Black Plague: Difference between revisions

From Echoes Of Morroc
Created page with "<ul> <li class="toclevel-1 tocsection-1"><a href="#Death_comes_from_inside"><span class="tocnumber">1</span> <span class="toctext">Death comes from inside</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Gameplay_Identity"><span class="tocnumber">1.1</span> <span class="toctext">Gameplay Identity</span></a></li> <li class="toclevel-2 tocsection-3"><a href="#Core_Gameplay_Loop"><span class="tocnumber">1.2</span> <span class="toctext">Core Gameplay Loop</span>..."
 
 
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<ul>
* [[#Death_comes_from_inside|<span class="tocnumber">1</span> <span class="toctext">Death comes from inside</span>]]
<li class="toclevel-1 tocsection-1"><a href="#Death_comes_from_inside"><span class="tocnumber">1</span> <span class="toctext">Death comes from inside</span></a>
** [[#Gameplay_Identity|<span class="tocnumber">1.1</span> <span class="toctext">Gameplay Identity</span>]]
<ul>
** [[#Core_Gameplay_Loop|<span class="tocnumber">1.2</span> <span class="toctext">Core Gameplay Loop</span>]]
<li class="toclevel-2 tocsection-2"><a href="#Gameplay_Identity"><span class="tocnumber">1.1</span> <span class="toctext">Gameplay Identity</span></a></li>
* [[#Skills|<span class="tocnumber">2</span> <span class="toctext">Skills</span>]]
<li class="toclevel-2 tocsection-3"><a href="#Core_Gameplay_Loop"><span class="tocnumber">1.2</span> <span class="toctext">Core Gameplay Loop</span></a></li>
* [[#Toxins|<span class="tocnumber">3</span> <span class="toctext">Toxins</span>]]
</ul>
</li>
<li class="toclevel-1 tocsection-4"><a href="#Skills"><span class="tocnumber">2</span> <span class="toctext">Skills</span></a></li>
<li class="toclevel-1 tocsection-5"><a href="#Toxins"><span class="tocnumber">3</span> <span class="toctext">Toxins</span></a></li>
</ul>
</div>


<h2><span class="mw-headline" id="Death_comes_from_inside"><a href="File_Blackplague.html" class="image"><img alt="Blackplague.gif" src="../../../../../20230816212048im_/https_/returntomorroc.com/wiki/images/e/e0/Blackplague.gif" decoding="async" width="25" height="25"/></a>Death comes from inside</span></h2>
== <span id="Death_comes_from_inside" class="mw-headline">[[File:Blackplague.gif|25x25px|link=Blackplague]]Death comes from inside</span> ==
<p>The Black Plague is a job focused on applying different debilitations to an enemy, and using their applied statuses to boost the power of their other skills, alternatively, they can use sheer brute force to kill them with axe skills.
 
</p><p>The Black Plague is a strong job when correctly used, and almost useless when not correctly built or played. It has important restrictions but these come with massive Pay-off.
The Black Plague is a job focused on applying different debilitations to an enemy, and using their applied statuses to boost the power of their other skills, alternatively, they can use sheer brute force to kill them with axe skills.
</p><p><b>Best:</b> Many debuff options, high skills scaling, tanky.
 
</p><p><b>Worst:</b> limited potential against some enemy types, very complex rotations and build.
The Black Plague is a strong job when correctly used, and almost useless when not correctly built or played. It has important restrictions but these come with massive Pay-off.
</p><p><b>Weapons:</b> Dagger, Sword, Katar, Axe
 
</p><p><br/>
'''Best:''' Many debuff options, high skills scaling, tanky.
</p>
 
<h3><span class="mw-headline" id="Gameplay_Identity">Gameplay Identity</span></h3>
'''Worst:''' limited potential against some enemy types, very complex rotations and build.
<p>The Black Plague has a variety of tools that can be used to massively boost the power of its skills, according to one's resources, time and skills, this makes them:
 
</p><p><br/>
'''Weapons:''' Dagger, Sword, Katar, Axe
<b> A very resistant debuff-stacker that can apply cumulative damage based on how much they debilitate their enemy with multiple burst window skills.</b>
 
</p><p>The Black Plague has many complex rotations. Most of the Axe-side of the tree is very simple to use, albeit with some HP costs and management buffs.
<br />
</p><p>It's strongest potential comes on its poison skills. By applying it through many ways (Envenom, Enchant Poison, Venom Splasher...) one can stack a massive venomous bomb into an enemy, ready to be detonated with different means.
 
