Raider: Difference between revisions

From Echoes Of Morroc
Created page with "==The Forgotten Myth== 25px|alt=Raider.gif The Raider is an off-tank with large damage overall, capable of fighting in multiple ways. It has plenty of buffs to protect itself under specific circumstances. '''Best:''' Versatile fighter, decent resistances, good party potential. '''Worst:''' below average damage, gear reliant, hard to balance stats. '''Weapons:''' Spears, Wyrm Spears, limited Daggers and Swords ===Gameplay Identity=== The Raider is..."
 
No edit summary
Line 93: Line 93:
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | VIT/HP
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | VIT/HP
|}
|}
==Tips and Tricks==
* While the job kit is effective at using every ability, it can become an issue when situational awareness is required. Don't use a 2-Handed Wyrm Spear when you are in danger, as you are taking more damage without a shield.
* Using the "Taunt" ability in parties when engaging enemies can turn a bad situation into a manageable one. Remember you can tank damage and your party might not.
* Repeating "Dragon Thrust" too much can lead to issues with generating aggro. Remember to use other skills or abilities to avoid enemies focusing you too much. The aggro of Dragon Thrust may also interrupt attacks that allies use.
* Watch your status. This job depends on a fine balance of STR, DEX and VIT. Focusing on too much of a single stat is a common mistake that can lead to a lack of damage or survivability.
* Engage at the start using the skills: [[Spear Mastery]] followed by either a defensive ''1-Handed Spear'' or ''2-Handed Wyrm Spear'' to push further. Swap to the more offensive weapon depending on the situation. A defensive mindset is key to start and then your game can open up into more damage later on.
==Recommended Party Composition==
* Pairing Raiders with jobs that can output heavy ranged damage or strong healers can increase the ability of the Raider to stay in the front lines.
* Jobs that can provide a decent amount of cover such as [[Paladins]] can help you a lot. They can protect your weaker moments as you balance gear and stats.
* Avoid having too many defensive jobs in the same party. While having tanks is essential, Raiders can fit this role alongside a Paladin, meaning that having more tanks can lead to a severe lack of damage. A good balance would be 2 tanks, 2 damage dealers, and a healer.
==Gear==
'''Stats:'''
* STR: This is your main stat. Raiders focus on high base damage and a healthy amount of defense.
* DEX: While not as important as STR, DEX increases your accuracy, which is essential for landing hits.
* VIT: Very important for a Raider. As a hybrid tank/off-tank, survivability is a key point.
'''Weapons:'''
* Spears: The basic choice, decent range and good damage, versatile.
* Wyrm Spears: Massive 2-Handed weapons with lots of damage and attack speed, but no shield.
* Daggers: In rare cases where high speed is required. Usually not recommended.
* Swords: Very limited options but can help in specific builds.

Revision as of 18:23, 5 July 2024

The Forgotten Myth

Raider.gif The Raider is an off-tank with large damage overall, capable of fighting in multiple ways.

It has plenty of buffs to protect itself under specific circumstances.

Best: Versatile fighter, decent resistances, good party potential.

Worst: below average damage, gear reliant, hard to balance stats.

Weapons: Spears, Wyrm Spears, limited Daggers and Swords

Gameplay Identity

The Raider is the opposite of the Trickster. It's a safe job class that can progress at a steady pace and handle most situations, making this job:

A well rounded warrior with good damage variety, high frontline potential and a simple kit that can cover every situation it faces.

A smart Raider knows what path to take to correctly engage enemies. In risky situations they may favor the use of a 1-Handed Spear with a Shield to keep the enemies at bay. When more comfortable they can swap into the powerful 2-Handed Wyrm Spear to increase their damage potential and Dragon Thrust Level.

Dragon Thrust is a Powerful Opener for the Dracomancer. The level of this skill that is enabled depends on the currently equipped spear. The skill is the center-piece of any Raider or Dracomancer.

The entire kit of a Raider is built around skills that should be used situationally, either by pushing enemies back, increasing defenses or attacking with more offensive power.

Raiders have quick job level growth, hitting the max Job level of 50 well before most other non-thief jobs. However, only the best will be able to continue their training until they peak and become a Dracomancer.

Skills

Weapon Skill

Level Available depends on the current weapon

Skill Max Level Description Skill Type Details Scaling
Dragonthrust.gif Dragon Thrust Lv 10 Quickly strikes enemies ahead and locks position for follow-up skills Melee Damage hits in a small area
Enables Combo Ready
STR and VIT
Scythemst.gif Spear Mastery Lv 10 Increases attack with spears Passive Also increases HP when wielding 1-Handed Spears or Flee with 2-Handed Spears None
Heavystab.gif Heavy Stab Lv 10 Deals damage to a single enemy with a spear Melee Damage is severely reduced when not used as a combo follow-up VIT
Windcutter.gif Wind Cutter Lv 5 Deals damage against all enemies around, knocking them back Melee AoE Has VIT scaling with 1-Handed Spears and deals 2 hits with 2-Handed Spears None(VIT)
Spearboomerang.gif Spear Boomerang Lv 5 Throws the spear at a distant enemy Ranged Range increases with level DEX
Phantomspear.gif Phantom Spear Lv 5 Summons a spectral spear to damage a small area. Magic AoE Also reduces enemy move speed temporarily
Enables Combo Ready
INT/VIT
Lifeofdragon.gif Life of Dragon Lv 5 Increases defenses, regeneration and vitality temporarily Buff Slightly increases the scaling of all abilities VIT
Taunt.gif Taunt Lv 5 Forces enemies to attack the caster for a short time Utility Great for keeping weaker party members safe VIT/HP