Rogue

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Rogue

This job is the first on the "Power of Change" job tree. A tree focused on creating openings or protection around difficult situations.

The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Rogues had the opportunity to learn multiple approaches to combat, providing creative ways to fight.

Weapons Available: Daggers, Swords, Bows.

Skill Trees

The Rogue is a job class that can specialize in conditional damage, special damage, control, protection or magic damage. It can't dual wield but can use multiple weapon specialties to build new styles around it. Even providing cover to allies while wielding a bow to attack from afar. Max Job Level for Rogue is 50. A Rogue can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.

Core Skills

Skill Max Level Description Skill Type Details Scaling
Tunnel Drive Lv 5 Allows walking while under Hiding. Movement speed increases with higher level. Passive No Changes from original. No
Chase Walk Lv 5 Hides after a short cast. Allows walking undetected and can't be revealed. Self-Support Leaves footprints when moving. SP Cost is applied every few seconds. No
Sneak Attack Lv 5 Can only be used in hiding status. Appears and deals damage and reduces defenses. Self-Support Affects a small area around user. Good Opener. DEX
Magic Pierce Lv 5 Ignores 5% MDEF of enemy per level for duration. Self Offensive Support Also Ignores 1% DEF of enemy per level. No
Fire Ball Lv 10 Deals fire magic damage to enemy and surroundings. Chance to cause burning. Offensive AoE Magic Can be used with Autospell (Lv4) No
Frost Diver Lv 10 Deals high base magic damage to an enemy and attempts to freeze it. Offensive Magic Can be used with autospell (Lv4) No