Runes: Difference between revisions
Line 241: | Line 241: | ||
| SP +1%/Refine | | SP +1%/Refine | ||
| Stronger Colors | | Stronger Colors | ||
|} | |||
{| class="wikitable" | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Berkano Rune of Birth | |||
| EXP+1% per Refine. | |||
| HP and SP+1% pr 2 Refines | |||
| Red and Gold | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Anima Rune of Restoration | |||
| HP/SP Regen +10% | |||
| Extra +5% per refine | |||
| Red, Gold and Black | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Berkano Rune of Beginning | |||
| EXP+3% per Refine. | |||
| HP and SP-1%/Refine | |||
| Gold and Red | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Fehu Rune of Wealth | |||
| Zeny per kill limit +5 per Refine. | |||
| All Stats-1/Refine | |||
| Gold Accents | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Fehu Rune of Farming | |||
| Drop Rate+1%/Refine, EXP Rate-2%/Refine | |||
| Luk+3 | |||
| Gold Base | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Nauthiz Rune of Desires | |||
| SP Regen +10% | |||
| SP-3%/Refine | |||
| White and Purple | |||
|- | |||
! [[File:Orangerune.png|26x26px|link=File_Orangerune.html]] | |||
| Raidho Rune of Chariot | |||
| Weight Limit +500 per Refine. | |||
| Str+3 | |||
| Black and Green | |||
|} | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- | |||
! Rune | |||
! Name | |||
! Effect | |||
! Bonus Effect | |||
! Clothes Color | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Kenaz Rune of Torch | |||
| Reflect single target magic back chance +2% per Refine. | |||
| INT+1 | |||
| White and Red | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Dagaz Rune of Hope | |||
| Reflect ranged attacks damage received +2% per Refine. | |||
| DEX+1 | |||
| White and Yellow | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Hagalaz Rune of Transformation | |||
| Reflect melee attacks damage received +2% per Refine. | |||
| STR+1 | |||
| White and Green | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Uruz Rune of Freedom | |||
| Perfect Dodge +1. | |||
| Flee +3 per Refine. | |||
| Red and Blue | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Algiz Rune of Shield | |||
| DEF+7 per Refine. ATK/MATK -5 per Refine. | |||
| VIT+3. | |||
| Sharp Colors | |||
|- | |||
! [[File:Greenrune.png|26x26px|link=File_Greenrune.html]] | |||
| Algiz Rune of Ward | |||
| MDEF+2 per Refine. ATK/MATK -5 per Refine. | |||
| INT+3. | |||
| Sharp Colors | |||
|} | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- | |||
! Rune | |||
! Name | |||
! Effect | |||
! Bonus Effect | |||
! Clothes Color | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Kenaz Rune of Flames | |||
| Fire DMG Received -2% per Refine. | |||
| DMG vs Earth +4% per Refine. | |||
| Red and White | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Hagalaz Rune of Skies | |||
| Wind DMG Received -2% per Refine. | |||
| DMG vs Water +4% per Refine. | |||
| Green and White | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Jera Rune of Land | |||
| Earth DMG Received -2% per Refine. | |||
| DMG vs Wind +4% per Refine. | |||
| Brown and White | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Laguz Rune of Seas | |||
| Water DMG Received -2% per Refine. | |||
| DMG vs Fire +4% per Refine. | |||
| Blue and White | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Nauthiz Rune of Shadows | |||
| Dark DMG Received -2% per Refine. | |||
| DMG vs Holy +4% per Refine. | |||
| Purple and White | |||
|- | |||
! [[File:Bluerune.png|26x26px|link=File_Bluerune.html]] | |||
| Dagaz Rune of Light | |||
| Holy DMG Received -2% per Refine. | |||
| DMG vs Dark +4% per Refine. | |||
| Yellow and White | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Rune | |||
! Name | |||
! Effect | |||
! Bonus Effect | |||
! Clothes Color | |||
|- | |||
! [[File:Specialrune.png|21x23px|link=File_Specialrune.html]] | |||
| Isaz Rune of Challenge | |||
| Drop Rate +3% per Refine. | |||
| HP/SP-5% per Refine. | |||
| Full Black | |||
|} | |} |
Revision as of 23:15, 4 July 2024
The Rune System is a unique system for Return to Morroc.
Runes have powerful bonuses. These bonuses can be improved by refining the runes. A rune is harder to refine than a common equipment.
The runes also change the color of your character when equipped. So it's also a strategic element, as for example, Wearing a fire damage boosting rune, will change one's color to red.
Runes can be obtained in a variety of ways.
Rune Types
Neutral Rune: Simple runes that can't be refined, can be used at any level and provide minor bonuses, perfect for beginners.
White Rune: Runes with unique variations that change the way you can engage content.
Dark Rune: Job Runes. They improve specific skills and stats of the job they belong to. Only one per job is available.
Purple Rune: Power Runes. Improve overall mechanical performance of the wearer.
Orange Rune: Growth Runes. Helps the wearer grow and evolve faster in a variety of ways.
Green Rune: Guard Runes. improves general defensive powers of the wearer.
Blue Rune: Elemental Runes. Boost power and resistances to certain elements.
Special Rune: Unique Runes. provide unique properties that can't be obtained anywhere else.
Full Rune List
Rune | Name | Effect | Bonus Effect | Clothes Color |
---|---|---|---|---|
Isaz Rune of Challenge | Drop Rate +3% per Refine. | HP/SP-5% per Refine. | Full Black |