Specializations: Difference between revisions
From Echoes Of Morroc
Created page with "== Specializations == They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them. For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it. == Details for Specializations == To choose a specialization: * Assassin or Rogue Job Level 50 * Any Base Level * Talk to a Master in the Desert Guild * You will receive a free ski..." |
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| style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 90 seconds, Damage bonus is 2% per level. | | style="width: 20%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | Cooldown is 90 seconds, Damage bonus is 2% per level. | ||
| style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | | style="width: 5%; border-left:1px solid #ccc; border-right: 1px solid #ccc;" | No | ||
|} | |||
=== Executioner === | |||
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | |||
|- | |||
! style="text-align:center; background-color:#99d9ea;" | Skill | |||
! style="text-align:center; background-color:#99d9ea;" | Max Level | |||
! style="text-align:center; background-color:#99d9ea;" | Description | |||
! style="text-align:center; background-color:#99d9ea;" | Skill Type | |||
! style="text-align:center; background-color:#99d9ea;" | Details | |||
! style="text-align:center; background-color:#99d9ea;" | Scaling | |||
|- | |||
| [[File:Ex_alpha.gif|26px]] Alpha | |||
| Lv 10 | |||
| Deals direct damage that can be critical. Combo Opener | |||
| Offensive | |||
| Skill requires Fury State to be used. | |||
| LUK | |||
|- | |||
| [[File:Ex_omega.gif|26px]] Omega | |||
| Lv 10 | |||
| Deals direct damage that can be critical. Can only be used after Alpha | |||
| Offensive | |||
| Skill requires Fury State to be used. | |||
| LUK | |||
|- | |||
| [[File:Ex_rush.gif|26px]] Meteor Rush | |||
| Lv 5 | |||
| Deals damage to all enemies between user and target with a critical chance. | |||
| Offensive Ranged AoE | |||
| Requires a sword or katar. Damage is not split between targets. | |||
| AGI | |||
|- | |||
| [[File:Ex_meteor.gif|26px]] Meteor Assault | |||
| Lv 5 | |||
| Deals damage around self with a chance of causing multiple negative status. | |||
| Offensive AoE | |||
| Can cause blind, stun and bleeding. | |||
| DEX | |||
|- | |||
| [[File:Gc_darkcrow.gif|26px]] Dark Claw | |||
| Lv 5 | |||
| Removes reflect power from enemies and increases physical damage for 10 seconds. | |||
| Offensive Support | |||
| Cooldown is 90 minutes, Damage bonus is 2% per level. | |||
| No | |||
|} | |||
=== Scoundrel === | |||
{| class="wikitable" style="font-weight:normal; text-align:left; width: 100%; min-width: 700px;" cellpadding="20" | |||
|- | |||
! style="text-align:center; background-color:#99d9ea;" | Skill | |||
! style="text-align:center; background-color:#99d9ea;" | Max Level | |||
! style="text-align:center; background-color:#99d9ea;" | Description | |||
! style="text-align:center; background-color:#99d9ea;" | Skill Type | |||
! style="text-align:center; background-color:#99d9ea;" | Details | |||
! style="text-align:center; background-color:#99d9ea;" | Scaling | |||
|- | |||
| [[File:Sc_mark.gif|26px]] Venom Mark | |||
| Lv 5 | |||
| Increases target poison element damage taken by 5% per level | |||
| Offensive Support | |||
| Increases both magic and physical poison damage. | |||
| LUK | |||
|- | |||
| [[File:As_splasher.gif|24px]] Venom Splasher | |||
| Lv 10 | |||
| Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. | |||
| Offensive Delayed AoE | |||
| Fuse time is 5 seconds. Decreases by 1 second every 2 levels. Cooldown also decreases. | |||
| VIT | |||
|- | |||
| [[File:Sc_buster.gif|24px]] Venom Buster | |||
| Lv 10 | |||
| Ignites the poison in a target dealing heavy poison damage boosted by all modifiers. | |||
| Offensive Magic AoE | |||
| Damage is doubled vs Poisoned enemies. High Cooldown. | |||
| INT | |||
|- | |||
| [[File:Sc_deadlyinfect.gif|26px]] Deadly Infection | |||
| Lv 5 | |||
| Coats itself with all status effect received, passing them when attacking or being attacked. | |||
| Offensive Self-Support | |||
| Can be used to poison target on purpose by drinking Poison Bottles. | |||
| No | |||
|} | |} |
Revision as of 09:08, 6 July 2024
Specializations
They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them.
For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it.
Details for Specializations
To choose a specialization:
- Assassin or Rogue Job Level 50
- Any Base Level
- Talk to a Master in the Desert Guild
- You will receive a free skill reset. Your Job Level will continue from 50 but max job level will be expanded to 70.
- You can use skill points freely between Assassin/Rogue or the Specialization skills.
- Once you're Job Level 70, you can advance to the final job.
There are 8 Specializations Available:
Assassin
- Blade Dancer. Specialization focused on speed and dual wielding. Evolves into Night Raven.
- Executioner. Specialization focused on criticals and katars. Evolves into Gravekeeper.
- Scoundrel. Specialization focused on poisons and axes. Evolves into Black Plague.
- Shinobi. Specialization focused on covering all aspects. Evolves into Satsujin.
Rogue
- Duelist. Specialization focused on preventing and countering damage. Evolves into Kingslayer.
- Saboteur. Specialization focused on traps and bombs. Evolves into Blast Juggler.
- Deadeye. Specialization focused on preparation and bows. Evolves into Sinner.
- Mystic. Specialization focused on magic and elements. Evolves into Arcane Master.