Job Quests: Difference between revisions
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=== Jester Quest === | === Jester Quest === | ||
[[ | [[File:Jester.gif]] | ||
'''Start Location:''' Funny Guy, Prontera Southwest | '''Start Location:''' Funny Guy, Prontera Southwest | ||
'''Required:''' Orphan Job Lv10 | '''Required:''' Orphan Job Lv10 |
Revision as of 11:27, 14 July 2024
Jobs are not only ways to play here, but also a unique identity of the player. The Job Change Quests are an essential part of this.
Thief Tree
The Thief tree is the "regular progression" tree of the game. There are multiple job quests and paths to be taken. It's the perfect way to follow your destiny.
Thief Quest
Start Location: Lydia the Thief, Orphanage
Required: Orphan Job Lv10
Objective: Pay the price and assist the guild by talking to Lydia on the Orphanage entrance
Prowler Quest
Required: Thief Job Lv50
Objective: Use the Prowler Armguard and prove you can fight the strongest enemies no matter what.
Shadowseer Quest
Required: Thief Job Lv50
Objective: Understand the path of Life and Death.
Assassin/Rogue Quest
Start Location: Sograt Desert Guild - moc_fild16
Required: Thief Job Lv50
Objective: Clear all the trials of the assassins, including basic knowledge, evasion and intuition to choose into become an Assassin or a Rogue.
Note: The Master at the top of the pyramid can help any thief with their Assassin and Rogue job quest.
Unchained Classes Quests
Start Location: Master Room, Orphanage
Required: Job Level 50 (Unchained Thief), Base Level 99, Job Level 50 (Unchained Assassin, Unchained Rogue, Phantom Thief)
Objective: A specific weapon with random options will be requested at a high refine level, bring the weapon to the master. The weapon will need to be at the EXACT refine level.
Specialization Quests
Start Location: Desert Guild, moc_fild16
Required: Assassin or Rogue Job Lv50
Objective: Talk to the master to learn the details about a specialization, the master will change you into the specialization if you wish.
Note: Entrance to the Desert Guild is on the center island, to the left-side/west. The Top of the temple is only for the Assassin and Rogue tests.
Night Raven Quest
Start Location: Sky Brother, Rachel Fields
Required: Blade Dancer Job Lv70
Objective: Scout the area and prepare a escape route to save the people from the cultists. This Quest is shared with Scoundrel's quest, you'll work outside.
Black Plague Quest
Start Location: Land Brother, Rachel Fields
Required: Scoundrel Job Lv70
Objective: Infiltrate the cultist base and help the people escape. This Quest is shared with Blade Dancer's quest, you'll work inside.
Satsujin Quest
Start Location: Master Saito, Yuno
Required: Shinobi Job Lv70
Objective: Capture the mysterious fugitive and survive all its traps.
Gravekeeper Quest
Start Location: Tomb Guardian, Pyramid Basement
Required: Executioner Job Lv70
Objective: Enter Loki's tomb and learn the hardships of the Assassin path.
Arcane Master Quest
Start Location: Mystic Assistant, Geffen Fields
Required: Mystic Job Lv70
Objective: Control the 4 natural elements and be approved by the Grandmaster.
Kingslayer Quest
Start Location: Dethroned King, Moscovia
Required: Duelist Job Lv70
Objective: Face the usurper and bring justice back to a lost kingdom.
Sinner Quest
Start Location: High Priest Zhed, Rachel Temple Garden
Required: Deadeye Job Lv70
Objective: Find the truth about the darkness covering the holy lands.
Blast Juggler Quest
Start Location: Mad Scientist, Lighthalzen
Required: Saboteur Job Lv70
Objective: Track down Wolfchev and make sure he pays for his crimes with his life.
Trickster/Revenant Tree
The trickster path is a simple way to break the rules and make your own destiny.
Trickster Quest
Start Location: Mrs. Sorin, Orphanage
Required: Orphan Job Lv10
Objective: Embrace the cold of your soul and change your life forever.
Revenant Quest
Start Location: Trickster, Niflheim
Required: Trickster Job Lv70
Objective: Silence the mark and use the darkness feared by all Orphans.
Vagabond/Legend Tree
The path of not having a path. You can ignore your destiny.
Vagabond Quest
Start Location: Vagabond, Orphanage
Required: Orphan Base Level 15, Job Lv10
Objective: Ignore the world that moves around you and forge a new path, free of any expectations and rules.
Legend Quest
Start Location: Vagabond, Dicastes Diel
Required: Vagabond Job Lv70
Objective: Understand where the energy that flows around the world comes from and gain its approval.
Raider/Dracomancer Tree
The true path to change your destiny and become something greater.
Raider Quest
Start Location: Wandering Knight, Payon Forest
Required: Orphan Job Lv10
Objective: Understand the qualities of a true warrior and how to control your impulses.
Dracomancer Quest
Start Location: ????
Required: Raider Job Lv50
Objective: Survive the fury of ancient dragons and pay the price of blood.
Unique Tree
Sometimes a single step is all it takes. You can laugh at your destiny or change it.
Jester Quest
Start Location: Funny Guy, Prontera Southwest Required: Orphan Job Lv10 Objective: See the fun in the world and see how you can make everything fun.
Illusionist Quest
Note: Illusionist is an Expert Job. It may be harder to play than usual. Start Location: Broken Clock, Orphanage Required: Orphan Base Level 15, Job Lv10 Objective: Learn the true use of your memories and how to transform them into power and fear.
Judge Quest
Note: Judge is an Expert Job. It may be harder to play than usual. Start Location: Leon Damon, Orphanage Required: Orphan Base Level 15, Job Lv10 Objective: Earn the approval of all 7 royal families and become a figure of authority in New-Midgard.
Dark Knight Quest
Start Location: Strange Mirror, Prontera Knight's Guild Required: Orphan Base Level 15, Job Lv10 Objective: Look deep inside yourself and see the true form of a shadow.
Extra Tree
Destiny may not be to fight.
Merchant Quest
Note: Merchant is not a combat job and cannot level up. Start Location: Merchant Representative, Orphanage Required: Orphan Base Level 1, Job Level 1, and not higher. Objective: Get your license and work earning honest money by selling in Alberta.