</p><p>The Black Plague can also carry Toxins, specific items that can be applied anytime to improve their combat capacity and debuff enemies even further. They may also craft such toxins themselves, which might be preferable for long fights as the materials are much lighter than the toxins themselves.
 
</p><p><br/>
=== <span id="Gameplay_Identity" class="mw-headline">Gameplay Identity</span> ===
<b>NOTE: The Poison negative status and element have been reworked in Return to Morroc, allowing them to be useful and reliable. Check <a href="../../../../../20231127163019/https_/returntomorroc.com/wiki/index.php/Stat_Changes.html" title="Stat Changes">Stat Changes</a> and <a href="../../../../../20231127162909/https_/returntomorroc.com/wiki/index.php/Elemental_Table.html" title="Elemental Table">Elemental Table</a> for more details.</b>
 
</p><p><br/>
The Black Plague has a variety of tools that can be used to massively boost the power of its skills, according to one's resources, time and skills, this makes them:
</p>
 
<h3><span class="mw-headline" id="Core_Gameplay_Loop">Core Gameplay Loop</span></h3>
<br />
<p>The Black Plague can be a very complex job to manage. Due to the depth of its gameplay style, correctly playing a Black Plague can deal incredible damage and quickly assist any party members due to enemies being very debuffed:
'''A very resistant debuff-stacker that can apply cumulative damage based on how much they debilitate their enemy with multiple burst window skills.'''
</p>
 
<ul><li>It's important to apply Poison status to targets to take full advantage of the kit.</li>
The Black Plague has many complex rotations. Most of the Axe-side of the tree is very simple to use, albeit with some HP costs and management buffs.
<li>Against poison-resistant enemies, the Axe skills are not only a backup plan but a very viable strategy.</li>
 
<li>Toxins are a strong buff/debuff at the same time, when correctly used, can make impossible situations easier to manage.</li>
It's strongest potential comes on its poison skills. By applying it through many ways (Envenom, Enchant Poison, Venom Splasher...) one can stack a massive venomous bomb into an enemy, ready to be detonated with different means.
<li>There are many ways to passively deal damage as a Black Plague.</li></ul>
 
<ul><li>Building a Black Plague is very complex and many skill can be used regardless of situation. It's important to find a healthy balance of offense and utility to ensure the effectiveness of the job.</li></ul>
The Black Plague can also carry Toxins, specific items that can be applied anytime to improve their combat capacity and debuff enemies even further. They may also craft such toxins themselves, which might be preferable for long fights as the materials are much lighter than the toxins themselves.
<ul><li><b>Final Skill:</b> Enchant Deadly Poison (Lv3). A powerful buff that increases the multiplying power of most offensive skills of the Black Plague, adding yet another bonus damage layer.</li></ul>
 
<p>Due to the large amount of tools to keep track of, it's important to elaborate the best way to apply all debuffs to a target, in a way you both have sufficient time to apply all of them, and to make use of them.
<br />
</p><p>A simple example rotation: Apply poison status with Envenom, Increase poison element strenght with Venom Mark, debuff poison defenses with Death Cloud, deal massive damage with Venom Buster, which deals poison-element extra damage according to poison status and state of target. This can be further expanded with Enchant Deadly Poison, Toxins, Axe skills and many more.
'''NOTE: The Poison negative status and element have been reworked in Return to Morroc, allowing them to be useful and reliable. Check [[Stat Changes]] and [[Elemental Table]] for more details.'''
</p>
 
<h2><span class="mw-headline" id="Skills">Skills</span></h2>
<br />
<table class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20">
 
<tbody><tr>
=== <span id="Core_Gameplay_Loop" class="mw-headline">Core Gameplay Loop</span> ===
<th style="text-align:center; background-color:#99d9ea;">Skill
 
