Specializations: Difference between revisions

From Echoes Of Morroc
Created page with "== Specializations == They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them. For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it. == Details for Specializations == To choose a specialization: * Assassin or Rogue Job Level 50 * Any Base Level * Talk to a Master in the Desert Guild * You will receive a free ski..."
 
 
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| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Support
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 90 seconds, Damage bonus is 2% per level.
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 90 seconds, Damage bonus is 2% per level.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|}
=== [[File:Executioner.gif|25px|link=Executioner]]Executioner ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| [[File:Ex_alpha.gif|26px]] Alpha
| Lv 10
| Deals direct damage that can be critical. Combo Opener
| Offensive
| Skill requires Fury State to be used.
| LUK
|-
| [[File:Ex_omega.gif|26px]] Omega
| Lv 10
| Deals direct damage that can be critical. Can only be used after Alpha
| Offensive
| Skill requires Fury State to be used.
| LUK
|-
| [[File:Ex_rush.gif|26px]] Meteor Rush
| Lv 5
| Deals damage to all enemies between user and target with a critical chance.
| Offensive Ranged AoE
| Requires a sword or katar. Damage is not split between targets.
| AGI
|-
| [[File:Ex_meteor.gif|26px]] Meteor Assault
| Lv 5
| Deals damage around self with a chance of causing multiple negative status.
| Offensive AoE
| Can cause blind, stun and bleeding.
| DEX
|-
| [[File:Gc_darkcrow.gif|26px]] Dark Claw
| Lv 5
| Removes reflect power from enemies and increases physical damage for 10 seconds.
| Offensive Support
| Cooldown is 90 minutes, Damage bonus is 2% per level.
| No
|}
=== [[File:Scoundrel.gif|25px|link=Scoundrel]]Scoundrel ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| [[File:Sc_mark.gif|26px]] Venom Mark
| Lv 5
| Increases target poison element damage taken by 5% per level
| Offensive Support
| Increases both magic and physical poison damage.
| LUK
|-
| [[File:As_splasher.gif|24px]] Venom Splasher
| Lv 10
| Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies.
| Offensive Delayed AoE
| Fuse time is 5 seconds. Decreases by 1 second every 2 levels. Cooldown also decreases.
| VIT
|-
| [[File:Sc_buster.gif|24px]] Venom Buster
| Lv 10
| Ignites the poison in a target dealing heavy poison damage boosted by all modifiers.
| Offensive Magic AoE
| Damage is doubled vs Poisoned enemies. High Cooldown.
| INT
|-
| [[File:Sc_deadlyinfect.gif|26px]] Deadly Infection
| Lv 5
| Coats itself with all status effect received, passing them when attacking or being attacked.
| Offensive Self-Support
| Can be used to poison target on purpose by drinking Poison Bottles.
| No
|}
=== [[File:Shinobi.gif|25px|link=Shinobi]]Shinobi ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Sh_thousand.gif|26px]] Thousand Arms
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals damage multiple times to all enemies around the caster.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | High AGI Scaling.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | AGI
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Sh_samsara.gif|26px]] Samsara Burst
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals constant magic damage in an area. Duration and power increases with level.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive AoE Magic
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Element can be changed with bonuses by Seven Winds
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | All Stats
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Sh_kawarimi.gif|26px]] Kawarimi
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Automatically dodges a set number of physical attacks and skills.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Sh_makibishi.gif|26px]] Makibishi
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Scatters Makibishi on the floor, dealing damage and stunning passing enemies.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive DoT
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires Makibishi to use, high cooldown.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Tk_sevenwind.gif|26px]] Seven Winds
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 7
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Changes weapon element to any other element except poison.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Element can be changed anytime.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|}
== Rogue Specializations ==
=== [[File:Duelist.gif|25px|link=Duelist]]Duelist ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Dl_riposte.gif|26px]] Riposte
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Block a frontal attack and counters with a critical hit.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | INT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Dl_delta.gif|26px]] Delta Skyfall
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Drops blades from the sky to hit distant enemies.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Ranged
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires a Dagger or Sword.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | AGI
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Dl_stance.gif|26px]] Duel Stance
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Increases Max HP by 2% per level while active. Enables Stacking of Duel Counters
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Maximum amount and chance of receiving Duel Counters when damaged increase per level
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Dl_retribution.gif|26px]] Retribution
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Consumes all Duel Counters to deal damage to an enemy.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Damage increases with more Duel Counters
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | VIT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Rg_readytorip.gif|26px]] Ready to Rip
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Enables Endure and increases HIT and ATK while decreasing defense.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 2 minutes, Duration is 50 seconds.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|}
=== [[File:Saboteur.gif|25px|link=Saboteur]]Saboteur ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Sa_explosion.gif|26px]] Greater Explosion
