Specializations
They are a unique part of the progression of the Thief tree. Specializations provide a unique step in the progression for them.
For anyone unfamiliar, they are similar to the old Rebirth Jobs, except that they just expand your job capabilities, they don't reset it.
Details for Specializations
To choose a specialization:
- Assassin or Rogue Job Level 50
- Any Base Level
- Talk to a Master in the Desert Guild
- You will receive a free skill reset. Your Job Level will continue from 50 but max job level will be expanded to 70.
- You can use skill points freely between Assassin/Rogue or the Specialization skills.
- Once you're Job Level 70, you can advance to the final job.
There are 8 Specializations Available:
Assassin
- Blade Dancer. Specialization focused on speed and dual wielding. Evolves into Night Raven.
- Executioner. Specialization focused on criticals and katars. Evolves into Gravekeeper.
- Scoundrel. Specialization focused on poisons and axes. Evolves into Black Plague.
- Shinobi. Specialization focused on covering all aspects. Evolves into Satsujin.
Rogue
- Duelist. Specialization focused on preventing and countering damage. Evolves into Kingslayer.
- Saboteur. Specialization focused on traps and bombs. Evolves into Blast Juggler.
- Deadeye. Specialization focused on preparation and bows. Evolves into Sinner.
- Mystic. Specialization focused on magic and elements. Evolves into Arcane Master.
Assassin Specializations
Blade Dancer
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Soul Destroyer
|
Lv 10
|
Deals ranged physical damage to an enemy. High INT scaling.
|
Offensive Ranged
|
Uses ATK for calculations, heavy INT-based boost.
|
INT
|
Southern Cross
|
Lv 10
|
Deals Heavy damage with both hands to a target. Target is marked with Night Wound.
|
Offensive
|
Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted.
|
AGI
|
Weapon Blocking
|
Lv 10
|
Allows blocking of direct attacks.
|
Self-Support
|
When blocking activates counter stance, required for some skills. Requires dual wielding to work. While active, Rolling Cutter has no effect.
|
No
|
Counter Slash
|
Lv 5
|
Deals heavy damage against all enemies around caster.
|
Offensive AoE
|
Generates Rolling Counters and deals extra hits per consecutive use. Can only be used during counter state.
|
AGI
|
Dark Claw
|
Lv 5
|
Removes reflect power from enemies and increases physical damage for 10 seconds.
|
Offensive Support
|
Cooldown is 90 seconds, Damage bonus is 2% per level.
|
No
|
Executioner
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Alpha
|
Lv 10
|
Deals direct damage that can be critical. Combo Opener
|
Offensive
|
Skill requires Fury State to be used.
|
LUK
|
Omega
|
Lv 10
|
Deals direct damage that can be critical. Can only be used after Alpha
|
Offensive
|
Skill requires Fury State to be used.
|
LUK
|
Meteor Rush
|
Lv 5
|
Deals damage to all enemies between user and target with a critical chance.
|
Offensive Ranged AoE
|
Requires a sword or katar. Damage is not split between targets.
|
AGI
|
Meteor Assault
|
Lv 5
|
Deals damage around self with a chance of causing multiple negative status.
|
Offensive AoE
|
Can cause blind, stun and bleeding.
|
DEX
|
Dark Claw
|
Lv 5
|
Removes reflect power from enemies and increases physical damage for 10 seconds.
|
Offensive Support
|
Cooldown is 90 minutes, Damage bonus is 2% per level.
|
No
|
Scoundrel
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Venom Mark
|
Lv 5
|
Increases target poison element damage taken by 5% per level
|
Offensive Support
|
Increases both magic and physical poison damage.
|
LUK
|
Venom Splasher
|
Lv 10
|
Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies.
|
Offensive Delayed AoE
|
Fuse time is 5 seconds. Decreases by 1 second every 2 levels. Cooldown also decreases.
|
VIT
|
Venom Buster
|
Lv 10
|
Ignites the poison in a target dealing heavy poison damage boosted by all modifiers.
|
Offensive Magic AoE
|
Damage is doubled vs Poisoned enemies. High Cooldown.
|
INT
|
Deadly Infection
|
Lv 5
|
Coats itself with all status effect received, passing them when attacking or being attacked.
|
Offensive Self-Support
|
Can be used to poison target on purpose by drinking Poison Bottles.
|
No
|
Shinobi
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Thousand Arms
|
Lv 5
|
Deals damage multiple times to all enemies around the caster.
|
Offensive AoE
|
High AGI Scaling.
|
AGI
|
Samsara Burst
|
Lv 10
|
Deals constant magic damage in an area. Duration and power increases with level.
