Random Options: Difference between revisions

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* ASPD Limit Cap +1~7
* ASPD Limit Cap +1~7
| N/A
| N/A
|-
| [[File:Whip.GIF|30x30px|File:Whip.GIF]] Whips
|
* ATK +1~3
* MATK +1~3
* HP +1~3%
* SP +1~3%
|
* Melee Damage +1~5%
* Ranged Damage +1~5%
* Magic Damage +1~5%
* Critical Damage +1~5%
|
* Base ASPD +1~2
* After Cast Delay +5~5%
* Critical Chance +1~5%
| None
|}
|}


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| [[File:ArmorIcon.gif|30x30px|link=ArmorIcon]] Armor
| [[File:ArmorIcon.gif|30x30px|link=ArmorIcon]] Armor
|
|
* +1~2 Stat
* +1~3 Stat
|
|
* HP +1~5%
* HP +3~8%
* SP +1~5%
* SP +3~8%
|
|
* Physical Damage Resist +1~3%
* Physical Damage Resist +3~8%
* Magic Damage Resist +1~3%
* Magic Damage Resist +3~8%
* Healing Received +5~10%
* Healing Received +5~10%
|-
|-
| [[File:BootsIcon.gif|30x30px|link=BootsIcon]] Shoes
| [[File:BootsIcon.gif|30x30px|link=BootsIcon]] Shoes
|
|
* +1~2 Stat
* +1~3 Stat
|
|
* Move Speed +5~10%
* Move Speed +5~10%
* ASPD +5~10%
* ASPD +5~10%
|
|
* Variable Cast - 5~10%
* Variable Cast - 5~15%
* After Cast Delay -5~10%
* After Cast Delay -5~15%
* ASPD Limit Cap +1
* ASPD Limit Cap +1~2
|-
|-
| [[File:MufflerIcon.gif|30x30px|link=MufflerIcon]] Garment
| [[File:MufflerIcon.gif|30x30px|link=MufflerIcon]] Garment
|
|
* +1~2 Stat
* +1~3 Stat
|
|
* Flee +5~10
* Flee +5~15
* PDodge +1~3
* PDodge +1~5
|
|
* HP Regen +10~20%
* HP Regen +10~20%
* SP Regen +5~10%
* SP Regen +5~15%
* Leech Chance +10%/Leech Power +2~5%
* Leech Chance +10%/Leech Power +5~10%
* Fixed Cast Time Reduction -0.1~0.2 sec
* Fixed Cast Time Reduction -0.2~0.6 sec
|-
|-
| [[File:GuardIcon.gif|30x30px|link=GuardIcon]] Shields
| [[File:GuardIcon.gif|30x30px|link=GuardIcon]] Shields
|
|
* +1~2 Stat
* +1~3 Stat
|
|
* DEF +1~5
* DEF +5~15
* MDEF +1~3
* MDEF +5~15
* PDodge +1~2
* PDodge +1~3
|
|
* Physical Damage Resist +1~3%
* Physical Damage Resist +3~8%
* Magic Damage Resist +1~3%
* Magic Damage Resist +3~8%
* Healing Received +5~10%
* Healing Received +5~10%
|-
|-
| [[File:AccessoryIcon.gif|30x30px|link=AccessoryIcon]] Accessories
| [[File:AccessoryIcon.gif|30x30px|link=AccessoryIcon]] Accessories
|
|
* +1 Stat
* +1~2 Stat
* ATK +1%
* ATK +1~2%
* MATK +1%
* MATK +1~2%
* ASPD +1
* ASPD +1~2
| N/A
| N/A
| N/A
| N/A
|-
|-
| [[File:19px-SeerOffHand.gif|19x30px|link=SeerOffHand]] Shadowseer Offhand Daggers
| [[File:Seer offhand.png|30x30px|File:Seer offhand.png]] Shadowseer Offhand Daggers
|
|
* +1 Stat
* +1~2 Stat
| N/A
| N/A
| N/A
| N/A
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| [[File:KnifeIcon.gif|30x30px|link=KnifeIcon]] Shadow Set
| [[File:KnifeIcon.gif|30x30px|link=KnifeIcon]] Shadow Set
|
|
* +1 Stat
* +1~3 Stat
|
|
* +5% Random Skill Damage
* +5% Random Skill Damage
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| [[File:ManualsIcon.gif|30x30px|link=ManualsIcon]] Manual
| [[File:ManualsIcon.gif|30x30px|link=ManualsIcon]] Manual
|
|
* +1 Stat
* +1~2 Stat
| N/A
| N/A
|-
|-

