Job Quests: Difference between revisions

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=== Jester Quest ===
=== Jester Quest ===
[[File:Jester.gif|25px|link=https://returntomorroc.com/wiki/index.php/File:Jester.gif]]
[[File:Jester.gif]]
'''Start Location:''' Funny Guy, Prontera Southwest
'''Start Location:''' Funny Guy, Prontera Southwest
'''Required:''' Orphan Job Lv10
'''Required:''' Orphan Job Lv10

Revision as of 11:27, 14 July 2024

Jobs are not only ways to play here, but also a unique identity of the player. The Job Change Quests are an essential part of this.

Thief Tree

The Thief tree is the "regular progression" tree of the game. There are multiple job quests and paths to be taken. It's the perfect way to follow your destiny.

Thief Quest

Start Location: Lydia the Thief, Orphanage

Required: Orphan Job Lv10

Objective: Pay the price and assist the guild by talking to Lydia on the Orphanage entrance

Prowler Quest

Start Location: Lighthalzen

Required: Thief Job Lv50

Objective: Use the Prowler Armguard and prove you can fight the strongest enemies no matter what.

Shadowseer Quest

Start Location: Niflheim

Required: Thief Job Lv50

Objective: Understand the path of Life and Death.

Assassin/Rogue Quest

Start Location: Sograt Desert Guild - moc_fild16

Required: Thief Job Lv50

Objective: Clear all the trials of the assassins, including basic knowledge, evasion and intuition to choose into become an Assassin or a Rogue.

Note: The Master at the top of the pyramid can help any thief with their Assassin and Rogue job quest.

Unchained Classes Quests

Start Location: Master Room, Orphanage

Required: Job Level 50 (Unchained Thief), Base Level 99, Job Level 50 (Unchained Assassin, Unchained Rogue, Phantom Thief)

Objective: A specific weapon with random options will be requested at a high refine level, bring the weapon to the master. The weapon will need to be at the EXACT refine level.

Specialization Quests

Start Location: Desert Guild, moc_fild16

Required: Assassin or Rogue Job Lv50

Objective: Talk to the master to learn the details about a specialization, the master will change you into the specialization if you wish.

Note: Entrance to the Desert Guild is on the center island, to the left-side/west. The Top of the temple is only for the Assassin and Rogue tests.

Night Raven Quest

Start Location: Sky Brother, Rachel Fields

Required: Blade Dancer Job Lv70

Objective: Scout the area and prepare a escape route to save the people from the cultists. This Quest is shared with Scoundrel's quest, you'll work outside.

Black Plague Quest

Start Location: Land Brother, Rachel Fields

Required: Scoundrel Job Lv70

Objective: Infiltrate the cultist base and help the people escape. This Quest is shared with Blade Dancer's quest, you'll work inside.

Satsujin Quest

Start Location: Master Saito, Yuno

Required: Shinobi Job Lv70

Objective: Capture the mysterious fugitive and survive all its traps.

Gravekeeper Quest

Start Location: Tomb Guardian, Pyramid Basement

Required: Executioner Job Lv70

Objective: Enter Loki's tomb and learn the hardships of the Assassin path.

Arcane Master Quest

Start Location: Mystic Assistant, Geffen Fields

Required: Mystic Job Lv70

Objective: Control the 4 natural elements and be approved by the Grandmaster.

Kingslayer Quest

Start Location: Dethroned King, Moscovia

Required: Duelist Job Lv70

Objective: Face the usurper and bring justice back to a lost kingdom.

Sinner Quest

Start Location: High Priest Zhed, Rachel Temple Garden

Required: Deadeye Job Lv70

Objective: Find the truth about the darkness covering the holy lands.

Blast Juggler Quest

Start Location: Mad Scientist, Lighthalzen

Required: Saboteur Job Lv70

Objective: Track down Wolfchev and make sure he pays for his crimes with his life.

Trickster/Revenant Tree

The trickster path is a simple way to break the rules and make your own destiny.

Trickster Quest

Start Location: Mrs. Sorin, Orphanage

Required: Orphan Job Lv10

Objective: Embrace the cold of your soul and change your life forever.

Revenant Quest

Start Location: Trickster, Niflheim

Required: Trickster Job Lv70

Objective: Silence the mark and use the darkness feared by all Orphans.

Vagabond/Legend Tree

The path of not having a path. You can ignore your destiny.

Vagabond Quest

Start Location: Vagabond, Orphanage

Required: Orphan Base Level 15, Job Lv10

Objective: Ignore the world that moves around you and forge a new path, free of any expectations and rules.

Legend Quest

Start Location: Vagabond, Dicastes Diel

Required: Vagabond Job Lv70

Objective: Understand where the energy that flows around the world comes from and gain its approval.

Raider/Dracomancer Tree

The true path to change your destiny and become something greater.

Raider Quest

Start Location: Wandering Knight, Payon Forest

Required: Orphan Job Lv10

Objective: Understand the qualities of a true warrior and how to control your impulses.

Dracomancer Quest

Start Location: ????

Required: Raider Job Lv50

Objective: Survive the fury of ancient dragons and pay the price of blood.

Unique Tree

Sometimes a single step is all it takes. You can laugh at your destiny or change it.

Jester Quest

Start Location: Funny Guy, Prontera Southwest Required: Orphan Job Lv10 Objective: See the fun in the world and see how you can make everything fun.

Illusionist Quest

Note: Illusionist is an Expert Job. It may be harder to play than usual. Start Location: Broken Clock, Orphanage Required: Orphan Base Level 15, Job Lv10 Objective: Learn the true use of your memories and how to transform them into power and fear.

Judge Quest

Note: Judge is an Expert Job. It may be harder to play than usual. Start Location: Leon Damon, Orphanage Required: Orphan Base Level 15, Job Lv10 Objective: Earn the approval of all 7 royal families and become a figure of authority in New-Midgard.

Dark Knight Quest

Start Location: Strange Mirror, Prontera Knight's Guild Required: Orphan Base Level 15, Job Lv10 Objective: Look deep inside yourself and see the true form of a shadow.

Extra Tree

Destiny may not be to fight.

Merchant Quest

Note: Merchant is not a combat job and cannot level up. Start Location: Merchant Representative, Orphanage Required: Orphan Base Level 1, Job Level 1, and not higher. Objective: Get your license and work earning honest money by selling in Alberta.