Gravekeeper: Difference between revisions

From Echoes Of Morroc
Created page with "== 25px Resources should be spent == The Gravekeeper is a powerful fighter that can quickly end battles with short bursts of critical damage. As an alternative, they can also quickly barrage their opponents with many quick attacks. The core of their combat is around the way they can combo and simply ignore enemy defenses and resistances, making them always easy prey. '''Best:''' Many critical options, easy to build, powerful DPS potential. ''..."
 
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| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Omega.gif|24px]] Omega Execution
! style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Skill
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3
! style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Level
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Final hit of combo, large AoE damage and applies attack down
! style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Description
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Combo Finisher
! style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Type
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | High AoE radius
! style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Notes
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Yes
! style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Attribute
|-
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Alpha.gif|24px]] Alpha Execution
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Exalerage.gif|24px]] Exale Rage
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 3
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Start of combo, small AoE damage and applies defense down
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals quick damage to all enemies around caster
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Combo Starter
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Ranged AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | High AoE radius
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Requires Fury status.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Yes
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX
|-
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Desolate.gif|24px]] Desolated Burial
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Quagmire.gif|24px]] Quagmire
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Final hit of combo, direct damage
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Destroys terrain in a small area, decreasing enemy speed, DEX and AGI
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Combo Finisher
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Ground Debuff
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Short cooldown, medium-high SP cost
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Has a short duration
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Cursed.gif|24px]] Cursed Coffin
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Fissuretooth.gif|24px]] Fissure Tooth
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Erupts earth spikes over a large area, dealing damage to all targets
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical AoE Ranged
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Has a small chance of applying bleeding status
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | DEX
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Guardbreaker.gif|24px]] Guard Breaker
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Attacks an enemy with a drilling attack dealing heavy damage.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical Melee
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Has a skill level based chance to remove any defensive/shield buffs from enemy.
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | VIT
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Crossimpact.gif|24px]] Cross Impact
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 5
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Final hit of combo, large AoE damage
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Quickly strikes an enemy multiple times attempting critical damage
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Combo Finisher
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical Melee
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Short cooldown, medium-high SP cost
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Very short cooldown with high repeat rate. Half critical chance
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Yes
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | AGI
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Desolatedburial.gif|24px]] Desolated Burial
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals strong damage with a katar to enemies around caster
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical Melee AoE
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Can be critical, if chained after Executioner's Omega, damage is massively boosted
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | LUK
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Cursedcoffin.gif|24px]] Cursed Coffin
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals strong damage with a katar to an enemy, if cast directly, can be ranged
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical Melee/Ranged
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Can be critical, if chained after Executioner's Omega, damage is massively boosted
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | LUK
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Opengrave.gif|24px]] Open Graveyard
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 1
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Strikes the ground to reveal hidden enemies around
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | AoE Support on Self
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Deals heavy damage to any revealed enemies
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
|-
|-
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Massgrave.gif|24px]] Mass Grave
| style="width: 15%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | [[File:Massgrave.gif|24px]] Mass Grave
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Lv 10
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Walks while dealing massive physical damage to enemies in a large area around the user
| style="width: 45%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Summons a powerful wave of land to hit enemies in a large path.
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Ultimate
| style="width: 10%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Physical Special
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | High cooldown and SP cost
| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Skill will redirect itself randomly if it finds any terrain obstacles
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | STR
|}
|}

Revision as of 13:43, 6 July 2024

Resources should be spent

The Gravekeeper is a powerful fighter that can quickly end battles with short bursts of critical damage. As an alternative, they can also quickly barrage their opponents with many quick attacks.

The core of their combat is around the way they can combo and simply ignore enemy defenses and resistances, making them always easy prey.

Best: Many critical options, easy to build, powerful DPS potential.

Worst: Resource intensive, requires many status investments, no unique defensive choices.

Weapons: Dagger, Sword, Katar, Axe

Gameplay Identity

The Gravekeeper has a strong focus on chaining skills together to find an outcome, while debilitating enemies by decreasing their defenses, this makes them:

A heavy-duty job that can hit enemies with massive damage, while ignoring most defensive tactics used by them, ensuring they don't need to adapt much.

Since most Gravekeeper skills can crit, they have a very high power in dealing with enemies over both short and long fights, as long as their resources aren't drained.