</th>
The Black Plague can be a very complex job to manage. Due to the depth of its gameplay style, correctly playing a Black Plague can deal incredible damage and quickly assist any party members due to enemies being very debuffed:
<th style="text-align:center; background-color:#99d9ea;">Max Level
 
</th>
* It's important to apply Poison status to targets to take full advantage of the kit.
<th style="text-align:center; background-color:#99d9ea;">Description
* Against poison-resistant enemies, the Axe skills are not only a backup plan but a very viable strategy.
</th>
* Toxins are a strong buff/debuff at the same time, when correctly used, can make impossible situations easier to manage.
<th style="text-align:center; background-color:#99d9ea;">Skill Type
* There are many ways to passively deal damage as a Black Plague.
</th>
 
<th style="text-align:center; background-color:#99d9ea;">Details
* Building a Black Plague is very complex and many skill can be used regardless of situation. It's important to find a healthy balance of offense and utility to ensure the effectiveness of the job.
</th>
 
<th style="text-align:center; background-color:#99d9ea;">Scaling
* '''Final Skill:''' Enchant Deadly Poison (Lv3). A powerful buff that increases the multiplying power of most offensive skills of the Black Plague, adding yet another bonus damage layer.
</th></tr>
 
<tr>
Due to the large amount of tools to keep track of, it's important to elaborate the best way to apply all debuffs to a target, in a way you both have sufficient time to apply all of them, and to make use of them.
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
 
<p><a href="File_Advaxe.html" class="image"><img alt="Advaxe.gif" src="../../../../../20230816212631im_/https_/returntomorroc.com/wiki/images/5/50/Advaxe.gif" decoding="async" width="26" height="26"/></a> Adv. Axe Mastery
A simple example rotation: Apply poison status with Envenom, Increase poison element strenght with Venom Mark, debuff poison defenses with Death Cloud, deal massive damage with Venom Buster, which deals poison-element extra damage according to poison status and state of target. This can be further expanded with Enchant Deadly Poison, Toxins, Axe skills and many more.
</p>
 
</td>
== <span id="Skills" class="mw-headline">Skills</span> ==
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
 
