Assassin
From Echoes Of Morroc
Assassin
This job is the first on the "Power of Tradition" job tree. A tree focused on direct combat, it can dual wield multiple weapons.
The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Assassins had the opportunity to learn new ways of combat, while sticking to their traditions.
Weapons Available: Daggers, Swords, Axes, Katars
Skill Trees
The Assassin is a job class that can specialize in direct damage, critical damage, or magic damage. It can wield multiple weapons as dual wield. Max Job Level for Assassin is 50. An Assassin can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.
Core Skills
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Right Hand Mastery | Lv 5 | Recover damage penalty from dual wielding. Effect is 50+10% per Level. | Passive | No Changes from original. | No |
Left Hand Mastery | Lv 5 | Recover damage penalty from dual wielding. Effect is 50+10% per Level. | Passive | Damage recovered is improved from original 80% -> 100% | No |
Cloaking | Lv 10 | Become invisible. Does not require a wall to be used at any level. | Self-Support | High cooldown and low SP cost, Increases critical rate. | No |
Flying Knife | Lv 5 | Throws an equipped Flying Dagger or Kunai at an enemy. | Offensive Ranged | Element is based on item thrown, item is not spent on use. | No |
Magic Pierce | Lv 5 | Ignores 5% MDEF of enemy per level for duration. | Self Offensive Support | Also Ignores 1% DEF of enemy per level. | No |
Fire Ball | Lv 10 | Deals fire magic damage to enemy and surroundings. Chance to cause burning. | Offensive AoE Magic | Can be used with Autospell (Lv4) | No |
Blade Skills
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Blade Mastery | Lv 10 | Increases attack with swords and daggers by 3 per level. | Passive | Also increases ASPD by 1% per level. | No |
Shadow Slash | Lv 10 | Teleports to an enemy and attempts a critical attack 3 times. | Offensive | Requires a Dagger or Sword. | LUK |
Fan of Knives | Lv 5 | Quickly spins throwing daggers around hitting nearby enemies. | Offensive AoE | Damage is improved by any kunai or flying dagger equipped and by level of improve dodge. Ignores flee and elements. | No |
Hallucination Walk | Lv 5 | Increases flee by 12 and Magic Dodge by 10% per level for duration. | Self-Support | Requires a Shadow Orb. Duration is 50s, Cooldown is 100s | No |
Axe Skills
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Axe Mastery | Lv 10 | Increases attack with axes by 5 per level. | Passive | Also increases HP by 35 per level. | No |
Boomeraxe | Lv 5 | Throws an axe at a distant enemy, knocking back and dealing damage. | Offensive Ranged | Requires an Axe. Extra INT-based damage vs poisoned enemies. | VIT and INT |
Axe Tornado | Lv 5 | Quickly spins around hitting enemies with the axe. | Offensive AoE | Requires an Axe. | VIT and INT |
Venom Coat | Lv 5 | Counters poison attacks with a massive hit. All other elements are countered with Envenom. | Self-Support | Requires a Shadow Orb. Duration is 25+5s per level, Cooldown is 70s | No |