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The Judge has access to 100 Job Levels, even with that many, correct spending of points is required as the skills have hefty requirements and interactions. | The Judge has access to 100 Job Levels, even with that many, correct spending of points is required as the skills have hefty requirements and interactions. | ||
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!width="16%" style="background: #99d9ea;" | Skill | !width="16%" style="background: #99d9ea;" | Skill | ||
!width="16%" style="background: #99d9ea;" | Max Level | !width="16%" style="background: #99d9ea;" | Max Level |
Revision as of 09:08, 5 July 2024
Swift Justice
Note: The Judge is an Expert Job. It's not recommended for beginners. The core feature of the Judge is Complex management of SP and resource with a unique progression.
Judge Requires Base Level 15 and Job Level 10 to start the quest.
For Details about the main HQ and unique world interactions of judges, check the Judge Headquarters page.
The Judge has powerful combat potential by using revolvers. A good Judge on the battlefield is a game changer, a bad judge is nothing but a waste.
It's rotations are based on very defined preparation and burst phases.
Best: Massive damage potential, High mobility and range, very quick SP regen.
Worst: Very small SP pool, squishy, extremely skill point starved even with 100 job levels.
Weapons: Revolvers
Gameplay Identity
The Judge has a high damage potential, with an extra resource management in the way of the Seals, this makes the Judge:
An intense management job with multiple layers of preparation that grows exponentially according to its action flow.
Due to its very small SP pool, the Judge can't just mindslessly spam all its skills at once and hope for success, it needs a balanced flow of preparing it's seals (required for most of its skills), and using them to attack enemies.
On the other hand the Judge has very fast SP regeneration with its revolvers, when it has control of how to use its small reserve, they can shine and quickly flow from preparing their seals and bursting down enemies quickly.
Core Gameplay
The Judge's main offensive tool is Absolution a powerful skill that can only be used after a double attack proc (usually from Akimbo Mastery).
Due to this, a good Judge will have decent ASPD, increase the double attack rate as much as possible to make it reliable and use the seals according to the situation needed.
Some of the skills from a Judge interact in many ways with its Job Levels, in the case of Absolution, the number of hits increases both with skill level and job level.
Due to its high scaling potential and unique weapons, the Judge is a job that has a very complex start, but once mastered, can dash in and out of combat in great flow.
As a final note, Magister Eye applies a mark to enemies, allowing any Absolution procs to hit multiple enemies anywhere on the screen and deal 1 extra hit.
Skills
The Judge has access to 100 Job Levels, even with that many, correct spending of points is required as the skills have hefty requirements and interactions.
Hidden Skills
When a Judge is killed with 95% or higher exp, it sometimes ressurrects under Frenzy status.
When a Judge's EXP is in multiples of exact 10% (10.0%, 20.0%, etc) they can use a specific chant to draw power from the royal families and increase their attack power massively for a duration. This chant is known by smart judges and can teach the player if they know who to ask.