<p>Lv 5
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
</p>
!width="16%" style="background: #99d9ea;" | Skill
</td>
!width="16%" style="background: #99d9ea;" | Max Level
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
!width="16%" style="background: #99d9ea;" | Description
<p>Increases Axe damage
!width="16%" style="background: #99d9ea;" | Skill Type
</p>
!width="16%" style="background: #99d9ea;" | Details
</td>
!width="16%" style="background: #99d9ea;" | Scaling
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p>Passive
| [[File:Advaxe.gif|26x26px|link=Advaxe]] Adv. Axe Mastery
</p>
| Lv 5
</td>
| Increases Axe damage
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Passive
<p>Also increases hit rate
| Also increases hit rate
</p>
| No
</td>
|-
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| [[File:Warringstate.gif|24x24px|link=Warringstate]] Warring State
<p>No
| Lv 5
</p>
| Increases attack scaling of whole party
</td></tr>
| Party-Support
<tr>
| Has a very long cast time and high cost
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| No
<p><a href="File_Warringstate.html" class="image"><img alt="Warringstate.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/f/f8/Warringstate.gif" decoding="async" width="24" height="24"/></a> Warring State
|-
</p>
| [[File:Horrorscream.gif|26x26px|link=Horrorscream]] Horror Scream
</td>
| Lv 5
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Screams and breaks concentration of enemies around, adding cast time to skills
<p>Lv 5
| AoE Debuff
</p>
| Success chance improves with level, also reduces SP(players) and INT
</td>
| No
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p>Increases attack scaling of whole party
| [[File:Spiralaxe.gif|26x26px|link=Spiralaxe]] Spiral Blade
</p>
| Lv 10
</td>
| Deals heavy repeatable damage with the Axe to an enemy, consuming HP
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Physical Melee
<p>Party-Support
| Has a small chance to stun target
</p>
| VIT
</td>
|-
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| [[File:Ruptureaxe.gif|26x26px|link=Ruptureaxe]]Rupture Axe
<p>Has a very long cast time and high cost
| Lv 10
</p>
| Smashes the ground and causes lava to erupt, dealing damage over an area
</td>
| Ground Physical Special
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Eruption damage is fixed, can cause burning and stun
<p>No
| VIT
</p>
|-
</td></tr>
| [[File:Mjolnirfall.gif|26x26px|link=Mjolnirfall]] Mjolnir Fall
<tr>
| Lv 10
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Consumes a large amount of HP to deal damage over a massive area
<p><a href="File_Horrorscream.html" class="image"><img alt="Horrorscream.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/3/39/Horrorscream.gif" decoding="async" width="26" height="26"/></a> Horror Scream
| AoE Special Ranged
</p>
| Has high scaling potential and AoE coverage
</td>
| VIT
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p>Lv 5
| [[File:Researchpoison.gif|26x26px|link=Researchpoison]] Adv. Venom Mastery
</p>
| Lv 10
</td>
| Allows creation of different toxins, materials can be bought in the Black Market
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Passive
<p>Screams and breaks concentration of enemies around, adding cast time to skills
| Also increases EDP duration by 60s per level
</p>
| No
</td>
|-
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| [[File:Createpoison.gif|26x26px|link=Createpoison]] Toxin Creation
<p>AoE Debuff
| Lv 1
</p>
| Creates a toxin by using materials on inventory, amount and chance increases based on Job Level
</td>
| Self-Crafting
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Instruction Books and Poison Kits are not consumed
<p>Success chance improves with level, also reduces SP(players) and INT
| No
</p>
|-
</td>
| [[File:Antidote.gif|26x26px|link=Antidote]] Advanced Detoxify
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Lv 1
<p>No
| Removes any poison-related debuffs on a target
</p>
| Party-Support
</td></tr>
| Requires an Antidote, either crafted or from Black Market
<tr>
| No
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p><a href="File_Spiralaxe.html" class="image"><img alt="Spiralaxe.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/a/a3/Spiralaxe.gif" decoding="async" width="26" height="26"/></a> Spiral Blade
| [[File:Poisoningweapon.gif|26x26px|link=Poisoningweapon]] Disease Coating
</p>
| Lv 10
</td>
| Applies a toxin to the weapon, applying the buffs to cast and debuffs to targets
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Self-Support/Debuff
<p>Lv 10
| Debuff applying chance and duration increases per level
</p>
| No
</td>
|-
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| [[File:Pandemic.gif|26x26px|link=Pandemic]] Pandemic
<p>Deals heavy repeatable damage with the Axe to an enemy, consuming HP
| Lv 5
</p>
| Spreads the toxin in a smoke over a small area, does not consume the applied toxin
</td>
| Ground Debuff
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| 50% chance to apply the toxin effect to targets every 2 seconds
<p>Physical Melee
| No
</p>
|-
</td>
| [[File:Venompressure.gif|26x26px|link=Venompressure]] Plague Impress
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Lv 10
<p>Has a small chance to stun target
| Forcefully applies toxin to target while dispelling weapon toxin
</p>
| Ground Debuff
</td>
| High damage and high cooldown, double damage vs poisoned targets
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| INT
<p>VIT
|-
</p>
| [[File:Deathcloud.gif|26x26px|link=Deathcloud]] Death Cloud
</td></tr>
| Lv 10
<tr>
| Spreads poison in an area, dealing continuous magic damage and applying Inner Poison debuff
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Ground Magic AoE/Debuff
<p><a href="File_Ruptureaxe.html" class="image"><img alt="Ruptureaxe.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/7/7d/Ruptureaxe.gif" decoding="async" width="26" height="26"/></a> Rupture Axe
| Inner poison increases poison element damage taken by target
</p>
| INT
</td>
|-
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| [[File:Livingdead.gif|26x26px|link=Livingdead]] Living Dead
<p>Lv 10
| Lv 5
</p>
| Infuses body with a unique poison that deals constant damage to nearby enemies
</td>
| Self-Support Special
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Consumes a poison bottle, high cooldown
<p>Smashes the ground and causes lava to erupt, dealing damage over an area
| VIT
</p>
|-
</td>
| [[File:Asc_edp.gif|24x24px|Asc edp.gif]] Enchant Deadly Poison
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Lv 3(Limited)
<p>Ground Physical Special
| Coats weapon in a deadly poison, improving most final physical damage done
</p>
| Self-Support
</td>
| Consumes a poison bottle, Only usable up to Lv3 (Lv4 and 5 are Phantom Thief only)
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| No
<p>Eruption damage is fixed, can cause burning and stun
|}
</p>
 
