Assassin

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Assassin

This job is the first on the "Power of Tradition" job tree. A tree focused on direct combat, it can dual wield multiple weapons.

The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Assassins had the opportunity to learn new ways of combat, while sticking to their traditions.

Weapons Available: Daggers, Swords, Axes, Katars

Skill Trees

The Assassin is a job class that can specialize in direct damage, critical damage, or magic damage. It can wield multiple weapons as dual wield. Max Job Level for Assassin is 50. An Assassin can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.

Core Skills

Skill Max Level Description Skill Type Details Scaling
Right Hand Mastery Lv 5 Recover damage penalty from dual wielding. Effect is 50+10% per Level. Passive No Changes from original. No
Left Hand Mastery Lv 5 Recover damage penalty from dual wielding. Effect is 50+10% per Level. Passive Damage recovered is improved from original 80% -> 100% No
Cloaking Lv 10 Become invisible. Does not require a wall to be used at any level. Self-Support High cooldown and low SP cost, Increases critical rate. No
Flying Knife Lv 5 Throws an equipped Flying Dagger or Kunai at an enemy. Offensive Ranged Element is based on item thrown, item is not spent on use. No
Magic Pierce Lv 5 Ignores 5% MDEF of enemy per level for duration. Self Offensive Support Also Ignores 1% DEF of enemy per level. No
Fire Ball Lv 10 Deals fire magic damage to enemy and surroundings. Chance to cause burning. Offensive AoE Magic Can be used with Autospell (Lv4) No

Blade Skills

Skill Max Level Description Skill Type Details Scaling
Blade Mastery Lv 10 Increases attack with swords and daggers by 3 per level. Passive Also increases ASPD by 1% per level. No
Shadow Slash Lv 10 Teleports to an enemy and attempts a critical attack 3 times. Offensive Requires a Dagger or Sword. LUK
Fan of Knives Lv 5 Quickly spins throwing daggers around hitting nearby enemies. Offensive AoE Damage is improved by any kunai or flying dagger equipped and by level of improve dodge. Ignores flee and elements. No
Hallucination Walk Lv 5 Increases flee by 12 and Magic Dodge by 10% per level for duration. Self-Support Requires a Shadow Orb. Duration is 50s, Cooldown is 100s No

Axe Skills

Skill Max Level Description Skill Type Details Scaling
Axe Mastery Lv 10 Increases attack with axes by 5 per level. Passive Also increases HP by 35 per level. No
Boomeraxe Lv 5 Throws an axe at a distant enemy, knocking back and dealing damage. Offensive Ranged Requires an Axe. Extra INT-based damage vs poisoned enemies. VIT and INT
Axe Tornado Lv 5 Quickly spins around hitting enemies with the axe. Offensive AoE Requires an Axe. VIT and INT
Venom Coat Lv 5 Counters poison attacks with a massive hit. All other elements are countered with Envenom. Self-Support Requires a Shadow Orb. Duration is 25+5s per level, Cooldown is 70s No

Katar Skills

Skill Max Level Description Skill Type Details Scaling
Katar Mastery Lv 10 Increases attack with katars by 5 per level. Passive Also increases critical rate by 1 per level. No
Sonic Blow Lv 10 Quickly strikes an enemy multiple times with a small chance to stun them. Offensive Deals 50% bonus damage vs enemies under half HP. Requires a Katar. Can be critical. LUK
Impact Tooth Lv 5 Launches spikes through the ground towards a small group of enemies. Offensive AoE Ranged Can't be used when Hiding. Requires a Katar. Strikes twice. LUK
Fury Lv 5 Enters fury state boosting critical rate by 1 per level. Enables certain Executioner skills. Self-Support Requires a Shadow Orb. Duration increases per level, allows constant use at Lv5 No

Shadow Skills

Skill Max Level Description Skill Type Details Scaling
Shadow Mastery Lv 10 Increases flee by 3 per level. Passive Also increases ASPD by 1% per level. No
Burst Petals Lv 5 Throws magic bladed petals in an AoE of enemies. Offensive Area and hit amount increases at Lv3 and Lv5 DEX
Silent Strike Lv 10 Quickly strikes an enemy with a chance of causing short silence. Offensive Debuff Chance, duration and cooldown increases per level. DEX
Quickening Lv 5 Focuses energy on movement allowing full use of AGI for improving ASPD of entire party. Party-Support Requires a Shadow Orb. Duration is 50s, Cooldown is 100s, Increase based on AGI stat. No