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals Massive Damage to all enemies around target.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Ranged Physical AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | INT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Sa_field.gif|26px]] Burning Field
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Ignites an area, dealing damage over time with a chance of causing burning.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive DoT AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Up to three can be active at a time. Can be stacked. Requires Fire Bottles.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | INT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Ht_anklesnare.gif|26px]] Ankle Snare
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Places a trap on the ground that holds anyone that steps on it in place.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Control
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Cr_slimpitcher.gif|26px]] Slim Potion Throw
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Throws a Slim Potion at a 7x7 area healing all allies inside.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Healing power and potion quality increases per level.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Ra_firingtrap.gif|26px]] Hot Trap
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals fixed damage and causes burning to enemies that step on it
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Trap AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Maximum 3 traps at once
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|}
=== [[File:Deadeye.gif|25px]]Deadeye ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Dy_snipernest.gif|26px]] Sniper Nest
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Greatly reduces movement speed and flee to increase attack and attack speed.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires 3 coins to use. Has a long cast time.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | INT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Dy_headshot.gif|26px]] Headshot
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Takes time to prepare the perfect arrow with high DEX scaling.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Ranged
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals 90% less damage without Sniper Nest.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Dy_cluster.gif|26px]] Cluster Arrow
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Hits all enemies around a minor area around a target.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Ranged AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Has bonus critical chance. Damage split between all targets.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | LUK
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Ra_aimedbolt.gif|26px]] Aimed Bolt
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Quickly shoots a perfect arrow against a target.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Ranged
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Has minimal delay after use. High SP consumption. Knocks the target back a significant distance.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | AGI
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Rg_readytorip.gif|26px]] Ready to Rip
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Enables Endure and increases HIT and ATK while decreasing defense.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 2 minutes, Duration is 50 seconds.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|}
=== [[File:Mystic.gif|25px]]Mystic ===
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20"
|-
! style="text-align:center; background-color:#99d9ea;" | Skill
! style="text-align:center; background-color:#99d9ea;" | Max Level
! style="text-align:center; background-color:#99d9ea;" | Description
! style="text-align:center; background-color:#99d9ea;" | Skill Type
! style="text-align:center; background-color:#99d9ea;" | Details
! style="text-align:center; background-color:#99d9ea;" | Scaling
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:My_unholy.gif|26px]] Unholy Light
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals Dark Magic Damage to an enemy and surroundings.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Magic AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Can be cast with Autospell. Strong vs Natural Elements.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Focus Spell amount
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Wz_waterball.gif|26px]] Water Ball
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals a high amount of hits using water magic.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Magic
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires water tiles or Arcane Flow to be used. Cast time is shorter on water.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | INT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Sa_deluge.gif|26px]] Arcane Flow
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Enchants an area, allowing use of waterball and reducing cast time
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Support Magic
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Reduces both variable and fixed cast time. Duration increases per skill level.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:Dualcast.gif|25px]] Dual Cast
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | 10% chance per level to repeat casting of specific skills instantly
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Self-Support
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Applies to the 8 main natural element spells and Unholy Light, short duration and cooldown
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" |
[[File:My_unholy.gif|26px]] Eruption
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals earth magic damage to 1 enemy. More hits with higher level.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Offensive Magic
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Generates Earth Focus to increase damage.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
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Latest revision as of 10:59, 19 July 2024

Specializations

They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them.

For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it.

