Jester: Difference between revisions
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Revision as of 21:01, 3 July 2024
Quick barrage before any reaction
Jesters are medium ranged card fighters that deal quick and constant damage while burning through their huge SP pool.
The Jester core-mechanic is weapon swapping, as it can't recover SP naturally while fighting with Deck cards, needing to swap into a Shuffling Deck to recover SP in many different ways.
Its skills are a mix of physical and magical damage, with multiple combo interactions, allowing for creative and adaptive gameplay.
The Quest necessary for becoming a Jester can be found at the Job Quests page under the Unique Tree section.
- Pros: Fast skill use, easy to play, multiple playstyles and builds, massive SP Pool.
- Cons: Weapon swapping can be hard to master, medium ranged, low defense and defensive options.
Identity
As defining characteristics, the Jester class has:
- LUK and INT as core status for skill damage scaling.
- A two (or more) weapon-swap mechanic, one mainly for recovering SP (the Joker or Shuffling-Deck cards) and other for dealing damage (the Suits or deck cards).
- ASPD-Based animation for its skills (which have short to zero cast time).
- An ASPD limit of 190, the highest alongside Legend.
- A very large SP pool, but with very high SP costs.
- Magic, Physical or Hybrid build options.
- Combo-based interactions.
This makes the Jester Class a “Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.”
Weapons
The Jester uses Cards (), which are divided in two types: the Deck and the Shuffling deck cards. Both types are two-handed and exclusive to the class.
Deck (or Suits) Cards
Allows the use of spells, being the damage dealing card. They have an innate sp reduction passive, but also lock you out of natural SP regeneration.
Currently, there are four type of Deck cards:
♠ Spades (Balanced): provides a balanced amount of ATK and MATK, with options to increase damage of magic or physical skills and increased sp reduction.
♣ Clubs (Physical Attack): for physical builds, provides a great amount of ATK and bonus for skills such as First Hand .
♥ Hearts (Magic Attack): for magical builds, provides a great amount of MATK and bonus for skills such as Instant Aces .
♦ Diamonds (Defensive): a more defensive option, provides bonus to defensive attributes.
Joker (or Shuffling Deck) Cards
Joker Cards allow natural SP regeneration while also improving/creating other means of SP recovery. However, it disables the use of most offensive spells.
While technically not locking you out of defensive spells, such "Heal" and "Hiding", using them with a Joker Card equipped will consume a large amount of SP.
Gameplay
Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on combo or ability spam playstyles.
Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.
Offensive skills
- Physical combos use as a common opener the First Hand , following up with Double Down or Arcana of Destiny .
- Using Joker's Draw (which require Stack Deck) as it activates combo followup.
- As a desperation act, jesters can call the Curtain Call to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
- Instant Aces is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
- Royal Flush can be used as a final combo skill for a heavy magic AoE against enemies.
Defensive skills
- Deflect Blades provides a damage reduction and retaliation against some enemy attacks. However, there are some risks to it due to the skill animation.
- Lady Luck's Kiss is the only supportive spell available for Jesters, removing most Abnormal Status, even on yourself.
Skills
Notes
- Jesters are mentioned in the "Plant Farming" Achievement due to their Job Change Quest.