Unchained Evolutions: Difference between revisions

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Revision as of 13:18, 5 July 2024

Unchained Limits

The Unchained subclasses are evolutions of non-final thief tree jobs. They provide unique gameplay progression properties.

There are 3 possible separate paths: Unchained Thief (eventually Phantom Thief), Unchained Assassin and Unchained Rogue.

The Core Feature of these jobs is that they receive EVERY skill from their trees when unchained. They also have unique items that increase in power according to their Job Level.

Main Advantage: Large variety of skills (Thief), higher level cap of Lv13 for some skills with new interactions (Assassin and Rogue), access to "Unchained Only" Items.

Main Disadvantage: No dedicated Lv100+ Shadow Sets, limited skill ceiling, requires overly focused gear to shine.

The Master Room

The Master Room is located near the back of the Orphanage. Access to it is restricted to any of the following criteria:

  • Assassin or Rogue at Base Level 100/Job Level 50
  • Thief of Job Level 50
  • Any Unchained Job

Inside the room, ways to unchain the job and Iruga can be found, along with some other informative NPCs.

Unchained Thief

The Unchained Thief is a master of mixed fighting. A separate path from Unchained Rogue and Unchained Assassin, it boasts a limited selection of skills from both the Assassin and the Rogue branches.

The Max Job Level of the Unchained Thief is 50. Once an Unchained Thief reaches Base Level 100, they can evolve into a Phantom Thief.

Requirement to change job: Thieves must deliver a MVP Prize Box to the corresponding Master in the room.

Unchained Thief Skills

Skills have no required order/tree progression to be learned.


Assassin Skills



Skill Max Level Description Skill Type Details Scaling
Sm sword.gif Blade Mastery Lv 10 Increases attack with swords and daggers by 3 per level. Passive Also increases ASPD by 1% per level. No
As shadowslash.gif Shadow Slash Lv 10 Teleports to an enemy and attemps a critical attack 3 times. Offensive Requires a Dagger or Sword. LUK
As fanofknives.gif Fan of Knives Lv 5 Quickly spins throwing daggers around hitting nearby enemies. Offensive AoE Damage is improved by any kunai or flying dagger equipped. No
Gc hallucinationwalk.gif Hallucination Walk Lv 5 Increases flee by 12 and Magic Dodge by 10% per level for duration. Self-Support Requires a Shadow Orb. Duration is 50s, Cooldown is 100s No
As cloaking.gif Cloaking Lv 10 Become invisible. Does not require a wall to be used at any level. Self-Support High cooldown and low SP cost, Increases critical rate. No
As kunai.gif Flying Knife Lv 5 Throws an equipped Flying Dagger or Kunai at an enemy. Offensive Ranged Element is based on item thrown, item is not spent on use. No
As poisonreact.gif Venom Coat Lv 5 Counters poison attacks with a massive hit. All other elements are countered with Envenom. Self-Support Requires a Shadow Orb. Duration is 25+5s per level, Cooldown is 70s No
Mo explosionspirits.gif Fury Lv 5 Enters fury state boosting critical rate by 1 per level. Enables certain Executioner skills. Self-Support Requires a Shadow Orb. Duration increases per level, allows constant use at Lv5 No
As shadow.gif Shadow Mastery Lv 10 Increases flee by 3 per level. Passive Also increases ASPD by 1% per level. No


Rogue Skills

Skill Max Level Description Skill Type Details Scaling
Rg tunneldrive.gif Tunnel Drive Lv 5 Allows walking while under Hiding. Movement speed increases with higher level. Passive No Changes from original. No
St chasewalk.gif Chase Walk Lv 5 Hides after a short cast and allows walking undetected and can't be revealed. Self-Support Leaves footprints when moving. SP Cost is applied every few seconds. No
Rg raid.gif Sneak Attack Lv 5 Can only be used in hiding status. Appears and deals damage and reduces defenses. Self-Support Affects a small area around user. Good Opener. DEX
Rg faceoff.gif Face-Off Lv 5 Smashes into an enemy with great strength, pushing them back. Offensive Melee Deals double damage if enemy is knocked into a wall. STR
Rk sonicwave.gif Wind Slash Lv 10 Throws a wave of wind from a sword or dagger. Offensive Ranged Damage is affected by ranged modifiers. STR
Rg gadgetmst.gif Gadget Mastery Lv 10 Increases Trap set range and bomb damage power. Also boosts INT and SP. Passive Trap and bomb skills deal physical or special damage, but have INT scaling. No
Sc feintbomb.gif Decoy Lv 5 Creates a clone and becomes invisible, the clone explodes dealing damage. Offensive AoE Dashes back after being used. INT and LUK
Rg bowmastery.gif Bow Mastery Lv 10 Increases DEX per level. Passive DEX influences most ranged modifiers in the game. No
Cg arrowvulcan.gif Arrow Vulcan Lv 10 Throws a long string of arrows at a single enemy. Offensive Deals 50% bonus damage vs enemies under half HP. DEX and STR
Rg coinflip.gif Coin Flip Lv 5 Spends 1 zeny to flip a coin. If it lands on heads, 1 coin is added. Self-Support Coins add +1 ATK, skills require coins, higher level increases success rate. None

Phantom Thief

The Phantom Thief is the most versatile job class available. It can learn all kinds of tricks to fight under any situation.

Due to its unique access to all specializations of both Assassin and Rogue trees, it can fit into any build or party composition.

The max job level of the Phantom Thief is 70. It requires Base Level 99, and is an advancement from Unchained Thief.

Requirement to change job: A level 99 Unchained Thief must deliver 200 Distortion Shards to Melody, the Phantom Thief.