</td>
== <span id="Toxins" class="mw-headline">Toxins</span> ==
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
 
<p>VIT
For details on how to obtain or create the Toxins, check [[Black Market]]
</p>
 
</td></tr>
All materials are sold and weight MUCH less than the ready to use toxin, so creating according to use is recommended.
<tr>
 
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
All Toxins Increase physical damage dealt by 10%.
<p><a href="File_Mjolnirfall.html" class="image"><img alt="Mjolnirfall.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/6/6c/Mjolnirfall.gif" decoding="async" width="26" height="26"/></a> Mjolnir Fall
 
</p>
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
</td>
!width="20%" style="background: #99d9ea;" | Toxin
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
!width="20%" style="background: #99d9ea;" | Research Lv
<p>Lv 10
!width="20%" style="background: #99d9ea;" | Effect for User
</p>
!width="20%" style="background: #99d9ea;" | Effect for Target
</td>
!width="20%" style="background: #99d9ea;" | Changes from Vanilla RO
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p>Consumes a large amount of HP to deal damage over a massive area
| Paralysis
</p>
| Lv 1
</td>
| Increase Movement Speed
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Decreases ASPD, Flee and move speed
<p>AoE Special Ranged
| No Changes
</p>
|-
</td>
| Pyrexia
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Lv 2
<p>Has high scaling potential and AoE coverage
| Increases Critical and Auto Attack Damage by 10%
</p>
| Causes hallucination and extra flinching when attacked
</td>
| Increased auto attack damage, reduced critical damage
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p>VIT
| Death Hurt
</p>
| Lv 3
</td></tr>
| Recovers 2% HP every second
<tr>
| Reduces healing received by target by 75%. Stacks with critical wounds
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Increased HP recovery from 1 -&gt; 2% / Healing reduced improved 20% -&gt; 75%
<p><a href="File_Researchpoison.html" class="image"><img alt="Researchpoison.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/c/c3/Researchpoison.gif" decoding="async" width="26" height="26"/></a> Adv. Venom Mastery
|-
</p>
| Leech End
</td>
| Lv 4
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Immune to Blind and Stun
<p>Lv 10
| Deals continous non-elemental damage to the enemy
</p>
| No Changes
</td>
|-
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Antidote
<p>Allows creation of different toxins, materials can be bought in the Black Market
| Lv 5
</p>
| Required for use of the &quot;Advanced Detoxify&quot; Skill
</td>
| None
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Improved effects and negative status healed
<p>Passive
|-
</p>
| Venom Bleed
</td>
| Lv 6
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Ignores 90% of reflect damage
<p>Also increases EDP duration by 60s per level
| Reduces Max HP by 25%
</p>
| Ignore reflect 30% -&gt; 90% / Max HP reduction 15% -&gt; 25%
</td>
|-
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Magic Mushroom
<p>No
| Lv 7
</p>
| Reduces after cast delay by 20%
</td></tr>
| Randomly cast skills, lose 2% HP every 4 seconds
<tr>
| After cast delay 10% -&gt; 20% / HP loss every 4 seconds 4% -&gt; 2%
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|-
<p><a href="File_Createpoison.html" class="image"><img alt="Createpoison.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/4/43/Createpoison.gif" decoding="async" width="26" height="26"/></a> Toxin Creation
| Pure Toxin
</p>
| Lv 8
</td>
| Recover 1% Max SP every second
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Causes constant flinching motion and interrupts some casting
<p>Lv 1
| No Changes
</p>
|-
</td>
| Oblivion Curse
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
| Lv 9
<p>Creates a toxin by using materials on inventory, amount and chance increases based on Job Level
| Immune to Silence and Curse
</p>
| Block SP regen and causes Oblivion status (resisted by INT) which blocks skill use
</td>
| Enemy INT resistance is higher
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
|}
<p>Self-Crafting
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Instruction Books and Poison Kits are not consumed
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Antidote.html" class="image"><img alt="Antidote.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/e/e5/Antidote.gif" decoding="async" width="26" height="26"/></a> Advanced Detoxify
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 1
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Removes any poison-related debuffs on a target
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Party-Support
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Requires an Antidote, either crafted or from Black Market
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Poisoningweapon.html" class="image"><img alt="Poisoningweapon.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/e/e4/Poisoningweapon.gif" decoding="async" width="26" height="26"/></a> Disease Coating
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 10
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Applies a toxin to the weapon, applying the buffs to cast and debuffs to targets
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Self-Support/Debuff
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Debuff applying chance and duration increases per level
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Pandemic.html" class="image"><img alt="Pandemic.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/9/9f/Pandemic.gif" decoding="async" width="26" height="26"/></a> Pandemic
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 5
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Spreads the toxin in a smoke over a small area, does not consume the applied toxin
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Ground Debuff
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>50% chance to apply the toxin effect to targets every 2 seconds
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Venompressure.html" class="image"><img alt="Venompressure.gif" src="../../../../../20230816212632im_/https_/returntomorroc.com/wiki/images/2/2c/Venompressure.gif" decoding="async" width="26" height="26"/></a> Plague Impress
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 10
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Forcefully applies toxin to target while dispelling weapon toxin
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Ground Debuff
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>High damage and high cooldown, double damage vs poisoned targets
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>INT