The access to 2 different ways of achieving Fury status, with the Assassin's Fury and their own Loki's Fury provides them tools to always keep the aggression up.

The Gravekeeper has a short 3-skill combo where the last hit can be changed between a strong direct hit or an AoE to help with quick crowd-control and adaptation.

Gravekeepers also have access to a multitude of terrain and enemy debilitation by making them unable to fight effectively, either by revealing hidden enemies, petrification, large area coverage, doubling damage taken or straight up defense piercing, up to a point, as long as resources are available.

Core Gameplay Loop

The Gravekeeper is a job that only needs access to part of its kit, depending on how it's built by the player. It has different focus for different ways of fighting:

  • When using combos, always starts by casting Executioner's Alpha and Omega.
  • The final hit comes with either Desolated Burial or Cursed Coffin.
  • Making use of Cross Impact to fill in rotations with a very quick hit is a good way to extract extra DPS.
  • It's important to properly build a SP reserve due to the constant cost of the skill chains.
  • All builds should consider Loki's Mark for support and burst potential by doubling the enemy damage taken on next hit (Lex Aterna effect).
  • Final Skill: Mass Grave. A walking large AoE that deals massive physical damage to enemies caught in the path.

Due to the need to be in Fury status for its combo, the Gravekeeper needs to properly prepare how to achieve this status. Loki's Fury requires a large amount of SP but provides the status for a long time, being more recommended before engaging in combat, while Fury itself (from the Assassin tree) is a good way to keep it up later on. The Gravekeeper can also forego its combo skills entirely and focus on alternating Sonic Blows, Cross Impact, Impact Tooth and Fissure Tooth to overwhelm enemies with skill casts.

Gravekeeper is a job that values quick reactions and high skill use, the rotations outside of combo are very free form but require extra care on SP management to not burn it entirely and be exposed. The fact it can deal critical damage in many skills makes it a perfect user of Katar weapons.

Skills

Skill Max Level Description Skill Type Details Scaling
Adv. Katar Mastery Lv 5 Increases Katar damage Passive Damage bonus is %-based, making it a strong modifier No
Ancient Power Lv 5 Increases attack power of the entire party for a short duration Party-Support High SP cost No
Loki's Fury Lv 5 Increases HP/SP and enables Fury status for a long duration Self-Support High SP cost No
Loki's Veil Lv 5 Halts SP regeneration to always deal max damage with no variation Self-Support Higher levels decrease upkeep cost No
Loki's Mark Lv 1 Marks an enemy with Loki's Curse, applying Lex Aeterna to them Debuff Lex Aeterna doubles the damage taken on the next attack No
Tombstone Curse Lv 10 Petrify an enemy rendering them defenseless Crowd-Control Higher levels increase effect duration and decrease resistance No
Skill Level Description Type Notes Attribute
Exale Rage Lv 5 Deals quick damage to all enemies around caster Ranged AoE Requires Fury status. DEX
Quagmire Lv 5 Destroys terrain in a small area, decreasing enemy speed, DEX and AGI Ground Debuff Has a short duration No
Fissure Tooth Lv 5 Erupts earth spikes over a large area, dealing damage to all targets Physical AoE Ranged Has a small chance of applying bleeding status DEX
Guard Breaker Lv 10 Attacks an enemy with a drilling attack dealing heavy damage. Physical Melee Has a skill level based chance to remove any defensive/shield buffs from enemy. VIT
Cross Impact Lv 5 Quickly strikes an enemy multiple times attempting critical damage Physical Melee Very short cooldown with high repeat rate. Half critical chance AGI
Desolated Burial Lv 10 Deals strong damage with a katar to enemies around caster Physical Melee AoE Can be critical, if chained after Executioner's Omega, damage is massively boosted LUK
Cursed Coffin Lv 10 Deals strong damage with a katar to an enemy, if cast directly, can be ranged Physical Melee/Ranged Can be critical, if chained after Executioner's Omega, damage is massively boosted LUK
Open Graveyard Lv 1 Strikes the ground to reveal hidden enemies around AoE Support on Self Deals heavy damage to any revealed enemies No
Mass Grave Lv 10 Summons a powerful wave of land to hit enemies in a large path. Physical Special Skill will redirect itself randomly if it finds any terrain obstacles STR