Latest revision as of 19:44, 18 October 2024

Weapons

Weapon random bonuses generally focus on offensive stats.
All weapons have 4 options, with the exception of Spears (3) and Decks (2)

Weapon Slot 1 Slot 2 Slot 3 Slot 4
Daggers
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • Hit +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Damage Reflect
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Double Attack Rate +10%
  • Critical Damage +10%
Swords
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Ranged Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 3 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Magic Defense Pierce +10%
Bows
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Ranged Damage +1~10%
  • Magic Damage +1~10%
  • Attack Range +1~2
  • SP +1~5%
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 1 HP per Hit
  • Double Attack Rate +10%
  • Critical Damage +10%
  • Attack Range +1
Axes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • After Cast Delay -1~10%
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 4 HP per Hit
  • Splash Attack +2
  • Physical Damage Resist +1~3%
  • Magic Damage Resist +1~3%
Scythes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Ranged Damage +1~10%
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 5 HP per Hit
  • Splash Attack +1
  • Attack Range +1
Katars
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Critical Damage +10%
Spears
  • ATK +1~5
  • MATK +1~5
  • HP +5~10%
  • SP +5~10%
  • Stat +1~3
N/A
Decks
  • ATK +1~7
  • MATK +1~7
  • LUK +1~7
  • ASPD Limit Cap +1~7
N/A
File:Whip.GIF Whips
  • ATK +1~3
  • MATK +1~3
  • HP +1~3%
  • SP +1~3%
  • Melee Damage +1~5%
  • Ranged Damage +1~5%
  • Magic Damage +1~5%
  • Critical Damage +1~5%
  • Base ASPD +1~2
  • After Cast Delay +5~5%
  • Critical Chance +1~5%
None

Armor

Armor random bonuses generally focus on defensive stats and have 3 random bonuses.
Accessories have 1.

Equipment Slot Slot 1 Slot 2 Slot 3
Armor
  • +1~3 Stat
  • HP +3~8%
  • SP +3~8%
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Shoes
  • +1~3 Stat
  • Move Speed +5~10%
  • ASPD +5~10%
  • Variable Cast - 5~15%
  • After Cast Delay -5~15%
  • ASPD Limit Cap +1~2
Garment
  • +1~3 Stat
  • Flee +5~15
  • PDodge +1~5
  • HP Regen +10~20%
  • SP Regen +5~15%
  • Leech Chance +10%/Leech Power +5~10%
  • Fixed Cast Time Reduction -0.2~0.6 sec
Shields
  • +1~3 Stat
  • DEF +5~15
  • MDEF +5~15
  • PDodge +1~3
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Accessories
  • +1~2 Stat
  • ATK +1~2%
  • MATK +1~2%
  • ASPD +1~2
N/A N/A
File:Seer offhand.png Shadowseer Offhand Daggers
  • +1~2 Stat
N/A N/A

Other

  • Shadow sets give a bonus to a random skill from any class or specialization.
  • Some unique items may have different random options, such as Dragon Orbs or Job Sets.
Item Slot Slot 1 Slot 2
Shadow Set
  • +1~3 Stat
  • +5% Random Skill Damage
Manual
  • +1~2 Stat
N/A
Special Items
  • Varies
  • Varies