Shadow System: Difference between revisions
Line 123: | Line 123: | ||
{|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | {|class="wikitable" style="font-weight:bold; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | ||
!width="33%"| Name | !width="33%" style="background: #99d9ea;" | Name | ||
!width="33%"| Slot | !width="33%" style="background: #99d9ea;" | Slot | ||
!width="33%"| Bonus | !width="33%" style="background: #99d9ea;" | Bonus | ||
|- | |- | ||
| [[File:Card.gif|24x24px|link=Card]]Rank E Shadow Card | | [[File:Card.gif|24x24px|link=Card]]Rank E Shadow Card |
Revision as of 17:42, 4 July 2024
The Shadows
Shadows are the curse of The Mark given form. They are the main reason Orphans are hated by so many people around New-Midgard.
The Mark
- The Mark is a red glow in the eyes of every Orphan. It's commonly called Morroc's Mark due to it appearing during the mass disappearances after Morroc's Death.
- Orphans who carried the mark have vanished for between 4 to 5 years, leaving no trace behind and having no memory of where they have gone to. They aged normallly.
- The mark has no other known properties apart from creating Shadows.
Shadow Mechanics
- Whenever a player dies in any dungeon (and only dungeons), a Shadow will spawn. The type of shadow depends on the dungeon ranking.
- Each shadow has a specific behavior, and will randomly attempt to Self-Destruct whenever anyone comes near it.
- If the shadow is defeated before it explodes, the last player who died on the map is revived with partial HP/SP..
- Multiple player deaths can cause multiple shadows to spawn, all must be defeated to revive a player. Only the last player who died is revived.
- If the shadow explodes it deals heavy area damage based on how much HP it had left. Damage is fixed at 100 per HP left. Shadows take 1 damage from any source.
Shadow Types
Rank E Shadow
HP: 10
Maximum Damage: 1000
Behavior: This shadow won't move or attack, and will self destruct after 15 seconds of cast time.
Rank D Shadow
HP: 15
Maximum Damage: 1500
Behavior: This shadow will quickly move close to any item on the floor and self destruct after 10 seconds of cast time.
Rank C Shadow
HP: 20
Maximum Damage: 2000
Behavior: This shadow might use Pneuma or Safety Wall around and self destruct after 10 seconds of cast time.
Rank B Shadow
HP: 25
Maximum Damage: 2500
Behavior: This shadow won't move but deals constant hits of 1 damage to hitlock players, will self destruct after 10 seconds of cast time.
Rank A Shadow
HP: 30
Maximum Damage: 3000
Behavior: This shadow will cast magic on players to cause negative status, will self destruct after 8 seconds of cast time.
Rank S Shadow
HP: 50
Maximum Damage: 5000
Behavior: This shadow will slowly walk towards a player, and may instantly teleport to them, will self destruct after 3 seconds of cast time.
Shadow Cards
Shadows can also drop cards, all cards have 1% drop rate like common monsters.
Combo | Stat Bonus | Extra Bonus |
---|---|---|
![]() |
All Stats +5 | Def Pierce +10%, MDef Pierce +10% |