Sinner

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Raining death from afar

The Sinner is a safe fighter that can take down enemies either with a strong precise hit or a barrage of many arrows.

Due to their incredible use of Bows, Sinners can take down enemies before they become a threat with the correct balance of positioning, power and resources.

Best: Long Range, great DPS, can stack buffs for a massive burst.

Worst: Very SP intensive, no big party buffs, balancing multiple details and resources.

Weapons: Bows, some swords and daggers

Gameplay Identity

The Sinner can be built around two extremely different play styles, both of them are very good in handling combat situations and requiring positioning, so they:

Can adapt to difficult situations and tackle challenges much above what other jobs would consider doable by themselves, but requiring perfect balance of gameplay.

The Sinner can use a multitude of tools at their disposal to always keep their SP ready to spend, this is paramount in their gameplay since the high consumption of the skills can quickly render them useless if not well planned.

Due to being able to quickly setup turrets around, the Sinner can cover an area with constant damage while focusing on avoiding damage and repositioning, using Decoy from Rogue is a core skill that will quickly differentiate the greatest Sinners from the rest.

If a Sinner is allowed to fully prepare before a fight, they can end it all with a single attack by using Final Arrow, by stacking as many buffs as possible and along with Inquisition Resolve, potentially dealing the strongest direct hit in the game (with some luck).

Core Gameplay Loop

The Sinner has a kit focused in either fully utilizing their skills for speed or AoE, to control the area or boost everything else:

  • Arrow Storm and Godhand Arrow are skills that can help build a better rotation.
  • Cannon Turret Can help cover the ground with passive, constant damage.
  • Quiver Skills provide ways to boost the speed of skill rotations, regenerations and overall gameplay quality and speed.
  • Buff Skills consume a high amount of resources for short bonuses, but they can provide unique interactions for massive damage.
  • Final Skill: Last Inquisition. Improves all ranged damage modifiers for a short duration, requires a large amount of HP/SP.

With the correct balance between passives, damage, buffs and position, a well built Sinner will be able to take down multiple threats without a scratch.

Skills

Skill Max Level Description Skill Type Details Scaling
Wolf Eyes Lv 3 Reduces fixed cast time of sinner skills Passive Reduction is 10% per level No
Extra Quiver Lv 10 Increases Max SP and SP Regen speed Passive Applied to base SP/SP Regen No
Rebound Quiver Lv 10 Defeating enemies with targeted skills refill SP Passive Amount increases based on enemy level. Also increases max SP No
Bloody Quiver Lv 5 Consumes partial HP to refill SP Self-Support Amount converted increases per level No
Reload Quiver Lv 3 Reduces variable cost for the next 7 skills by half Self-Support Lower SP cost and cast time per level No
Arrow Storm Lv 10 Shoots arrows to the skies so they rain down a large area of enemies Ranged Ground AoE has combo interactions with Double Strafe DEX
Godhand Arrow Lv 5 Shoots a strong arrow full of energy directly at an enemy for high damage Ranged has combo interactions with Double Strafe. High spam rate DEX
Cannon Turret Lv 5 Summons a invincible turret to shoot enemies for a short while over an area. Low duration Summon Multiple turrets can be set. Requires coins from Coin Flip(Rogue) DEX and VIT
Smoke Bomb Lv 1 Throws smoke all around the caster to decrease incoming ranged attacks hit rate AoE-Support also increases flee/reduces hit of anyone attacking inside, including enemies No
Wind Walk Lv 10 Increases movement speed of the entire party Party-Support Effect does not stack with increase AGI No
Killer Instinct Lv 5 Increases your offenses and all stats for a short duration Self-Support Requires coins from Coin Flip(Rogue), slowly drains HP/SP No
Inquisition Resolve Lv 5 Adds a chance that up to 5 extra attacks will be made when auto attacking Self-Support Lower odds for more hits No
Final Arrow Lv 5 Prepares a massive auto-attack for massive damage, stacks with all Inquisition Resolve hits Self-Support Damage of auto attack is boosted by 100% per level, lost if melee attacked No
Last Inquisition Lv 5 Increases ranged damage multipliers for a short duration Self-Support Requires a large amount of HP and SP to cast No