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Deathcloud.html" class="image"><img alt="Deathcloud.gif" src="../../../../../20230816212633im_/https_/returntomorroc.com/wiki/images/9/98/Deathcloud.gif" decoding="async" width="26" height="26"/></a> Death Cloud
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 10
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Spreads poison in an area, dealing continuous magic damage and applying Inner Poison debuff
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Ground Magic AoE/Debuff
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Inner poison increases poison element damage taken by target
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>INT
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Livingdead.html" class="image"><img alt="Livingdead.gif" src="../../../../../20230816212633im_/https_/returntomorroc.com/wiki/images/b/ba/Livingdead.gif" decoding="async" width="26" height="26"/></a> Living Dead
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 5
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Infuses body with a unique poison that deals constant damage to nearby enemies
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Self-Support Special
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Consumes a poison bottle, high cooldown
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>VIT
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p><a href="File_Asc_edp.html" class="image"><img alt="Asc edp.gif" src="../../../../../20230816212633im_/https_/returntomorroc.com/wiki/images/3/3e/Asc_edp.gif" decoding="async" width="24" height="24"/></a> Enchant Deadly Poison
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 3(Limited)
</p>
</td>
<td style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Coats weapon in a deadly poison, improving most final physical damage done
</p>
</td>
<td style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Self-Support
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Consumes a poison bottle, Only usable up to Lv3 (Lv4 and 5 are Phantom Thief only)
</p>
</td>
<td style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No
</p>
</td></tr></tbody></table>
<h2><span class="mw-headline" id="Toxins">Toxins</span></h2>
<p>For details on how to obtain or create the Toxins, check <a href="../../../../../20231127163022/https_/returntomorroc.com/wiki/index.php/Black_Market.html" title="Black Market">Black Market</a>
</p><p>All materials are sold and weight MUCH less than the ready to use toxin, so creating according to use is recommended.
</p><p>All Toxins Increase physical damage dealt by 10%.
</p>
<table class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20">
<tbody><tr>
<th style="text-align:center; background-color:#99d9ea;">Toxin
</th>
<th style="text-align:center; background-color:#99d9ea;">Research Lv
</th>
<th style="text-align:center; background-color:#99d9ea;">Effect for User
</th>
<th style="text-align:center; background-color:#99d9ea;">Effect for Target
</th>
<th style="text-align:center; background-color:#99d9ea;">Changes from Vanilla RO
</th></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Paralysis
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 1
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Increase Movement Speed
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Decreases ASPD, Flee and move speed
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No Changes
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Pyrexia
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 2
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Increases Critical and Auto Attack Damage by 10%
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Causes hallucination and extra flinching when attacked
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Increased auto attack damage, reduced critical damage
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Death Hurt
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 3
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Recovers 2% HP every second
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Reduces healing received by target by 75%. Stacks with critical wounds
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Increased HP recovery from 1 -&gt; 2% / Healing reduced improved 20% -&gt; 75%
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Leech End
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 4
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Immune to Blind and Stun
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Deals continous non-elemental damage to the enemy
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No Changes
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Antidote
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 5
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Required for use of the "Advanced Detoxify" Skill
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>None
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Improved effects and negative status healed
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Venom Bleed
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 6
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Ignores 90% of reflect damage
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Reduces Max HP by 25%
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Ignore reflect 30% -&gt; 90% / Max HP reduction 15% -&gt; 25%
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Magic Mushroom
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 7
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Reduces after cast delay by 20%
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Randomly cast skills, lose 2% HP every 4 seconds
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>After cast delay 10% -&gt; 20% / HP loss every 4 seconds 4% -&gt; 2%
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Pure Toxin
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 8
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Recover 1% Max SP every second
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Causes constant flinching motion and interrupts some casting
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>No Changes
</p>
</td></tr>
<tr>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Oblivion Curse
</p>
</td>
<td style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Lv 9
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Immune to Silence and Curse
</p>
</td>
<td style="width: 25%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Block SP regen and causes Oblivion status (resisted by INT) which blocks skill use
</p>
</td>
<td style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;">
<p>Enemy INT resistance is higher
</p>
</td></tr></tbody></table>

