Sinner: Difference between revisions
Line 42: | Line 42: | ||
! style="text-align:center; background-color:#99d9ea;" | Scaling | ! style="text-align:center; background-color:#99d9ea;" | Scaling | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Wolfeyes.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Wolfeyes.gif|26x26px]] Wolf Eyes | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Reduces fixed cast time of sinner skills | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Reduces fixed cast time of sinner skills | ||
Line 49: | Line 49: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Extraquiver.gif|24x24px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Extraquiver.gif|24x24px]] Extra Quiver | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases Max SP and SP Regen speed | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases Max SP and SP Regen speed | ||
Line 56: | Line 56: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Reboundquiver.gif|24x24px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Reboundquiver.gif|24x24px]] Rebound Quiver | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Defeating enemies with targeted skills refill SP | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Defeating enemies with targeted skills refill SP | ||
Line 63: | Line 63: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Bloodyquiver.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Bloodyquiver.gif|26x26px]] Bloody Quiver | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Consumes partial HP to refill SP | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Consumes partial HP to refill SP | ||
Line 70: | Line 70: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Reloadquiver.gif|24x24px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Reloadquiver.gif|24x24px]] Reload Quiver | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Reduces variable cost for the next 7 skills by half | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Reduces variable cost for the next 7 skills by half | ||
Line 77: | Line 77: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Arrowstorm.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Arrowstorm.gif|26x26px]] Arrow Storm | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Shoots arrows to the skies so they rain down a large area of enemies | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Shoots arrows to the skies so they rain down a large area of enemies | ||
Line 84: | Line 84: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Godhandarrow.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Godhandarrow.gif|26x26px]] Godhand Arrow | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Shoots a strong arrow full of energy directly at an enemy for high damage | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Shoots a strong arrow full of energy directly at an enemy for high damage | ||
Line 91: | Line 91: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Cannonturret.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Cannonturret.gif|26x26px]] Cannon Turret | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Summons a invincible turret to shoot enemies for a short while over an area. Low duration | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Summons a invincible turret to shoot enemies for a short while over an area. Low duration | ||
Line 98: | Line 98: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX and VIT | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX and VIT | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Smokebomb.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Smokebomb.gif|26x26px]] Smoke Bomb | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 1 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 1 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Throws smoke all around the caster to decrease incoming ranged attacks hit rate | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Throws smoke all around the caster to decrease incoming ranged attacks hit rate | ||
Line 105: | Line 105: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Windwalk.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Windwalk.gif|26x26px]] Wind Walk | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases movement speed of the entire party | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases movement speed of the entire party | ||
Line 112: | Line 112: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Killerinstinct.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Killerinstinct.gif|26x26px]] Killer Instinct | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases your offenses and all stats for a short duration | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases your offenses and all stats for a short duration | ||
Line 119: | Line 119: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Inquisitionresolve.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Inquisitionresolve.gif|26x26px]] Inquisition Resolve | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Adds a chance that up to 5 extra attacks will be made when auto attacking | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Adds a chance that up to 5 extra attacks will be made when auto attacking | ||
Line 126: | Line 126: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Finalarrow.gif|26x26px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Finalarrow.gif|26x26px]] Final Arrow | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Prepares a massive auto-attack for massive damage, stacks with all Inquisition Resolve hits | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Prepares a massive auto-attack for massive damage, stacks with all Inquisition Resolve hits | ||
Line 133: | Line 133: | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|- | |- | ||
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Lastinquisition.gif|24x24px | | style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Lastinquisition.gif|24x24px]] Last Inquisition | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5 | ||
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases ranged damage multipliers for a short duration | | style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases ranged damage multipliers for a short duration |
Latest revision as of 17:58, 6 July 2024
Raining death from afar
The Sinner is a safe fighter that can take down enemies either with a strong precise hit or a barrage of many arrows.
Due to their incredible use of Bows, Sinners can take down enemies before they become a threat with the correct balance of positioning, power and resources.
Best: Long Range, great DPS, can stack buffs for a massive burst.
Worst: Very SP intensive, no big party buffs, balancing multiple details and resources.
Weapons: Bows, some swords and daggers
Gameplay Identity
The Sinner can be built around two extremely different play styles, both of them are very good in handling combat situations and requiring positioning, so they:
Can adapt to difficult situations and tackle challenges much above what other jobs would consider doable by themselves, but requiring perfect balance of gameplay.
The Sinner can use a multitude of tools at their disposal to always keep their SP ready to spend, this is paramount in their gameplay since the high consumption of the skills can quickly render them useless if not well planned.
Due to being able to quickly setup turrets around, the Sinner can cover an area with constant damage while focusing on avoiding damage and repositioning, using Decoy from Rogue is a core skill that will quickly differentiate the greatest Sinners from the rest.
If a Sinner is allowed to fully prepare before a fight, they can end it all with a single attack by using Final Arrow, by stacking as many buffs as possible and along with Inquisition Resolve, potentially dealing the strongest direct hit in the game (with some luck).
Core Gameplay Loop
The Sinner has a kit focused in either fully utilizing their skills for speed or AoE, to control the area or boost everything else:
- Arrow Storm and Godhand Arrow are skills that can help build a better rotation.
- Cannon Turret Can help cover the ground with passive, constant damage.
- Quiver Skills provide ways to boost the speed of skill rotations, regenerations and overall gameplay quality and speed.
- Buff Skills consume a high amount of resources for short bonuses, but they can provide unique interactions for massive damage.
- Final Skill: Last Inquisition. Improves all ranged damage modifiers for a short duration, requires a large amount of HP/SP.
With the correct balance between passives, damage, buffs and position, a well built Sinner will be able to take down multiple threats without a scratch.