Specializations: Difference between revisions
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=== [[File:Shinobi.gif|25px|link=Shinobi]]Shinobi === | === [[File:Shinobi.gif|25px|link=Shinobi]]Shinobi === | ||
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== Rogue Specializations == | |||
=== [[File:Duelist.gif|25px|link=Duelist]]Duelist === | === [[File:Duelist.gif|25px|link=Duelist]]Duelist === | ||
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=== [[File:Saboteur.gif|25px|link=Saboteur]]Saboteur === | === [[File:Saboteur.gif|25px|link=Saboteur]]Saboteur === | ||
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Latest revision as of 10:59, 19 July 2024
Specializations
They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them.
For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it.
Details for Specializations
To choose a specialization:
- Assassin or Rogue Job Level 50
- Any Base Level
- Talk to a Master in the Desert Guild
- You will receive a free skill reset. Your Job Level will continue from 50 but max job level will be expanded to 70.
- You can use skill points freely between Assassin/Rogue or the Specialization skills.
- Once you're Job Level 70, you can advance to the final job.
There are 8 Specializations Available:
Assassin
- Blade Dancer. Specialization focused on speed and dual wielding. Evolves into Night Raven.
- Executioner. Specialization focused on criticals and katars. Evolves into Gravekeeper.
- Scoundrel. Specialization focused on poisons and axes. Evolves into Black Plague.
- Shinobi. Specialization focused on covering all aspects. Evolves into Satsujin.
Rogue
- Duelist. Specialization focused on preventing and countering damage. Evolves into Kingslayer.
- Saboteur. Specialization focused on traps and bombs. Evolves into Blast Juggler.
- Deadeye. Specialization focused on preparation and bows. Evolves into Sinner.
- Mystic. Specialization focused on magic and elements. Evolves into Arcane Master.
Assassin Specializations
Blade Dancer
Executioner
Scoundrel
Shinobi
Rogue Specializations
Duelist
Saboteur
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Lv 10 | Deals Massive Damage to all enemies around target. | Ranged Physical AoE | Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding. | INT | |
Lv 10 | Ignites an area, dealing damage over time with a chance of causing burning. | Offensive DoT AoE | Up to three can be active at a time. Can be stacked. Requires Fire Bottles. | INT | |
Lv 5 | Places a trap on the ground that holds anyone that steps on it in place. | Control | Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses. | No | |
Lv 3 | Throws a Slim Potion at a 7x7 area healing all allies inside. | Support | Healing power and potion quality increases per level. | No | |
Lv 5 | Deals fixed damage and causes burning to enemies that step on it | Trap AoE | Maximum 3 traps at once | No |
Deadeye
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Lv 10 | Greatly reduces movement speed and flee to increase attack and attack speed. | Self-Support | Requires 3 coins to use. Has a long cast time. | INT | |
Lv 5 | Takes time to prepare the perfect arrow with high DEX scaling. | Offensive Ranged | Deals 90% less damage without Sniper Nest. | DEX | |
Lv 10 | Hits all enemies around a minor area around a target. | Offensive Ranged AoE | Has bonus critical chance. Damage split between all targets. | LUK | |
Lv 10 | Quickly shoots a perfect arrow against a target. | Offensive Ranged | Has minimal delay after use. High SP consumption. Knocks the target back a significant distance. | AGI | |
Lv 5 | Enables Endure and increases HIT and ATK while decreasing defense. | Self-Support | Cooldown is 2 minutes, Duration is 50 seconds. | No |
Mystic
Skill | Max Level | Description | Skill Type | Details | Scaling |
---|---|---|---|---|---|
Lv 10 | Deals Dark Magic Damage to an enemy and surroundings. | Offensive Magic AoE | Can be cast with Autospell. Strong vs Natural Elements. | Focus Spell amount | |
Lv 5 | Deals a high amount of hits using water magic. | Offensive Magic | Requires water tiles or Arcane Flow to be used. Cast time is shorter on water. | INT | |
Lv 5 | Enchants an area, allowing use of waterball and reducing cast time | Support Magic | Reduces both variable and fixed cast time. Duration increases per skill level. | No | |
Lv 10 | 10% chance per level to repeat casting of specific skills instantly | Self-Support | Applies to the 8 main natural element spells and Unholy Light, short duration and cooldown | No | |
Lv 10 | Deals earth magic damage to 1 enemy. More hits with higher level. | Offensive Magic | Generates Earth Focus to increase damage. | No |