy damage against targeted enemy. Requires Stack Deck activation
| Ranged Physical
| Requires Stack Deck Activation.<br />
Knocks back other monsters near the target.
| LUK
|-
| [[File_Ladyluckkiss.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/0/05/Ladyluckkiss.gif|26x26px|Ladyluckkiss.gif]]]] Lady Luck's Kiss
| Lv 7
| Heals an ally and cures a large variety of status effects
| Support
| Can heal stone, freezing, stun, poison, blind, silence, hallucination and burning.<br />
Higher skill level increases success chance.
| None
|-
| [[File_Deflectblades.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/e/e7/Deflectblades.gif|26x26px|Deflectblades.gif]]]] Deflect Blades
| Lv 7
| Parries some physical attacks back to the enemy, reflecting half the damage taken
| Self-Support
| Hits deflected are same amount as skill level.<br />
Works against Swords, Daggers and Scythes on PvP.
| None
|-
| [[File_Curtaincall.html|[[File:../../../../../20230816215804im_/https_/returntomorroc.com/wiki/images/8/8e/Curtaincall.gif|26x26px|Curtaincall.gif]]]] Curtain Call
| Lv 7
| Lv 7
| Sacrifices current HP to deal heavy damage to a single target, reducing HP to 1
| Sacrifices current HP to deal heavy damage to a single target, reducing HP to 1

Latest revision as of 15:33, 12 October 2024

Quick barrage before any reaction

Jesters are medium ranged card fighters that deal quick and constant damage while burning through their huge SP pool.

The Jester core-mechanic is weapon swapping, as it can't recover SP naturally while fighting with Deck cards, needing to swap into a Shuffling Deck to recover SP in many different ways.

Its skills are a mix of physical and magical damage, with multiple combo interactions, allowing for creative and adaptive gameplay.

The Quest necessary for becoming a Jester can be found at the Job Quests page under the Unique Tree section.

  • Pros: Fast skill use, easy to play, multiple playstyles and builds, massive SP Pool.
  • Cons: Weapon swapping can be hard to master, medium ranged, low defense and defensive options.
  • Weapon: = Decks, Shuffling Decks
  • Main Stats: LUK, INT, DEX

Identity

As defining characteristics, the Jester class has:

  • LUK and INT as core status for skill damage scaling.
  • A two (or more) weapon-swap mechanic, one mainly for recovering SP (the Joker or Shuffling-Deck cards) and other for dealing damage (the Suits or deck cards).
  • ASPD-Based animation for its skills (which have short to zero cast time).
  • A very large SP pool, but with very high SP costs.
  • Magic, Physical or Hybrid build options.
  • Combo-based interactions.

This makes the Jester Class a “Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.

Weapons

The Jester uses Cards (), which are divided in two types: the Deck and the Shuffling deck cards. Both types are two-handed and exclusive to the class.

Deck (or Suits) Cards

Allows the use of spells, being the damage dealing card. They have an innate sp reduction passive, but also lock you out of natural SP regeneration.

Currently, there are four type of Deck cards:

Spades (Balanced): provides a balanced amount of ATK and MATK, with options to increase damage of magic or physical skills and increased sp reduction.

Clubs (Physical Attack): for physical builds, provides a great amount of ATK and bonus for skills such as First Hand .

Hearts (Magic Attack): for magical builds, provides a great amount of MATK and bonus for skills such as Instant Aces .

Diamonds (Defensive): a more defensive option, provides bonus to defensive attributes.

Joker (or Shuffling Deck) Cards

Joker Cards allow natural SP regeneration while also improving/creating other means of SP recovery. However, it disables the use of most offensive spells.

While technically not locking you out of defensive spells, such "Heal" and "Hiding", using them with a Joker Card equipped will consume a large amount of SP.

Gameplay

Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on combo or ability spam playstyles.

Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.

Offensive skills

  • Physical combos use as a common opener the First Hand , following up with Double Down or Arcana of Destiny .
  • Using Joker's Draw (which require Stack Deck) as it activates combo followup.
  • As a desperation act, jesters can call the Curtain Call to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
  • Instant Aces is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
  • Royal Flush can be used as a final combo skill for a heavy magic AoE against enemies.

Defensive skills

  • Deflect Blades provides a damage reduction and retaliation against some enemy attacks. However, there are some risks to it due to the skill animation.
  • Lady Luck's Kiss is the only supportive spell available for Jesters, removing most Abnormal Status, even on yourself.

Skills

Skill Max Level Description Skill Type Detailed Information Scaling
Card Mastery Lv 7 Increases attack and attack speed with decks Passive N/A None
Sleight Mastery Lv 7 Increases flee and grants a chance of dodging magical damage Passive N/A None
First Hand Lv 7 Deals light damage and causes a random short duration debuff. Combo opener. Ranged Physical Can reduce defense, reduce speed, reduce attack or deal double damage.

Does activate Combo Ready.

LUK
Double Down Lv 7 Deals 2 hits to an enemy with a small chance to cause bleeding Ranged Physical Increased damage if Combo Ready is active

Can land critical hits.

LUK
Instant Aces Lv 7 Deals quick damage to an enemy and anyone around in a small area Magic Targeted-AoE Splits damage amongst all targets.

Deals Small Knockback.

INT/LUK
Arcana of Destiny Lv 7 Deals magic damage to an single enemy Magic Targeted Increased damage if Combo Ready is active. INT/LUK
Gift Card Lv 7 Deals heavy area damage to all enemies around a target Physical Ranged Targeted-AoE Increased damage if Combo Ready is active.

Has 100% Perfect Hit Rate.

LUK
Royal Flush Lv 7 Summons pure energy against a small area of enemies Magic Targeted-AoE Increased damage if Combo Ready is active. LUK/INT
Stack Deck Lv 1 Enables drawing Jokers when attacking the enemy with basic attacks Stance When it activates, Joker's Draw can be quickly activated for a follow-up hit. None
Joker's Draw Lv 7 Deals heavy damage against targeted enemy. Requires Stack Deck activation Ranged Physical Requires Stack Deck Activation.

Knocks back other monsters near the target.

LUK
Lady Luck's Kiss Lv 7 Heals an ally and cures a large variety of status effects Support Can heal stone, freezing, stun, poison, blind, silence, hallucination and burning.

Higher skill level increases success chance.

None
Deflect Blades Lv 7 Parries some physical attacks back to the enemy, reflecting half the damage taken Self-Support Hits deflected are same amount as skill level.

Works against Swords, Daggers and Scythes on PvP.

None
Curtain Call Lv 7 Sacrifices current HP to deal heavy damage to a single target, reducing HP to 1 Special Ranged Damage Can't be boosted by ranged modifiers. Deals damage based on HP and current SP. LUK

Notes

  • Jesters are mentioned in the "Plant Farming" Achievement due to their Job Change Quest.