Regions and Dungeons

From Echoes Of Morroc

New Exploration

Return to Morroc provides a whole new world to explore. It's a familiar but heavily changed place, all done in a way to make exploration rewarding, unique and varied.

Regions

Regions of Midgard are vastly changed compared to original places. Some areas might be familiar to some, but the way they work may be completely changed. Below is a full breakdown of all major field regions.

Regions never spawn a Shadow when a player dies.

Region Monster Areas Level Range Related City Location
Morroc Desert 18 Maps 1~40 Morroc Midgard South
Prontera Fields 12 Maps 1~40 Prontera Midgard Center
Payon Forest 11 Maps 1~15 Payon and Alberta Midgard Southeast
Geffen Fields 14 Maps 25~60 Geffen Midgard East
Fort St Darmain 4 Maps 55~60 Comodo and Morroc Midgard South
Comodo Forest 5 Maps 45~55 Comodo Midgard Southwest
Umbala Jungle 4 Maps 60~65 Umbala Midgard Southwest
Splendide Forest 3 Maps 70~75 Mora Bridges Comodo and Geffen Regions
Mjolnir Mountain 12 Maps 45~60 Aldebaran Midgard North
Eastern Islands 3 Maps 80~90 Amatsu, Ayothaya and Malaya Off-Coast Midgard East
Dewata Island 1 Map 80~85 Dewata Off-Coast Midgard West
Yuno Fields 12 Maps 50~85 Yuno Schwarzwald Center
Hugel Fields 7 Maps 70~80 Hugel Schwarzwald East
Einbroch Fields 10 Maps 55~65 Einbroch, Einbech Schwarzwald West
Lighthalzen Fields 3 Maps 50 Lighthalzen Schwarzwald West
Rachel Fields 13 Maps 85~99 Rachel Arunafeltz North
Veins Fields 6 Maps 105~115 Veins, Rachel Arunafeltz South
Snow Fields 5 Maps 75~85 Lutie, Dicastes Diel Schwarzwald Off-Coast East
Verus Lost Sectors 4 Maps 105~115 Verus Schwarzwald Underground
Niflheim Fields 2 Maps 115~120 Niflheim New-Midgard Underworld
Yggdrasil Branches 2 Maps 95~100 Umbala Yggdrasil Tree

Dungeons

Dungeons are regular places to hunt for items, cards and level up. They are harder than most fields but always carry considerable and unique rewards. Dungeons are NOT instance-based. They are open maps that can be explored as much as needed.

They also have a Ranking that dictates how hard a dungeon is, the rank also dictates what shadows will spawn for the Shadow System.

Dungeon Rank Level Range Access Location MVP Major Changes
Pyramid Basement D 1~15 Morroc Ruins Orphan Piamette More passages are open on the labyrinth
Upper Pyramid D 1~25 Morroc Ruins Osiris No Changes
Insect Society Nest A 15~20 Sograt Desert Queen Maya and Queen Scaraba Rubble brought from the surface
Payon Cave D 15~25 Archer Village Moonlight Flower added shortcuts, one less floor
Prontera Culvert E 20~30 West Prontera Golden Thief Bug Added shortcut, removed 2 floors
Sphinx B 25~35 Morroc Sphinx Pharaoh Added shortcuts
Byalan Island D 30~45 Izlude Marina Coelacanth Lighting
Geffen Cave D 35~40 Geffen South Dracula New entrance and changed order
Sunken Ship C 35~45 Alberta Marina Drake Lighting, Ambience, ghosts
Beach Caves D 40~45 Comodo North/West Tao Gunka Removed East floor
Noble's Bathhouse A 40~50 Comodo Angry Pyuriel New Dungeon
Orc Dungeon C 50~55 Geffen South Fields Orc Lord Zombie Lighting and Ambience
Coal Mines E 55~60 Mjolnir Mountain Noble Devourer Changed 2F, Extra floor
Turtle Dungeon A 55~60 Alberta Marina Turtle General Changed 2F, Extra floor
Magma Dungeon B 55~60 Yuno Southeast Muspelskoll Removed a floor
Sunken Temple B 60~70 Payon General Daehyon New Dungeon
Airship Crash Site S 60~70 Einbroch Fields/Mjolnir Mountain Serpens New Dungeon
Clock Tower D 65~70 Aldebaran Timeholder Removed Basement
Faceworm Nest A 65~70 Archer Village Faceworm Queen New Dungeon
Einbroch Mines D 70~75 Einbech RSX-0806 Removed 3F
Toy Factory E 70~75 Lutie Stormy Knight Lighting
Regenschrim Lab A 70~80 Lighthalzen Forgotten Egnigem Spoiler
Dragon Nest C 75~80 Comodo Northeast Nidhogg New Dungeon
Waterfall Caves ? ??~?? Malaya Field Baroness of Despair New Dungeon
Glast Heim C 80~95 Geffen West Dream of Kings Removed filler floors
Ayothaya Temple D 85~90 Ayothaya Field Amon Ra Added Minimap
Dewata Volcano D 85~90 Dewata Beach Scylla Removed Caves
Amatsu Dungeon B 90~95 Amatsu Field Incantation Samurai Remade Entrance and First Floor
Crystal Caves C 90~95 Snow Fields Brinaranea New Dungeon
Juperos E 90~95 Yuno Fields Vesper Changed progression and Lighting
Alchemist Fortress D 90~100 Mjolnir Mountain Failed Abomination New Dungeon
Geffenia C 95~100 Geffen Bestia New entrance, under tower
Abyss Lake B 90~100 Hugel Field Detale Changed Lighting
Abandoned Hospital S 95~100 Malaya Soul Cage Azrael Expanded 1 Floor
Ice Dungeon B 95~100 Rachel Field Ktullanux Changed Lighting
[[[Rachel Sanctuary]] C 95~100 Rachel Temple Gloom Under Night Changed Lighting
Cursed Monastery A 100~105 Nameless Island Fallen Bishop Hibram Unlocked camera
Sky Garden A 100~105 Yggdrasil Branches Sarah Irine New Dungeon
Abandoned Kafra Warehouse B 100~105 Aldebaran North Kafra Manager Jenni New Dungeon
Kiel Hyre Factory C 100~105 Yuno Fields Kiel D-01 New Lighting, new theme
Odin Temple ? 105~115 Hugel Boat Valkyrie Randgris New Lighting and mood
Opera House A 115~120 Niflheim Baroness of Sorrow "New" Dungeon
Thor Volcano A 120~125 Veins Field Ifrit Unlocked camera
Varmundt's Mansion B 130~135 Lighthalzen Airship Paradox Amdarais New Dungeon
Death's Castle B 135~140 Niflheim Field Lord of Death New Dungeon
Regenschutz Lab S 135~140 Rachel Field Absolute Seyren New Dungeon
Lost Tomb of the King S 140~145 Alberta King Schmidt New Dungeon
Yggdrasil Tree E 1~150 Umbala Shining Plant Reworked Umbala Dungeon
Prontera Maze C 1~50 Prontera North Baphomet Removed first floor
Thanatos Tower B 40~100 Hugel Field Thanatos Removed later smaller floors, removed quest