Phantom Thief Skills

Skills have no required order/tree progression to be learned.



Skill Max Level Description Skill Type Details Scaling
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Gc_darkcrow.gif%7CGc darkcrow.gif]] Dark Claw Lv 5 Removes reflect power from enemies and increases physical damage for 10 seconds. Offensive Support Cooldown is 90 seconds, Damage bonus is 2% per level. No
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Rg_readytorip.gif%7CRg readytorip.gif]] Ready to Rip Lv 5 Enables Endure and increases HIT and ATK while decreasing defense. Self-Support Cooldown is 2 minutes, Duration is 50 seconds. No
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Dl_riposte.gif%7CDl riposte.gif]] Riposte Lv 5 Block a frontal attack and counters with a critical hit. Offensive Self-Support Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine. INT
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Dl_delta.gif%7CDl delta.gif]] Delta Skyfall Lv 10 Drops blades from the sky to hit distant enemies. Offensive Ranged Requires a Dagger or Sword. AGI
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Asc_breaker.gif%7CAsc breaker.gif]] Soul Destroyer Lv 10 Deals ranged physical damage to an enemy. High INT scaling. Offensive Ranged Uses ATK for calculations, heavy INT-based boost. Deals more damage against targets with Night Wound debuff. INT
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Bd_southcross.gif%7CBd southcross.gif]] Southern Cross Lv 10 Deals Heavy damage with both hands to a target. Target is marked with Night Wound. Offensive Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted. AGI
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Sa_explosion.gif%7CSa explosion.gif]] Greater Explosion Lv 10 Deals massive damage to all enemies around target. Offensive Special AoE Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding. INT
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Dy_cluster.gif%7CDy cluster.gif]] Cluster Arrow Lv 10 Hits all enemies around a minor area around a target. Offensive Ranged AoE Has bonus critical chance. Damage split between all targets. LUK
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:My_unholy.gif%7CMy unholy.gif]] Unholy Light Lv 10 Deals Dark Magic Damage to an enemy and surroundings. offensive Magic AoE Can be cast with Autospell. Strong vs Natural Elements. INT
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Sc_mark.gif%7CSc mark.gif]] Venom Mark Lv 5 Increases target poison element damage taken by 5% per level Offensive Support Increases both magic and physical poison damage. LUK
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:As_splasher.gif%7CAs splasher.gif]] Venom Splasher Lv 10 Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. Offensive Delayed AoE Fuse time is 5seconds. Decreases by 1 second every 2 levels. Cooldown also decreases. VIT
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Ex_rush.gif%7CEx rush.gif]] Meteor Rush Lv 5 Deals damage to all enemies between user and target with a critical chance. Offensive Ranged AoE Requires a sword or katar. Damage is not split between targets. AGI
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Ex_meteor.gif%7CEx meteor.gif]] Meteor Assault Lv 5 Deals damage around self with a chance of causing multiple negative status. Offensive AoE Can cause blind, stun and bleeding. DEX
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Sh_kawarimi.gif%7CSh kawarimi.gif]] Kawarimi Lv 5 Automatically dodges a set number of physical attacks and skills. Self-Support Moves back quickly when dodging, amount of dodges increases with level. High Cooldown. No
[[web/20230816215610/https://returntomorroc.com/wiki/index.php/File:Tk_sevenwind.gif%7CTk sevenwind.gif]] Seven Winds Lv 7 Changes weapon element to any other element except poison. Self-Support Element can be changed anytime. No

Unchained Assassin and Rogue

These are not unique jobs, but they unlock the true potential of their trees by forfeiting the ability to specialize permanently.

Requirements: Assassin or Rogue at base level 100 and job level 50.

Unchaining requires delivery of a +7 Needle Katar (Assassin) or a +7 Hunter Bow (Rogue) with random options as requirement for the job change to the corresponding Master on the counter.

Power Potential of the Assassin and Rogue

The true potential of these two jobs comes from wearing Loki Items.

The items are completely character bound.

Loki's Scarf

The Scarf is received upon unchaining the job, which permanently locks the character out of any job progression.

This Scarf provides:

  • Lower Headgear
  • All Stats +1
  • HP+10 per Base Level
  • SP+1 per Base Level
  • 2 Slots

It also has a special property:

The Following Skills are unlocked at the new Max of Lv13.

Assassin: Sonic Blow, Shadow Slash, Silent Strike, Boomeraxe and Cloaking.

Rogue: Wind Slash, Throw Acid, Arrow Vulcan, Frost Diver and Sneak Attack (Sneak Attack's max Level of 5 becomes 13)

These skills will have a higher scaling potential, allowing for unique power for unchained jobs.

Mistletoe Ring

A specific item to the Unchained Assassin and Unchained Rogue, it provides specific bonuses as well:

  • Right Accessory Slot
  • All Stats +1
  • ATK+2%
  • MATK+2%
  • 1 Slot

It also has a combo property when worn alongside the Scarf:

Assassin

  • Sonic Blow: Reduced Cooldown.
  • Shadow Slash: No SP Cost.
  • Silent Strike: Also causes Burning at 100% chance for 10 seconds.
  • Boomeraxe: Knockbacks +3 cells.
  • Cloaking: Autocasts Heal Lv10.

Rogue

  • Wind Slash: Reduced Cooldown.
  • Throw Acid: Autocasts Throw Molotov at 100% chance.
  • Arrow Vulcan: All variable and fixed cast time removed.
  • Sneak Attack: Reduced Cooldown.
  • Frost Diver: No SP Cost.

Obtaining this item requires successfully delivering the items requested by Iruga in the Master Room.