Legend: Difference between revisions

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[[File:Legend.gif|25px|link=]]'''Unmatched warrior'''
= [[File:Legend.gif|25px|link=]]Unmatched Warrior =
 
The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit.
The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit.
It has very limited alternate tools and requires smart play to succeed.
It has very limited alternate tools and requires smart play to succeed.
'''Greatest changes from Vagabond:''' Dual wielding, access to manageable buffs, safety wall (high-end), ASPD cap increased to 190.
 
'''Weapons:''' Daggers
'''Greatest changes from Vagabond:'''
* Dual wielding
 
* Access to manageable buffs
 
* Safety wall.
 
'''Weapons:''' Daggers.


==New Mechanics==
==New Mechanics==

Latest revision as of 15:28, 12 October 2024

Unmatched Warrior

The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit. It has very limited alternate tools and requires smart play to succeed.

Greatest changes from Vagabond:

  • Dual wielding
  • Access to manageable buffs
  • Safety wall.

Weapons: Daggers.

New Mechanics

The Legend, like the Vagabond, learns the full skill tree eventually. This ensures it always has full access to its kit, as simple as it may be. A good Legend will know how to take the most advantage from its damage buff Harness Magic, as it can convert MATK and INT into more auto attack damage, making even some magic-bonus weapons useful under the right circumstances. As it still relies on auto attacks, its a simple job mechanically, but can be very complex to correctly balance and extract the most both in damage and in survival. Safety Wall comes at the very end of the skill tree, but it's the best short-range protection available for a party due to how flexible it is.

Skills

Skill Max Level Description Skill Type Details Scaling
Advanced Righthand Mastery Lv 5 Restore damage penalty from dual wielding and increases it further at higher levels Passive Righthand Damage is 55% when dual wielding +10% per level, up to 105% No
Advanced Lefthand Mastery Lv 5 Restore damage penalty from dual wielding and increases it further at higher levels Passive Lefthand Damage is 55% when dual wielding +10% per level, up to 105% No
Adv. Blade Mastery Lv 5 Increases Attack and hit rate with swords and daggers. Passive Added as a flat bonus in damage. No
Improve Potion Lv 10 Increases potion healing power by 5% per level Passive also applies to any potions used with Pitcher skills No
Relentless Daggers Lv 10 Increases attack speed with daggers Passive None No
Final Blade Mastery Lv 10 Increases dagger weapon damage Passive Increase is larger than usual masteries No
Harness Magic Lv 10 Converts part of the MATK into ATK and part of INT when casting into STR Self-Support Change is not applied to status window, high SP cost No
Harness Speed Lv 10 Increases ASPD % bonuses even further, also increases Critical and Hit rates Self-Support Has little effect without other ASPD % bonuses No
Safety Wall Lv 4 Block a few short-range physical attacks and skills for a duration according to skill level Support High damage skills can break all hits at once No