Details for Specializations

To choose a specialization:

  • Assassin or Rogue Job Level 50
  • Any Base Level
  • Talk to a Master in the Desert Guild
  • You will receive a free skill reset. Your Job Level will continue from 50 but max job level will be expanded to 70.
  • You can use skill points freely between Assassin/Rogue or the Specialization skills.
  • Once you're Job Level 70, you can advance to the final job.

There are 8 Specializations Available:

Assassin

  • Blade Dancer. Specialization focused on speed and dual wielding. Evolves into Night Raven.
  • Executioner. Specialization focused on criticals and katars. Evolves into Gravekeeper.
  • Scoundrel. Specialization focused on poisons and axes. Evolves into Black Plague.
  • Shinobi. Specialization focused on covering all aspects. Evolves into Satsujin.

Rogue

  • Duelist. Specialization focused on preventing and countering damage. Evolves into Kingslayer.
  • Saboteur. Specialization focused on traps and bombs. Evolves into Blast Juggler.
  • Deadeye. Specialization focused on preparation and bows. Evolves into Sinner.
  • Mystic. Specialization focused on magic and elements. Evolves into Arcane Master.

Assassin Specializations

Bladedancer.gif Blade Dancer

Skill Max Level Description Skill Type Details Scaling
Asc breaker.gif Soul Destroyer Lv 10 Deals ranged physical damage to an enemy. High INT scaling. Offensive Ranged Uses ATK for calculations, heavy INT-based boost. INT
Bd southcross.gif Southern Cross Lv 10 Deals Heavy damage with both hands to a target. Target is marked with Night Wound. Offensive Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted. AGI
Gc weaponblocking.gif Weapon Blocking Lv 10 Allows blocking of direct attacks. Self-Support When blocking activates counter stance, required for some skills. Requires dual wielding to work. While active, Rolling Cutter has no effect. No
Gc counterslash.gif Counter Slash Lv 5 Deals heavy damage against all enemies around caster. Offensive AoE Generates Rolling Counters and deals extra hits per consecutive use. Can only be used during counter state. AGI
Gc darkcrow.gif Dark Claw Lv 5 Removes reflect power from enemies and increases physical damage for 10 seconds. Offensive Support Cooldown is 90 seconds, Damage bonus is 2% per level. No

Executioner

Skill Max Level Description Skill Type Details Scaling
Alpha Lv 10 Deals direct damage that can be critical. Combo Opener Offensive Skill requires Fury State to be used. LUK
Omega Lv 10 Deals direct damage that can be critical. Can only be used after Alpha Offensive Skill requires Fury State to be used. LUK
Meteor Rush Lv 5 Deals damage to all enemies between user and target with a critical chance. Offensive Ranged AoE Requires a sword or katar. Damage is not split between targets. AGI
Meteor Assault Lv 5 Deals damage around self with a chance of causing multiple negative status. Offensive AoE Can cause blind, stun and bleeding. DEX
Dark Claw Lv 5 Removes reflect power from enemies and increases physical damage for 10 seconds. Offensive Support Cooldown is 90 minutes, Damage bonus is 2% per level. No

Scoundrel

Skill Max Level Description Skill Type Details Scaling
Venom Mark Lv 5 Increases target poison element damage taken by 5% per level Offensive Support Increases both magic and physical poison damage. LUK
Venom Splasher Lv 10 Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. Offensive Delayed AoE Fuse time is 5 seconds. Decreases by 1 second every 2 levels. Cooldown also decreases. VIT
Venom Buster Lv 10 Ignites the poison in a target dealing heavy poison damage boosted by all modifiers. Offensive Magic AoE Damage is doubled vs Poisoned enemies. High Cooldown. INT
Deadly Infection Lv 5 Coats itself with all status effect received, passing them when attacking or being attacked. Offensive Self-Support Can be used to poison target on purpose by drinking Poison Bottles. No

