Random Options: Difference between revisions

From Echoes Of Morroc
Tag: Reverted
Line 359: Line 359:
* Level 130+: 5%
* Level 130+: 5%


* '''Orb of Growth''' – Alters a random option of an equipment.
* '''[[Image:https://echoesofmorroc.com/cp/data/items/icons/1579.png|32px]]
Orb of Growth''' – Alters a random option of an equipment.
* '''Orb of Change''' – Alters all random options of an equipment.
* '''Orb of Change''' – Alters all random options of an equipment.
* '''Orb of Hope''' – Alters all option values of an equipment.
* '''Orb of Hope''' – Alters all option values of an equipment.

Revision as of 09:29, 2 April 2025

Weapons

Weapon random bonuses generally focus on offensive stats.
All weapons have 4 options, with the exception of Spears (3) and Decks (2)

Weapon Slot 1 Slot 2 Slot 3 Slot 4
Daggers
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • Hit +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Damage Reflect
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Double Attack Rate +10%
  • Critical Damage +10%
Swords
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Ranged Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 3 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Magic Defense Pierce +10%
Bows
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Ranged Damage +1~10%
  • Magic Damage +1~10%
  • Attack Range +1~2
  • SP +1~5%
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 1 HP per Hit
  • Double Attack Rate +10%
  • Critical Damage +10%
  • Attack Range +1
Axes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • After Cast Delay -1~10%
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Magic Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 4 HP per Hit
  • Splash Attack +2
  • Physical Damage Resist +1~3%
  • Magic Damage Resist +1~3%
Scythes
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Ranged Damage +1~10%
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 5 HP per Hit
  • Splash Attack +1
  • Attack Range +1
Katars
  • ATK +1~3%
  • MATK +1~3%
  • HP +1~3%
  • SP +1~3%
  • ATK +1~5
  • MATK +1~5
  • Critical Rate +1~10
  • SP Cost -1~10%
  • HIT +10~20
  • ASPD +1~2
  • Melee Damage +1~10%
  • Critical Damage +1~10%
  • Nullify Size Penalty
  • Ignore Reflect Damage
  • Experience Bonus +10%
  • Fixed Cast Time -10%
  • Fixed Cast Time -0.2s
  • Perfect Hit +10%
  • Leech 2 HP per Hit
  • Splash Attack +1
  • Defense Pierce +10%
  • Critical Damage +10%
Spears
  • ATK +1~5
  • MATK +1~5
  • HP +5~10%
  • SP +5~10%
  • Stat +1~3
N/A
Decks
  • ATK +1~7
  • MATK +1~7
  • LUK +1~7
  • ASPD Limit Cap +1~7
N/A
File:Whip.GIF Whips
  • ATK +1~3
  • MATK +1~3
  • HP +1~3%
  • SP +1~3%
  • Melee Damage +1~5%
  • Ranged Damage +1~5%
  • Magic Damage +1~5%
  • Critical Damage +1~5%
  • Base ASPD +1~2
  • After Cast Delay +5~5%
  • Critical Chance +1~5%
None

Armor

Armor random bonuses generally focus on defensive stats and have 3 random bonuses.
Accessories have 1.

Equipment Slot Slot 1 Slot 2 Slot 3
Armor
  • +1~3 Stat
  • HP +3~8%
  • SP +3~8%
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Shoes
  • +1~3 Stat
  • Move Speed +5~10%
  • ASPD +5~10%
  • Variable Cast - 5~15%
  • After Cast Delay -5~15%
  • ASPD Limit Cap +1~2
Garment
  • +1~3 Stat
  • Flee +5~15
  • PDodge +1~5
  • HP Regen +10~20%
  • SP Regen +5~15%
  • Leech Chance +10%/Leech Power +5~10%
  • Fixed Cast Time Reduction -0.2~0.6 sec
Shields
  • +1~3 Stat
  • DEF +5~15
  • MDEF +5~15
  • PDodge +1~3
  • Physical Damage Resist +3~8%
  • Magic Damage Resist +3~8%
  • Healing Received +5~10%
Accessories
  • +1~2 Stat
  • ATK +1~2%
  • MATK +1~2%
  • ASPD +1~2
N/A N/A
File:Seer offhand.png Shadowseer Offhand Daggers
  • +1~2 Stat
N/A N/A

Other

  • Shadow sets give a bonus to a random skill from any class or specialization.
  • Some unique items may have different random options, such as Dragon Orbs or Job Sets.
Item Slot Slot 1 Slot 2
Shadow Set
  • +1~3 Stat
  • +5% Random Skill Damage
Manual
  • +1~2 Stat
N/A
Special Items
  • Varies
  • Varies

Rarity System & Rerolling

We are introducing two brand new systems made from scratch that allow any piece of equipment, including shadow gear, runes, and manuals, to have a rarity.

Every equipment that drops from monsters will roll a chance to have a rarity.

Each rarity will give a bonus to the value of the equipment options.

Rarity Levels

The list below shows the rarity levels in order of power:

  • Common (Low Tier)
  • (Max Tier)

The interaction with rarity is based on the max possible value of the item.

For instance, if you have a Haunted Knife, the All Magical DMG bonus could exceed the usual 10% max value.

Reroll System

On top of the rarity system, which increases the RNG elements of an item, we introduce the reroll system to improve the quality of life.

We will have six types of Orbs, each granting a form of item modification.


Every monster has a chance to drop an orb, but some orbs drop only from MVPs or can be obtained from the World Boss Shop.

The drop chance increases depending on the mob tier: 30, 75, 100, 130

Types of Orbs

Normal Monster Orbs

Drop rates scale with monster level:

  • Level 1-29: 0.5%
  • Level 30-74: 1.2%
  • Level 75-99: 2%
  • Level 100-129: 3.5%
  • Level 130+: 5%

Orb of Growth – Alters a random option of an equipment.

  • Orb of Change – Alters all random options of an equipment.
  • Orb of Hope – Alters all option values of an equipment.

MVP Orbs

Base drop rates are 10x higher than normal monsters:

  • Level 1-29: 5%
  • Level 30-74: 12%
  • Level 75-99: 20%
  • Level 100-129: 35%
  • Level 130+: 50%
  • Orb of Growth – Adds an extra option to an item (if below 5 options).
  • Orb of Divinity – Alters the rarity and all random options of an equipment.
Harder MVP Orbs

Available only from level 100+ MVPs:

  • Level 100-129: 3% chance
  • Level 130+: 10% chance
  • Orb of Abyss
  • Orb of Offering
Extra Hard MVP Orbs

Available only from level 100+ MVPs:

  • Level 100+: 0.3% chance
  • Orb of Abundance

Note: World Boss orbs (Orb of Crimson and Orb of Darkness) are not found in this drop system and might be obtained through different mechanics.