Black Plague

From Echoes Of Morroc

Death comes from inside

The Black Plague is a job focused on applying different debilitations to an enemy, and using their applied statuses to boost the power of their other skills, alternatively, they can use sheer brute force to kill them with axe skills.

The Black Plague is a strong job when correctly used, and almost useless when not correctly built or played. It has important restrictions but these come with massive Pay-off.

Best: Many debuff options, high skills scaling, tanky.

Worst: limited potential against some enemy types, very complex rotations and build.

Weapons: Dagger, Sword, Katar, Axe



Gameplay Identity

The Black Plague has a variety of tools that can be used to massively boost the power of its skills, according to one's resources, time and skills, this makes them:


A very resistant debuff-stacker that can apply cumulative damage based on how much they debilitate their enemy with multiple burst window skills.

The Black Plague has many complex rotations. Most of the Axe-side of the tree is very simple to use, albeit with some HP costs and management buffs.

It's strongest potential comes on its poison skills. By applying it through many ways (Envenom, Enchant Poison, Venom Splasher...) one can stack a massive venomous bomb into an enemy, ready to be detonated with different means.

The Black Plague can also carry Toxins, specific items that can be applied anytime to improve their combat capacity and debuff enemies even further. They may also craft such toxins themselves, which might be preferable for long fights as the materials are much lighter than the toxins themselves.


NOTE: The Poison negative status and element have been reworked in Return to Morroc, allowing them to be useful and reliable. Check Stat Changes and Elemental Table for more details.


Core Gameplay Loop

The Black Plague can be a very complex job to manage. Due to the depth of its gameplay style, correctly playing a Black Plague can deal incredible damage and quickly assist any party members due to enemies being very debuffed:

  • It's important to apply Poison status to targets to take full advantage of the kit.
  • Against poison-resistant enemies, the Axe skills are not only a backup plan but a very viable strategy.
  • Toxins are a strong buff/debuff at the same time, when correctly used, can make impossible situations easier to manage.
  • There are many ways to passively deal damage as a Black Plague.
  • Building a Black Plague is very complex and many skill can be used regardless of situation. It's important to find a healthy balance of offense and utility to ensure the effectiveness of the job.
  • Final Skill: Enchant Deadly Poison (Lv3). A powerful buff that increases the multiplying power of most offensive skills of the Black Plague, adding yet another bonus damage layer.

Due to the large amount of tools to keep track of, it's important to elaborate the best way to apply all debuffs to a target, in a way you both have sufficient time to apply all of them, and to make use of them.

A simple example rotation: Apply poison status with Envenom, Increase poison element strenght with Venom Mark, debuff poison defenses with Death Cloud, deal massive damage with Venom Buster, which deals poison-element extra damage according to poison status and state of target. This can be further expanded with Enchant Deadly Poison, Toxins, Axe skills and many more.

Skills

Skill Max Level Description Skill Type Details Scaling
Adv. Axe Mastery Lv 5 Increases Axe damage Passive Also increases hit rate No
Warring State Lv 5 Increases attack scaling of whole party Party-Support Has a very long cast time and high cost No
Horror Scream Lv 5 Screams and breaks concentration of enemies around, adding cast time to skills AoE Debuff Success chance improves with level, also reduces SP(players) and INT No
Spiral Blade Lv 10 Deals heavy repeatable damage with the Axe to an enemy, consuming HP Physical Melee Has a small chance to stun target VIT
Rupture Axe Lv 10 Smashes the ground and causes lava to erupt, dealing damage over an area Ground Physical Special Eruption damage is fixed, can cause burning and stun VIT
Mjolnir Fall Lv 10 Consumes a large amount of HP to deal damage over a massive area AoE Special Ranged Has high scaling potential and AoE coverage VIT
Adv. Venom Mastery Lv 10 Allows creation of different toxins, materials can be bought in the Black Market Passive Also increases EDP duration by 60s per level No
Toxin Creation Lv 1 Creates a toxin by using materials on inventory, amount and chance increases based on Job Level Self-Crafting Instruction Books and Poison Kits are not consumed No
Advanced Detoxify Lv 1 Removes any poison-related debuffs on a target Party-Support Requires an Antidote, either crafted or from Black Market No
Disease Coating Lv 10 Applies a toxin to the weapon, applying the buffs to cast and debuffs to targets Self-Support/Debuff Debuff applying chance and duration increases per level No
Pandemic Pandemic Lv 5 Spreads the toxin in a smoke over a small area, does not consume the applied toxin Ground Debuff 50% chance to apply the toxin effect to targets every 2 seconds No
Plague Impress Lv 10 Forcefully applies toxin to target while dispelling weapon toxin Ground Debuff High damage and high cooldown, double damage vs poisoned targets INT
Death Cloud Lv 10 Spreads poison in an area, dealing continuous magic damage and applying Inner Poison debuff Ground Magic AoE/Debuff Inner poison increases poison element damage taken by target INT
Living Dead Lv 5 Infuses body with a unique poison that deals constant damage to nearby enemies Self-Support Special Consumes a poison bottle, high cooldown VIT
Asc edp.gif Enchant Deadly Poison Lv 3(Limited) Coats weapon in a deadly poison, improving most final physical damage done Self-Support Consumes a poison bottle, Only usable up to Lv3 (Lv4 and 5 are Phantom Thief only) No

Toxins

For details on how to obtain or create the Toxins, check Black Market

All materials are sold and weight MUCH less than the ready to use toxin, so creating according to use is recommended.

All Toxins Increase physical damage dealt by 10%.

Toxin Research Lv Effect for User Effect for Target Changes from Vanilla RO
Paralysis Lv 1 Increase Movement Speed Decreases ASPD, Flee and move speed No Changes
Pyrexia Lv 2 Increases Critical and Auto Attack Damage by 10% Causes hallucination and extra flinching when attacked Increased auto attack damage, reduced critical damage
Death Hurt Lv 3 Recovers 2% HP every second Reduces healing received by target by 75%. Stacks with critical wounds Increased HP recovery from 1 -> 2% / Healing reduced improved 20% -> 75%
Leech End Lv 4 Immune to Blind and Stun Deals continous non-elemental damage to the enemy No Changes
Antidote Lv 5 Required for use of the "Advanced Detoxify" Skill None Improved effects and negative status healed
Venom Bleed Lv 6 Ignores 90% of reflect damage Reduces Max HP by 25% Ignore reflect 30% -> 90% / Max HP reduction 15% -> 25%
Magic Mushroom Lv 7 Reduces after cast delay by 20% Randomly cast skills, lose 2% HP every 4 seconds After cast delay 10% -> 20% / HP loss every 4 seconds 4% -> 2%
Pure Toxin Lv 8 Recover 1% Max SP every second Causes constant flinching motion and interrupts some casting No Changes
Oblivion Curse Lv 9 Immune to Silence and Curse Block SP regen and causes Oblivion status (resisted by INT) which blocks skill use Enemy INT resistance is higher