|
Offensive AoE Magic
|
Element can be changed with bonuses by Seven Winds
|
All Stats
|
Kawarimi
|
Lv 5
|
Automatically dodges a set number of physical attacks and skills.
|
Self-Support
|
Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.
|
No
|
Makibishi
|
Lv 5
|
Scatters Makibishi on the floor, dealing damage and stunning passing enemies.
|
Offensive DoT
|
Requires Makibishi to use, high cooldown.
|
DEX
|
Seven Winds
|
Lv 7
|
Changes weapon element to any other element except poison.
|
Self-Support
|
Element can be changed anytime.
|
No
|
Duelist
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Riposte
|
Lv 5
|
Block a frontal attack and counters with a critical hit.
|
Offensive Self-Support
|
Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine.
|
INT
|
Delta Skyfall
|
Lv 10
|
Drops blades from the sky to hit distant enemies.
|
Offensive Ranged
|
Requires a Dagger or Sword.
|
AGI
|
Duel Stance
|
Lv 5
|
Increases Max HP by 2% per level while active. Enables Stacking of Duel Counters
|
Self-Support
|
Maximum amount and chance of receiving Duel Counters when damaged increase per level
|
No
|
Retribution
|
Lv 10
|
Consumes all Duel Counters to deal damage to an enemy.
|
Offensive
|
Damage increases with more Duel Counters
|
VIT
|
Ready to Rip
|
Lv 5
|
Enables Endure and increases HIT and ATK while decreasing defense.
|
Self-Support
|
Cooldown is 2 minutes, Duration is 50 seconds.
|
No
|
Saboteur
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Greater Explosion
|
Lv 10
|
Deals Massive Damage to all enemies around target.
|
Ranged Physical AoE
|
Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.
|
INT
|
Burning Field
|
Lv 10
|
Ignites an area, dealing damage over time with a chance of causing burning.
|
Offensive DoT AoE
|
Up to three can be active at a time. Can be stacked. Requires Fire Bottles.
|
INT
|
Ankle Snare
|
Lv 5
|
Places a trap on the ground that holds anyone that steps on it in place.
|
Control
|
Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses.
|
No
|
Slim Potion Throw
|
Lv 3
|
Throws a Slim Potion at a 7x7 area healing all allies inside.
|
Support
|
Healing power and potion quality increases per level.
|
No
|
Hot Trap
|
Lv 5
|
Deals fixed damage and causes burning to enemies that step on it
|
Trap AoE
|
Maximum 3 traps at once
|
No
|
Deadeye
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Sniper Nest
|
Lv 10
|
Greatly reduces movement speed and flee to increase attack and attack speed.
|
Self-Support
|
Requires 3 coins to use. Has a long cast time.
|
INT
|
Headshot
|
Lv 5
|
Takes time to prepare the perfect arrow with high DEX scaling.
|
Offensive Ranged
|
Deals 90% less damage without Sniper Nest.
|
DEX
|
Cluster Arrow
|
Lv 10
|
Hits all enemies around a minor area around a target.
|
Offensive Ranged AoE
|
Has bonus critical chance. Damage split between all targets.
|
LUK
|
Aimed Bolt
|
Lv 10
|
Quickly shoots a perfect arrow against a target.
|
Offensive Ranged
|
Has minimal delay after use. High SP consumption. Knocks the target back a significant distance.
|
AGI
|
Ready to Rip
|
Lv 5
|
Enables Endure and increases HIT and ATK while decreasing defense.
|
Self-Support
|
Cooldown is 2 minutes, Duration is 50 seconds.
|
No
|
Mystic
Skill
|
Max Level
|
Description
|
Skill Type
|
Details
|
Scaling
|
Unholy Light
|
Lv 10
|
Deals Dark Magic Damage to an enemy and surroundings.
|
Offensive Magic AoE
|
Can be cast with Autospell. Strong vs Natural Elements.
|
Focus Spell amount
|
Water Ball
|
Lv 5
|
Deals a high amount of hits using water magic.
|
Offensive Magic
|
Requires water tiles or Arcane Flow to be used. Cast time is shorter on water.
|
INT
|
Arcane Flow
|
Lv 5
|
Enchants an area, allowing use of waterball and reducing cast time
|
Support Magic
|
Reduces both variable and fixed cast time. Duration increases per skill level.
|
No
|
Dual Cast
|
Lv 10
|
10% chance per level to repeat casting of specific skills instantly
|
Self-Support
|
Applies to the 8 main natural element spells and Unholy Light, short duration and cooldown
|
No
|
Eruption
|
Lv 10
|
Deals earth magic damage to 1 enemy. More hits with higher level.
|
Offensive Magic
|
Generates Earth Focus to increase damage.
|
No
|