Latest revision as of 22:22, 3 July 2024

Death comes from inside

The Black Plague is a job focused on applying different debilitations to an enemy, and using their applied statuses to boost the power of their other skills, alternatively, they can use sheer brute force to kill them with axe skills.

The Black Plague is a strong job when correctly used, and almost useless when not correctly built or played. It has important restrictions but these come with massive Pay-off.

Best: Many debuff options, high skills scaling, tanky.

Worst: limited potential against some enemy types, very complex rotations and build.

Weapons: Dagger, Sword, Katar, Axe



Gameplay Identity

The Black Plague has a variety of tools that can be used to massively boost the power of its skills, according to one's resources, time and skills, this makes them:


A very resistant debuff-stacker that can apply cumulative damage based on how much they debilitate their enemy with multiple burst window skills.

The Black Plague has many complex rotations. Most of the Axe-side of the tree is very simple to use, albeit with some HP costs and management buffs.

It's strongest potential comes on its poison skills. By applying it through many ways (Envenom, Enchant Poison, Venom Splasher...) one can stack a massive venomous bomb into an enemy, ready to be detonated with different means.

The Black Plague can also carry Toxins, specific items that can be applied anytime to improve their combat capacity and debuff enemies even further. They may also craft such toxins themselves, which might be preferable for long fights as the materials are much lighter than the toxins themselves.


NOTE: The Poison negative status and element have been reworked in Return to Morroc, allowing them to be useful and reliable. Check Stat Changes and Elemental Table for more details.


Core Gameplay Loop

The Black Plague can be a very complex job to manage. Due to the depth of its gameplay style, correctly playing a Black Plague can deal incredible damage and quickly assist any party members due to enemies being very debuffed:

  • It's important to apply Poison status to targets to take full advantage of the kit.
  • Against poison-resistant enemies, the Axe skills are not only a backup plan but a very viable strategy.
  • Toxins are a strong buff/debuff at the same time, when correctly used, can make impossible situations easier to manage.
  • There are many ways to passively deal damage as a Black Plague.
  • Building a Black Plague is very complex and many skill can be used regardless of situation. It's important to find a healthy balance of offense and utility to ensure the effectiveness of the job.
  • Final Skill: Enchant Deadly Poison (Lv3). A powerful buff that increases the multiplying power of most offensive skills of the Black Plague, adding yet another bonus damage layer.

Due to the large amount of tools to keep track of, it's important to elaborate the best way to apply all debuffs to a target, in a way you both have sufficient time to apply all of them, and to make use of them.

A simple example rotation: Apply poison status with Envenom, Increase poison element strenght with Venom Mark, debuff poison defenses with Death Cloud, deal massive damage with Venom Buster, which deals poison-element extra damage according to poison status and state of target. This can be further expanded with Enchant Deadly Poison, Toxins, Axe skills and many more.

