Unchained Evolutions: Difference between revisions
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'''Rogue Skills''' | '''Rogue Skills''' | ||
{| | {|class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Skill | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Max Level | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Description | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Skill Type | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Details | ||
! | ! style="text-align:center; background-color:#99d9ea;" | Scaling | ||
|- | |- | ||
| [[File:Rg_tunneldrive.gif|26x26px|Rg tunneldrive.gif]] Tunnel Drive | | [[File:Rg_tunneldrive.gif|26x26px|Rg tunneldrive.gif]] Tunnel Drive | ||
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Skills have no required order/tree progression to be learned. | Skills have no required order/tree progression to be learned. | ||
{|class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | |||
{| | !style="text-align:center; background-color:#99d9ea;" | Skill | ||
! | !style="text-align:center; background-color:#99d9ea;" | Max Level | ||
! | !style="text-align:center; background-color:#99d9ea;" | Description | ||
! | !style="text-align:center; background-color:#99d9ea;" | Skill Type | ||
! | !style="text-align:center; background-color:#99d9ea;" | Details | ||
! | !style="text-align:center; background-color:#99d9ea;" | Scaling | ||
! | |||
|- | |- | ||
| [[ | | [[File:Gc_darkcrow.gif|26x26px|Gc darkcrow.gif]] Dark Claw | ||
| Lv 5 | | Lv 5 | ||
| Removes reflect power from enemies and increases physical damage for 10 seconds. | | Removes reflect power from enemies and increases physical damage for 10 seconds. | ||
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| No | | No | ||
|- | |- | ||
| [[ | | [[File:Rg_readytorip.gif|26x26px|Rg readytorip.gif]] Ready to Rip | ||
| Lv 5 | | Lv 5 | ||
| Enables Endure and increases HIT and ATK while decreasing defense. | | Enables Endure and increases HIT and ATK while decreasing defense. | ||
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| No | | No | ||
|- | |- | ||
| [[ | | [[File:Dl_riposte.gif|26x26px|Dl riposte.gif]] Riposte | ||
| Lv 5 | | Lv 5 | ||
| Block a frontal attack and counters with a critical hit. | | Block a frontal attack and counters with a critical hit. | ||
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| INT | | INT | ||
|- | |- | ||
| [[ | | [[File:Dl_delta.gif|26x26px|Dl delta.gif]] Delta Skyfall | ||
| Lv 10 | | Lv 10 | ||
| Drops blades from the sky to hit distant enemies. | | Drops blades from the sky to hit distant enemies. | ||
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| AGI | | AGI | ||
|- | |- | ||
| [[ | | [[File:Asc_breaker.gif|26x26px|Asc breaker.gif]] Soul Destroyer | ||
| Lv 10 | | Lv 10 | ||
| Deals ranged physical damage to an enemy. High INT scaling. | | Deals ranged physical damage to an enemy. High INT scaling. | ||
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| INT | | INT | ||
|- | |- | ||
| [[ | | [[File:Bd_southcross.gif|26x26px|Bd southcross.gif]] Southern Cross | ||
| Lv 10 | | Lv 10 | ||
| Deals Heavy damage with both hands to a target. Target is marked with Night Wound. | | Deals Heavy damage with both hands to a target. Target is marked with Night Wound. | ||
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| AGI | | AGI | ||
|- | |- | ||
| [[ | | [[File:Sa_explosion.gif|26x26px|Sa explosion.gif]] Greater Explosion | ||
| Lv 10 | | Lv 10 | ||
| Deals massive damage to all enemies around target. | | Deals massive damage to all enemies around target. | ||
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| INT | | INT | ||
|- | |- | ||
| [[ | | [[File:Dy_cluster.gif|26x26px|Dy cluster.gif]] Cluster Arrow | ||
| Lv 10 | | Lv 10 | ||
| Hits all enemies around a minor area around a target. | | Hits all enemies around a minor area around a target. | ||
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| LUK | | LUK | ||
|- | |- | ||
| [[ | | [[File:My_unholy.gif|26x26px|My unholy.gif]] Unholy Light | ||
| Lv 10 | | Lv 10 | ||
| Deals Dark Magic Damage to an enemy and surroundings. | | Deals Dark Magic Damage to an enemy and surroundings. | ||
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| INT | | INT | ||
|- | |- | ||
| [[ | | [[File:Sc_mark.gif|26x26px|Sc mark.gif]] Venom Mark | ||
| Lv 5 | | Lv 5 | ||
| Increases target poison element damage taken by 5% per level | | Increases target poison element damage taken by 5% per level | ||
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| LUK | | LUK | ||
|- | |- | ||
| [[ | | [[File:As_splasher.gif|24x24px|As splasher.gif]] Venom Splasher | ||
| Lv 10 | | Lv 10 | ||
| Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. | | Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. | ||
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| VIT | | VIT | ||
|- | |- | ||
| [[ | | [[File:Ex_rush.gif|26x26px|Ex rush.gif]] Meteor Rush | ||
| Lv 5 | | Lv 5 | ||
| Deals damage to all enemies between user and target with a critical chance. | | Deals damage to all enemies between user and target with a critical chance. | ||
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| AGI | | AGI | ||
|- | |- | ||
| [[ | | [[File:Ex_meteor.gif|26x26px|Ex meteor.gif]] Meteor Assault | ||
| Lv 5 | | Lv 5 | ||
| Deals damage around self with a chance of causing multiple negative status. | | Deals damage around self with a chance of causing multiple negative status. | ||
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| DEX | | DEX | ||
|- | |- | ||
| [[ | | [[File:Sh_kawarimi.gif|26x26px|Sh kawarimi.gif]] Kawarimi | ||
| Lv 5 | | Lv 5 | ||
| Automatically dodges a set number of physical attacks and skills. | | Automatically dodges a set number of physical attacks and skills. | ||
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| No | | No | ||
|- | |- | ||
| [[ | | [[File:Tk_sevenwind.gif|26x26px|Tk sevenwind.gif]] Seven Winds | ||
| Lv 7 | | Lv 7 | ||
| Changes weapon element to any other element except poison. | | Changes weapon element to any other element except poison. |
Latest revision as of 13:25, 5 July 2024
Unchained Limits
The Unchained subclasses are evolutions of non-final thief tree jobs. They provide unique gameplay progression properties.
