Rogue
This job is the first on the "Power of Change" job tree. A tree focused on creating openings or protection around difficult situations.
The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Rogues had the opportunity to learn multiple approaches to combat, providing creative ways to fight.
Weapons Available: Daggers, Swords, Bows.
Skill Trees
The Rogue is a job class that can specialize in conditional damage, special damage, control, protection or magic damage. It can't dual wield but can use multiple weapon specialties to build new styles around it. Even providing cover to allies while wielding a bow to attack from afar.
Max Job Level for Rogue is 50. A Rogue can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.
Core Skills
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Tunnel Drive
|
Lv 5
|
Allows walking while under Hiding. Movement speed increases with higher level.
|
Passive
|
No Changes from original.
|
No
|
Chase Walk
|
Lv 5
|
Hides after a short cast. Allows walking undetected and can't be revealed.
|
Self-Support
|
Leaves footprints when moving. SP Cost is applied every few seconds.
|
No
|
Sneak Attack
|
Lv 5
|
Can only be used in hiding status. Appears and deals damage and reduces defenses.
|
Self-Support
|
Affects a small area around user. Good Opener.
|
DEX
|
Magic Pierce
|
Lv 5
|
Ignores 5% MDEF of enemy per level for duration.
|
Self Offensive Support
|
Also Ignores 1% DEF of enemy per level.
|
No
|
Fire Ball
|
Lv 10
|
Deals fire magic damage to enemy and surroundings. Chance to cause burning.
|
Offensive AoE Magic
|
Can be used with Autospell (Lv4)
|
No
|
Frost Diver
|
Lv 10
|
Deals high base magic damage to an enemy and attempts to freeze it.
|
Offensive Magic
|
Can be used with autospell (Lv4)
|
No
|
Blade Skills
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Blade Mastery
|
Lv 10
|
Increases attack with swords and daggers by 3 per level.
|
Passive
|
Also increases ASPD by 1% per level.
|
No
|
Overpower
|
Lv 5
|
Strikes a target and enemies around it and knocks them among themselves.
|
Offensive AoE
|
Can be chained with other skills. Ignores flee
|
STR
|
Wind Slash
|
Lv 10
|
Throws a wave of wind from a sword or dagger.
|
Offensive Ranged
|
Damage is affected by ranged modifiers.
|
STR
|
Face-Off
|
Lv 5
|
Smashes into an enemy with great strength, pushing them back.
|
Offensive Melee
|
Deals double damage if enemy is knocked into a wall.
|
STR
|
Gadget Skills
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Gadget Mastery
|
Lv 10
|
Increases Trap set range and bomb damage power. Also boosts INT and SP.
|
Passive
|
Trap and bomb skills deal physical or special damage, but have INT scaling.
|
No
|
Decoy
|
Lv 5
|
Creates a clone and becomes invisible, the clone explodes dealing damage.
|
Offensive AoE
|
Dashes back after being used.
|
INT and LUK
|
Throw Acid
|
Lv 10
|
Throws a bottle of acid that can reduce enemy defense temporarily.
|
Special Ranged
|
Requires an Acid Bottle.
|
INT
|
Throw Molotov
|
Lv 5
|
Creates a small area that deals constant damage.
|
Special AoE
|
Requires a Bottle Grenade.
|
INT
|
Bow Skills
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Bow Mastery
|
Lv 10
|
Increases DEX per level.
|
Passive
|
DEX influences most ranged modifiers in the game.
|
No
|
Arrow Vulcan
|
Lv 10
|
Throws a long string of arrows at a single enemy.
|
Offensive
|
Deals 50% bonus damage vs enemies under half HP.
|
DEX and STR
|
Coin Flip
|
Lv 5
|
Spends 1 zeny to flip a coin. If it lands on heads, 1 coin is added.
|
Self-Support
|
Coins add +1 ATK, skills require coins, higher level increases success rate.
|
None
|
Ricochet Arrow
|
Lv 5
|
Strikes all enemies in a small area with strong arrow attacks.
|
Offensive Ranged
|
Requires 1 Coin. Low cooldown. Area of effect increases based on skill level.
|
LUK
|
Shield Skills
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Shield Mastery
|
Lv 10
|
Increases HP by 25 per level when equipped with a shield.
|
Passive
|
Skill also increases the damage of shield-based skills
|
No
|
Shield Boomerang
|
Lv 5
|
Throws your shield at a distant enemy.
|
Offensive Ranged
|
Damage is slightly boosted by shield refine and weight
|
VIT
|
Reflect
|
Lv 10
|
Reflects part of physical damage taken back when hit.
|
Offensive Self-Support
|
Amount increases per level.
|
No
|
Cover
|
Lv 5
|
Transfers any damage taken by a linked party member to the caster.
|
Party-Support
|
Range and duration increases with higher level.
|
No
|