Skills

Skill Max Level Description Skill Type Details Scaling
Adv. Axe Mastery Lv 5 Increases Axe damage Passive Also increases hit rate No
Warring State Lv 5 Increases attack scaling of whole party Party-Support Has a very long cast time and high cost No
Horror Scream Lv 5 Screams and breaks concentration of enemies around, adding cast time to skills AoE Debuff Success chance improves with level, also reduces SP(players) and INT No
Spiral Blade Lv 10 Deals heavy repeatable damage with the Axe to an enemy, consuming HP Physical Melee Has a small chance to stun target VIT
Rupture Axe Lv 10 Smashes the ground and causes lava to erupt, dealing damage over an area Ground Physical Special Eruption damage is fixed, can cause burning and stun VIT
Mjolnir Fall Lv 10 Consumes a large amount of HP to deal damage over a massive area AoE Special Ranged Has high scaling potential and AoE coverage VIT
Adv. Venom Mastery Lv 10 Allows creation of different toxins, materials can be bought in the Black Market Passive Also increases EDP duration by 60s per level No
Toxin Creation Lv 1 Creates a toxin by using materials on inventory, amount and chance increases based on Job Level Self-Crafting Instruction Books and Poison Kits are not consumed No
Advanced Detoxify Lv 1 Removes any poison-related debuffs on a target Party-Support Requires an Antidote, either crafted or from Black Market No
Disease Coating Lv 10 Applies a toxin to the weapon, applying the buffs to cast and debuffs to targets Self-Support/Debuff Debuff applying chance and duration increases per level No
Pandemic Lv 5 Spreads the toxin in a smoke over a small area, does not consume the applied toxin Ground Debuff 50% chance to apply the toxin effect to targets every 2 seconds No
Plague Impress Lv 10 Forcefully applies toxin to target while dispelling weapon toxin Ground Debuff High damage and high cooldown, double damage vs poisoned targets INT
Death Cloud Lv 10 Spreads poison in an area, dealing continuous magic damage and applying Inner Poison debuff Ground Magic AoE/Debuff Inner poison increases poison element damage taken by target INT
Living Dead Lv 5 Infuses body with a unique poison that deals constant damage to nearby enemies Self-Support Special Consumes a poison bottle, high cooldown VIT
Asc edp.gif Enchant Deadly Poison Lv 3(Limited) Coats weapon in a deadly poison, improving most final physical damage done Self-Support Consumes a poison bottle, Only usable up to Lv3 (Lv4 and 5 are Phantom Thief only) No

Toxins

For details on how to obtain or create the Toxins, check Black Market

All materials are sold and weight MUCH less than the ready to use toxin, so creating according to use is recommended.

All Toxins Increase physical damage dealt by 10%.

Toxin Research Lv Effect for User Effect for Target Changes from Vanilla RO
Paralysis Lv 1 Increase Movement Speed Decreases ASPD, Flee and move speed No Changes
Pyrexia Lv 2 Increases Critical and Auto Attack Damage by 10% Causes hallucination and extra flinching when attacked Increased auto attack damage, reduced critical damage
Death Hurt Lv 3 Recovers 2% HP every second Reduces healing received by target by 75%. Stacks with critical wounds Increased HP recovery from 1 -> 2% / Healing reduced improved 20% -> 75%
Leech End Lv 4 Immune to Blind and Stun Deals continous non-elemental damage to the enemy No Changes
Antidote Lv 5 Required for use of the "Advanced Detoxify" Skill None Improved effects and negative status healed
Venom Bleed Lv 6 Ignores 90% of reflect damage Reduces Max HP by 25% Ignore reflect 30% -> 90% / Max HP reduction 15% -> 25%
Magic Mushroom Lv 7 Reduces after cast delay by 20% Randomly cast skills, lose 2% HP every 4 seconds After cast delay 10% -> 20% / HP loss every 4 seconds 4% -> 2%
Pure Toxin Lv 8 Recover 1% Max SP every second Causes constant flinching motion and interrupts some casting No Changes
Oblivion Curse Lv 9 Immune to Silence and Curse Block SP regen and causes Oblivion status (resisted by INT) which blocks skill use Enemy INT resistance is higher