There are 3 possible separate paths: Unchained Thief (eventually Phantom Thief), Unchained Assassin and Unchained Rogue.
The Core Feature of these jobs is that they receive EVERY skill from their trees when unchained. They also have unique items that increase in power according to their Job Level.
Main Advantage: Large variety of skills (Thief), higher level cap of Lv13 for some skills with new interactions (Assassin and Rogue), access to "Unchained Only" Items.
Main Disadvantage: No dedicated Lv100+ Shadow Sets, limited skill ceiling, requires overly focused gear to shine.
The Master Room
The Master Room is located near the back of the Orphanage. Access to it is restricted to any of the following criteria:
- Assassin or Rogue at Base Level 100/Job Level 50
- Thief of Job Level 50
- Any Unchained Job
Inside the room, ways to unchain the job and Iruga can be found, along with some other informative NPCs.
Unchained Thief
The Unchained Thief is a master of mixed fighting. A separate path from Unchained Rogue and Unchained Assassin, it boasts a limited selection of skills from both the Assassin and the Rogue branches.
The Max Job Level of the Unchained Thief is 50. Once an Unchained Thief reaches Base Level 100, they can evolve into a Phantom Thief.
Requirement to change job: Thieves must deliver a MVP Prize Box to the corresponding Master in the room.
Unchained Thief Skills
Skills have no required order/tree progression to be learned.
Assassin Skills
Rogue Skills
Phantom Thief
The Phantom Thief is the most versatile job class available. It can learn all kinds of tricks to fight under any situation.
Due to its unique access to all specializations of both Assassin and Rogue trees, it can fit into any build or party composition.
The max job level of the Phantom Thief is 70. It requires Base Level 99, and is an advancement from Unchained Thief.
Requirement to change job: A level 99 Unchained Thief must deliver 200 Distortion Shards to Melody, the Phantom Thief.
Phantom Thief Skills
Skills have no required order/tree progression to be learned.
Unchained Assassin and Rogue
These are not unique jobs, but they unlock the true potential of their trees by forfeiting the ability to specialize permanently.
Requirements: Assassin or Rogue at base level 100 and job level 50.
Unchaining requires delivery of a +7 Needle Katar (Assassin) or a +7 Hunter Bow (Rogue) with random options as requirement for the job change to the corresponding Master on the counter.
Power Potential of the Assassin and Rogue
The true potential of these two jobs comes from wearing Loki Items.
The items are completely character bound.
Loki's Scarf
The Scarf is received upon unchaining the job, which permanently locks the character out of any job progression.
This Scarf provides:
- Lower Headgear
- All Stats +1
- HP+10 per Base Level
- SP+1 per Base Level
- 2 Slots
It also has a special property:
The Following Skills are unlocked at the new Max of Lv13.
Assassin: Sonic Blow, Shadow Slash, Silent Strike, Boomeraxe and Cloaking.
Rogue: Wind Slash, Throw Acid, Arrow Vulcan, Frost Diver and Sneak Attack (Sneak Attack's max Level of 5 becomes 13)
These skills will have a higher scaling potential, allowing for unique power for unchained jobs.
Mistletoe Ring
A specific item to the Unchained Assassin and Unchained Rogue, it provides specific bonuses as well:
- Right Accessory Slot
- All Stats +1
- ATK+2%
- MATK+2%
- 1 Slot
It also has a combo property when worn alongside the Scarf:
Assassin
- Sonic Blow: Reduced Cooldown.
- Shadow Slash: No SP Cost.
- Silent Strike: Also causes Burning at 100% chance for 10 seconds.
- Boomeraxe: Knockbacks +3 cells.
- Cloaking: Autocasts Heal Lv10.
Rogue
- Wind Slash: Reduced Cooldown.
- Throw Acid: Autocasts Throw Molotov at 100% chance.
- Arrow Vulcan: All variable and fixed cast time removed.
- Sneak Attack: Reduced Cooldown.
- Frost Diver: No SP Cost.
Obtaining this item requires successfully delivering the items requested by Iruga in the Master Room.