Shinobi

Skill Max Level Description Skill Type Details Scaling
Thousand Arms Lv 5 Deals damage multiple times to all enemies around the caster. Offensive AoE High AGI Scaling. AGI
Samsara Burst Lv 10 Deals constant magic damage in an area. Duration and power increases with level. Offensive AoE Magic Element can be changed with bonuses by Seven Winds All Stats
Kawarimi Lv 5 Automatically dodges a set number of physical attacks and skills. Self-Support Moves back quickly when dodging, amount of dodges increases with level. High Cooldown. No
Makibishi Lv 5 Scatters Makibishi on the floor, dealing damage and stunning passing enemies. Offensive DoT Requires Makibishi to use, high cooldown. DEX
Seven Winds Lv 7 Changes weapon element to any other element except poison. Self-Support Element can be changed anytime. No

Rogue Specializations

Duelist

Skill Max Level Description Skill Type Details Scaling
Riposte Lv 5 Block a frontal attack and counters with a critical hit. Offensive Self-Support Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine. INT
Delta Skyfall Lv 10 Drops blades from the sky to hit distant enemies. Offensive Ranged Requires a Dagger or Sword. AGI
Duel Stance Lv 5 Increases Max HP by 2% per level while active. Enables Stacking of Duel Counters Self-Support Maximum amount and chance of receiving Duel Counters when damaged increase per level No
Retribution Lv 10 Consumes all Duel Counters to deal damage to an enemy. Offensive Damage increases with more Duel Counters VIT
Ready to Rip Lv 5 Enables Endure and increases HIT and ATK while decreasing defense. Self-Support Cooldown is 2 minutes, Duration is 50 seconds. No

Saboteur

Skill Max Level Description Skill Type Details Scaling

Greater Explosion

Lv 10 Deals Massive Damage to all enemies around target. Ranged Physical AoE Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding. INT

Burning Field

Lv 10 Ignites an area, dealing damage over time with a chance of causing burning. Offensive DoT AoE Up to three can be active at a time. Can be stacked. Requires Fire Bottles. INT

Ankle Snare

Lv 5 Places a trap on the ground that holds anyone that steps on it in place. Control Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses. No

Slim Potion Throw

Lv 3 Throws a Slim Potion at a 7x7 area healing all allies inside. Support Healing power and potion quality increases per level. No

Hot Trap

Lv 5 Deals fixed damage and causes burning to enemies that step on it Trap AoE Maximum 3 traps at once No

Deadeye

Skill Max Level Description Skill Type Details Scaling

Sniper Nest

Lv 10 Greatly reduces movement speed and flee to increase attack and attack speed. Self-Support Requires 3 coins to use. Has a long cast time. INT

Headshot

Lv 5 Takes time to prepare the perfect arrow with high DEX scaling. Offensive Ranged Deals 90% less damage without Sniper Nest. DEX

Cluster Arrow

Lv 10 Hits all enemies around a minor area around a target. Offensive Ranged AoE Has bonus critical chance. Damage split between all targets. LUK

Aimed Bolt

Lv 10 Quickly shoots a perfect arrow against a target. Offensive Ranged Has minimal delay after use. High SP consumption. Knocks the target back a significant distance. AGI

Ready to Rip

Lv 5 Enables Endure and increases HIT and ATK while decreasing defense. Self-Support Cooldown is 2 minutes, Duration is 50 seconds. No

Mystic

Skill Max Level Description Skill Type Details Scaling

Unholy Light

Lv 10 Deals Dark Magic Damage to an enemy and surroundings. Offensive Magic AoE Can be cast with Autospell. Strong vs Natural Elements. Focus Spell amount

Water Ball

Lv 5 Deals a high amount of hits using water magic. Offensive Magic Requires water tiles or Arcane Flow to be used. Cast time is shorter on water. INT

Arcane Flow

Lv 5 Enchants an area, allowing use of waterball and reducing cast time Support Magic Reduces both variable and fixed cast time. Duration increases per skill level. No

Dual Cast

Lv 10 10% chance per level to repeat casting of specific skills instantly Self-Support Applies to the 8 main natural element spells and Unholy Light, short duration and cooldown No

Eruption

Lv 10 Deals earth magic damage to 1 enemy. More hits with higher level. Offensive Magic Generates Earth Focus to increase damage. No